public void Dead() { DeadSound.Play(); Explosion.Spawn(Position, Radius * 0.25f); Active = false; Flame.Active = false; BaseRadar.Active = false; Services.Camera.Position.X = 0; Services.Camera.Position.Y = 0; }
public void HitTarget() { HitSound.Play(); Explosion.Spawn(Position, Radius * 0.25f); Active = false; }