Description of GH_CrossSection.
Inheritance: SimpleGooImplementation
Exemple #1
0
        public GH_Beam(Point3d start, Point3d end, GH_CrossSection crossSection, GH_Material material)
        {
            this.Start = start;
            this.End   = end;

            this.CrossSection = crossSection;
            this.Material     = material;
        }
        public GH_Beam(Point3d start, Point3d end, GH_CrossSection crossSection, GH_Material material)
        {
            this.Start = new GH_Node(start);
            this.End = new GH_Node(end);

            this.CrossSection = crossSection;
            this.Material = material;
        }
        public GH_Beam(Point3d start, Point3d end, GH_CrossSection crossSection, GH_Material material)
        {
            this.Start = new GH_Node(start);
            this.End   = new GH_Node(end);

            this.CrossSection = crossSection;
            this.Material     = material;
        }
 public GH_ConstantStrainTriangle(Point3d p0, Point3d p1, Point3d p2, GH_Material material, double thickness)
 {
     this.Points = new List <Point3d>()
     {
         p0, p1, p2
     };
     this.Material  = material;
     this.Thickness = thickness;
 }
        public GH_ConstantStrainTriangle(Point3d p0, Point3d p1, Point3d p2, GH_Material material, double thickness)
        {
            this.Points = new List<Point3d>();
            this.Points.Add(p0);
            this.Points.Add(p1);
            this.Points.Add(p2);

            this.Material = material;
            this.Thickness = thickness;
        }