public static void SendCurWeaponMessage(MessageDestination destination, CurWeaponMessage val)
 {
     SendCurWeaponMessage(destination, IntPtr.Zero, IntPtr.Zero , val.IsActive, val.WeaponID, val.ClipAmmo);
 }
 public static void SendCurWeaponMessage(this Player player, CurWeaponMessage val)
 {
     SendCurWeaponMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendCurWeaponMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, CurWeaponMessage val)
 {
     SendCurWeaponMessage(destination, floatValue,playerEntity , val.IsActive, val.WeaponID, val.ClipAmmo);
 }