/// <summary> /// 创建新的 vUTPUserWithRole 对象。 /// </summary> /// <param name="userID">UserID 属性的初始值。</param> /// <param name="userName">UserName 属性的初始值。</param> /// <param name="isDeleted">IsDeleted 属性的初始值。</param> /// <param name="roleID">RoleID 属性的初始值。</param> public static vUTPUserWithRole CreatevUTPUserWithRole(global::System.String userID, global::System.String userName, global::System.Boolean isDeleted, global::System.String roleID) { vUTPUserWithRole vUTPUserWithRole = new vUTPUserWithRole(); vUTPUserWithRole.UserID = userID; vUTPUserWithRole.UserName = userName; vUTPUserWithRole.IsDeleted = isDeleted; vUTPUserWithRole.RoleID = roleID; return(vUTPUserWithRole); }
/// <summary> /// 创建新的 vUTPUserWithRole 对象。 /// </summary> /// <param name="userID">UserID 属性的初始值。</param> /// <param name="userName">UserName 属性的初始值。</param> /// <param name="isDeleted">IsDeleted 属性的初始值。</param> /// <param name="roleID">RoleID 属性的初始值。</param> public static vUTPUserWithRole CreatevUTPUserWithRole(global::System.String userID, global::System.String userName, global::System.Boolean isDeleted, global::System.String roleID) { vUTPUserWithRole vUTPUserWithRole = new vUTPUserWithRole(); vUTPUserWithRole.UserID = userID; vUTPUserWithRole.UserName = userName; vUTPUserWithRole.IsDeleted = isDeleted; vUTPUserWithRole.RoleID = roleID; return vUTPUserWithRole; }
/// <summary> /// 用于向 vUTPUserWithRole EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTovUTPUserWithRole(vUTPUserWithRole vUTPUserWithRole) { base.AddObject("vUTPUserWithRole", vUTPUserWithRole); }