public GH_Beam(Point3d start, Point3d end, GH_CrossSection crossSection, GH_Material material) { this.Start = start; this.End = end; this.CrossSection = crossSection; this.Material = material; }
public GH_Beam(Point3d start, Point3d end, GH_CrossSection crossSection, GH_Material material) { this.Start = new GH_Node(start); this.End = new GH_Node(end); this.CrossSection = crossSection; this.Material = material; }
public GH_ConstantStrainTriangle(Point3d p0, Point3d p1, Point3d p2, GH_Material material, double thickness) { this.Points = new List <Point3d>() { p0, p1, p2 }; this.Material = material; this.Thickness = thickness; }
public GH_ConstantStrainTriangle(Point3d p0, Point3d p1, Point3d p2, GH_Material material, double thickness) { this.Points = new List<Point3d>(); this.Points.Add(p0); this.Points.Add(p1); this.Points.Add(p2); this.Material = material; this.Thickness = thickness; }