public Missile(Game game) : base(game) { LifeTimer = new Timer(game); Explosion = new Explode(game); LoadContent(); }
public Player(Game game, GameLogic gameLogic) : base(game) { GameLogicRef = gameLogic; OreCollected = new Numbers(game); Score = new Numbers(game); Health = new Numbers(game); ChestCollected = new Numbers(game); MissilesLeft = new Numbers(game); OreText = new Words(game); ScoreText = new Words(game); HealthText = new Words(game); ChestCollectedText = new Words(game); MissilesLeftText = new Words(game); Flame = new Mod(game); BaseRadar = new Mod(game); DockTimer = new Timer(game); ThrustTimer = new Timer(game); HealthBar = new List <Mod>(); Explosion = new Explode(game); Missiles = new List <Missile>(); MissileBar = new List <Mod>(); }
public Shot(Game game) : base(game) { LifeTimer = new Timer(game); Explosion = new Explode(game); }