コード例 #1
0
ファイル: DevJoystick.cs プロジェクト: SCToolsfactory/LiveMFD
        /// <summary>
        /// ctor and init
        /// </summary>
        /// <param name="device">A DXInput device</param>
        /// <param name="hwnd">The WinHandle of the main window</param>
        /// <param name="joystickNum">The 0.. n-1 Joystick from DX enum</param>
        public DevJoystick(SharpDX.DirectInput.Joystick device, Control hwnd)
        {
            //      log.DebugFormat( "JoystickCls ctor - Entry with {0}", device.Information.ProductName );

            m_device = device;
            m_hwnd   = hwnd;
            // Set BufferSize in order to use buffered data.
            m_device.Properties.BufferSize = 128;

            //      log.Debug( "Get JS Objects" );
            try {
                // Set the data format to the c_dfDIJoystick pre-defined format.
                //m_device.SetDataFormat( DeviceDataFormat.Joystick );
                // Set the cooperative level for the device.
                m_device.SetCooperativeLevel(m_hwnd, CooperativeLevel.NonExclusive | CooperativeLevel.Background);
                // Enumerate all the objects on the device.
                foreach (DeviceObjectInstance d in m_device.GetObjects( ))
                {
                    // For axes that are returned, set the DIPROP_RANGE property for the
                    // enumerated axis in order to scale min/max values.
                    if ((0 != (d.ObjectId.Flags & DeviceObjectTypeFlags.Axis)))
                    {
                        // Set the range for the axis.
                        m_device.Properties.Range = new InputRange(-1000, +1000);
                    }
                }
                StartEventHandling( );
            }
            catch (Exception ex) {
                Console.WriteLine("Get JS Objects failed:\n{0}", ex);
            }
            DevJoystick.RegisteredDevices++;
        }
コード例 #2
0
        /// <summary>
        /// ctor and init
        /// </summary>
        /// <param name="device">A DXInput device</param>
        /// <param name="hwnd">The WinHandle of the main window</param>
        /// <param name="joystickNum">The 0.. n-1 Joystick from DX enum</param>
        /// <param name="panel">The respective JS panel to show the properties</param>
        /// <param name="tabIndex">The Tab index in the GUI</param>
        public JoystickCls(SharpDX.DirectInput.Joystick device, Control hwnd, int joystickNum, UC_JoyPanel panel, int tabIndex)
        {
            log.DebugFormat("JoystickCls ctor - Entry with {0}", device.Information.ProductName);

            m_device         = device;
            m_hwnd           = hwnd;
            m_joystickNumber = joystickNum;     // this remains fixed
            m_xmlInstance    = joystickNum + 1; // initial assignment (is 1 based..)
            m_jPanel         = panel;
            MyTabPageIndex   = tabIndex;
            Activated_low    = false;

            m_senseLimit = AppConfiguration.AppConfig.jsSenseLimit; // can be changed in the app.config file if it is still too little

            // Set BufferSize in order to use buffered data.
            m_device.Properties.BufferSize = 128;

            m_jPanel.Caption      = m_device.Properties.ProductName;
            m_jPanel.nAxis        = AxisCount.ToString( );
            m_jPanel.nButtons     = ButtonCount.ToString( );
            m_jPanel.nPOVs        = POVCount.ToString( );
            m_jPanel.JsAssignment = 0; // default is no assignment

            m_ignoreButtons = new bool[m_state.Buttons.Length];
            ResetButtons(m_ignoreButtons);

            m_modifierButtons = new bool[m_state.Buttons.Length];
            ResetButtons(m_modifierButtons);

            log.Debug("Get JS Objects");
            try {
                // Set the data format to the c_dfDIJoystick pre-defined format.
                //m_device.SetDataFormat( DeviceDataFormat.Joystick );
                // Set the cooperative level for the device.
                m_device.SetCooperativeLevel(m_hwnd, CooperativeLevel.NonExclusive | CooperativeLevel.Background);
                // Enumerate all the objects on the device.
                foreach (DeviceObjectInstance d in m_device.GetObjects( ))
                {
                    // For axes that are returned, set the DIPROP_RANGE property for the
                    // enumerated axis in order to scale min/max values.
                    if ((0 != (d.ObjectId.Flags & DeviceObjectTypeFlags.Axis)))
                    {
                        // Set the range for the axis.
                        m_device.Properties.Range = new InputRange(-1000, +1000);
                    }
                    // Update the controls to reflect what objects the device supports.
                    UpdateControls(d);
                }
            }
            catch (Exception ex) {
                log.Error("Get JS Objects failed", ex);
            }

            ApplySettings_low( ); // get whatever is needed here from Settings
            JoystickCls.RegisteredDevices++;

            Activated_low = true;
        }
コード例 #3
0
ファイル: DirectInputDevice.cs プロジェクト: ishkang/Gorgon
        /// <summary>
        /// Function to perform the creation of the DirectInput joystick object.
        /// </summary>
        /// <param name="directInput">The direct input interface.</param>
        /// <param name="deviceInfo">The device information for the gaming device to use.</param>
        /// <returns>The DirectInput joystick object.</returns>
        private DI.Joystick CreateJoystick(DI.DirectInput directInput, DirectInputDeviceInfo deviceInfo)
        {
            var result = new DI.Joystick(directInput, deviceInfo.InstanceGuid);

            IntPtr mainWindow = FindMainApplicationWindow();

            if (mainWindow == IntPtr.Zero)
            {
                // We have no main window, and DI requires one, so we need to kill this.
                throw new InvalidOperationException(Resources.GORINP_ERR_DI_COULD_NOT_FIND_APP_WINDOW);
            }

            result.SetCooperativeLevel(mainWindow, DI.CooperativeLevel.Foreground | DI.CooperativeLevel.NonExclusive);

            result.Properties.AxisMode = DI.DeviceAxisMode.Absolute;

            // Set up dead zones.
            foreach (GorgonGamingDeviceAxis axis in Axis)
            {
                // Skip the throttle.  Dead zones on the throttle don't work too well for regular joysticks.
                // Game pads may be another story, but the user can manage those settings if required.
                if (axis.Axis == GamingDeviceAxis.Throttle)
                {
                    continue;
                }

                GorgonGamingDeviceAxisInfo info       = Info.AxisInfo[axis.Axis];
                DI.ObjectProperties        properties = result.GetObjectPropertiesById(_info.AxisMappings[axis.Axis]);

                if (properties == null)
                {
                    continue;
                }

                // Set a 0 dead zone.
                properties.DeadZone = 0;

                // Make the dead zone 10% of the range for all axes.
                float deadZone       = axis.Axis == GamingDeviceAxis.Throttle ? 0.02f : 0.10f;
                int   deadZoneActual = (int)(info.Range.Range * deadZone);

                axis.DeadZone = new GorgonRange(info.DefaultValue - deadZoneActual, info.DefaultValue + deadZoneActual);
            }

            return(result);
        }