コード例 #1
0
        /// <summary>
        /// Function to perform vibration on the gaming device, if supported.
        /// </summary>
        /// <param name="motorIndex">The index of the motor to start or stop.</param>
        /// <param name="value">The speed of the motor.</param>
        /// <remarks>
        /// <para>
        /// This will activate the vibration motor(s) in the gaming device.  The <paramref name="motorIndex"/> should be within the <see cref="IGorgonGamingDeviceInfo.VibrationMotorRanges"/> count, or else
        /// an exception will be thrown.
        /// </para>
        /// <para>
        /// To determine if the device supports vibration, check the <see cref="IGorgonGamingDeviceInfo.Capabilities"/> property for the <see cref="GamingDeviceCapabilityFlags.SupportsVibration"/> flag.
        /// </para>
        /// <para>
        /// Implementors of a <see cref="GorgonGamingDeviceDriver"/> plug in should ensure that devices that support vibration implement this method. Otherwise, if the device does not support the functionality
        /// then this method can be left alone.
        /// </para>
        /// </remarks>
        protected override void OnVibrate(int motorIndex, int value)
        {
            _currentVibration = new XI.Vibration
            {
                LeftMotorSpeed  = motorIndex == 0 ? (ushort)value : _currentVibration.LeftMotorSpeed,
                RightMotorSpeed = motorIndex == 1 ? (ushort)value : _currentVibration.RightMotorSpeed
            };

            _controller.SetVibration(_currentVibration);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: oe2dlo/GitProjects
        static void Main(string[] args)
        {
            Controller xbox = new Controller(UserIndex.One);
            Console.WriteLine("Controller connected: " + xbox.IsConnected);
            BatteryInformation battery = xbox.GetBatteryInformation(BatteryDeviceType.Gamepad);
            Console.WriteLine("Battery level: " + battery.BatteryLevel);

            bool isRunning = true;

            while (isRunning)
            {
                Console.Clear();
                State state = xbox.GetState();

                switch (state.Gamepad.Buttons)
                {
                    case GamepadButtonFlags.Start:
                        isRunning = false;
                        break;
                    default:
                        break;
                }

                Console.Write("Key pressed: " + state.Gamepad.Buttons + "\n");
                Console.Write("RightThumbX stick: " + state.Gamepad.RightThumbX + "\n");
                Console.Write("RightThumbY stick: " + state.Gamepad.RightThumbY + "\n");
                Console.Write("LeftThumbX stick: " + state.Gamepad.LeftThumbX + "\n");
                Console.Write("LeftThumbY stick: " + state.Gamepad.LeftThumbY + "\n");
                Console.Write("LeftTrigger: " + state.Gamepad.LeftTrigger + "\n");
                Console.Write("RightTrigger: " + state.Gamepad.RightTrigger + "\n");

                int vibrationLeftMotorSpeed = 0;

                if (state.Gamepad.LeftThumbX > -1)
                    vibrationLeftMotorSpeed = state.Gamepad.LeftThumbX;

                vibration.LeftMotorSpeed = (ushort)vibrationLeftMotorSpeed;
                xbox.SetVibration(vibration);
                System.Threading.Thread.Sleep(100);
            }
        }
コード例 #3
0
        /// <summary>
        /// Function to perform device vibration.
        /// </summary>
        /// <param name="motorIndex">Index of the motor to start.</param>
        /// <param name="value">Value to set.</param>
        /// <remarks>Implementors should implement this method if the device supports vibration.</remarks>
        protected override void VibrateDevice(int motorIndex, int value)
        {
            var vibeData = new XI.Vibration();

            if (!_controller.IsConnected)
            {
                return;
            }

            if (motorIndex == 0)
            {
                vibeData.LeftMotorSpeed = (ushort)value;
            }

            if (motorIndex == 1)
            {
                vibeData.RightMotorSpeed = (ushort)value;
            }

            _controller.SetVibration(vibeData);
        }
コード例 #4
0
		uint XInputSetState_Hooked(int dwUserIndex, ref Vibration pVibration)
		{
			var controller = new Controller((UserIndex)dwUserIndex);
			if (controller.IsConnected)
			{
				try
				{
					controller.SetVibration(pVibration);
				}
				catch
				{
					return ERROR_DEVICE_NOT_CONNECTED;
				}
			}

			return ERROR_SUCCESS;
		}