public static void DrawSmallWheel(OpenGL gl) { gl.Repeat(() => { // внешняя часть gl.DrawCylinder(SmallWheelOuterRadius, WheelPartWidth, partsCount: Roundness); gl.DrawCylinder(SmallWheelInnerRadius, WheelPartWidth, partsCount: Roundness); // задняя стенка gl.DrawCircle(SmallWheelOuterRadius, Roundness); // крышка внешней части gl.DoTranslate(Vector3.UnitZ * WheelPartWidth, true); gl.DrawDisk(SmallWheelInnerRadius, SmallWheelOuterRadius, Roundness); gl.UndoTranslation(); // кольцо в середине gl.DrawCylinder(SmallWheelRingRadius1, SmallWheelRingWidth, partsCount: Roundness); gl.DrawCylinder(SmallWheelRingRadius2, SmallWheelRingWidth, partsCount: Roundness); gl.DoTranslate(Vector3.UnitZ * SmallWheelRingWidth, true); gl.DrawDisk(SmallWheelRingRadius1, SmallWheelRingRadius2, Roundness); gl.UndoTranslation(); }, 2, Vector3.UnitZ * -WheelConnectorWidth, Vector3.UnitY * 180); // соединитель gl.DrawCylinder(BigWheelConnectorRadius, -WheelConnectorWidth, partsCount: Roundness); }
private static void DrawBigWheel(OpenGL gl) { // половинки колеса gl.Repeat(() => { // внешняя часть gl.DrawCylinder(BigWheelOuterRadius, WheelPartWidth, partsCount: Roundness); gl.DrawCylinder(BigWheelInnerRadius, WheelPartWidth, partsCount: Roundness); // задняя стенка gl.Color(.24f, .25f, .22f); gl.DrawCircle(BigWheelOuterRadius, Roundness); // шайбы в середине gl.DrawCylinder(BigWheelInnerPartRadius1, BigWheelInnerPartWidth, partsCount: Roundness); gl.DoTranslate(Vector3.UnitZ * BigWheelInnerPartWidth, true); gl.DrawCircle(BigWheelInnerPartRadius1, Roundness); gl.DrawCylinder(BigWheelInnerPartRadius2, BigWheelInnerPartWidth, partsCount: Roundness); gl.DoTranslate(Vector3.UnitZ * BigWheelInnerPartWidth, true); gl.DrawCircle(BigWheelInnerPartRadius2, Roundness); // закрывашка внешненей части (между цилиндрами) gl.UndoTranslation(2); gl.DoTranslate(Vector3.UnitZ * WheelPartWidth, true); gl.DrawDisk(BigWheelInnerRadius, BigWheelOuterRadius, Roundness); gl.UndoTranslation(); }, 2, Vector3.UnitZ * -WheelConnectorWidth, Vector3.UnitY * 180); // соединитель gl.DrawCylinder(BigWheelConnectorRadius, -WheelConnectorWidth, partsCount: Roundness); }