public static void SendCurWeaponMessage(MessageDestination destination, CurWeaponMessage val) { SendCurWeaponMessage(destination, IntPtr.Zero, IntPtr.Zero , val.IsActive, val.WeaponID, val.ClipAmmo); }
public static void SendCurWeaponMessage(this Player player, CurWeaponMessage val) { SendCurWeaponMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendCurWeaponMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CurWeaponMessage val) { SendCurWeaponMessage(destination, floatValue,playerEntity , val.IsActive, val.WeaponID, val.ClipAmmo); }