コード例 #1
0
ファイル: SignParser.cs プロジェクト: Ravenwolfe/xrunuo
        public static void Add_Static( int itemID, Point3D location, Map map, string name )
        {
            var eable = map.GetItemsInRange( location, 0 );

            foreach ( Item item in eable )
            {
                if ( item is Sign && item.Z == location.Z && item.ItemID == itemID )
                    m_ToDelete.Enqueue( item );
            }

            while ( m_ToDelete.Count > 0 )
                ( (Item) m_ToDelete.Dequeue() ).Delete();

            Item sign;

            if ( name.StartsWith( "#" ) )
            {
                sign = new LocalizedSign( itemID, Utility.ToInt32( name.Substring( 1 ) ) );
            }
            else
            {
                sign = new Sign( itemID );
                sign.Name = name;
            }

            if ( map == Map.Malas )
            {
                if ( location.X >= 965 && location.Y >= 502 && location.X <= 1012 && location.Y <= 537 )
                    sign.Hue = 0x47E;
                else if ( location.X >= 1960 && location.Y >= 1278 && location.X < 2106 && location.Y < 1413 )
                    sign.Hue = 0x44E;
            }

            sign.MoveToWorld( location, map );
        }
コード例 #2
0
ファイル: MoonGenDelete.cs プロジェクト: romeov007/imagine-uo
		private static int DeleteMoonGate(Map map, Point3D p)
		{
			Queue<Item> m_Queue = new Queue<Item>();

			IPooledEnumerable eable = map.GetItemsInRange(p, 0);

			foreach (Item item in eable)
			{
				if (item is PublicMoongate)
				{
					int delta = item.Z - p.Z;

					if (delta >= -12 && delta <= 12)
						m_Queue.Enqueue(item);
				}
			}

			eable.Free();

			int m_Count = m_Queue.Count;

			while (m_Queue.Count > 0)
				(m_Queue.Dequeue()).Delete();

			return m_Count;
		}
コード例 #3
0
ファイル: FloorTrapKit.cs プロジェクト: Ravenwolfe/xrunuo
        private static bool CheckItems( Point3D loc, Map map, int range, int maxAmount, bool checkTraps )
        {
            var eable = map.GetItemsInRange( loc, range );
            int amount = 0;

            foreach ( Item item in eable )
            {
                if ( !checkTraps || item is FloorTrap )
                    amount++;
            }

            return amount < maxAmount;
        }
コード例 #4
0
			public static void ClearSpawners( int x, int y, int z, Map map )
			{
				IPooledEnumerable eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

				foreach ( Item item in eable )
				{
					if ( item is Spawner && item.Z == z )
						m_ToDelete.Enqueue( item );
				}

				eable.Free();

				while ( m_ToDelete.Count > 0 )
					((Item)m_ToDelete.Dequeue()).Delete();
			}
コード例 #5
0
ファイル: BaseCropSeed.cs プロジェクト: greeduomacro/hubroot
		public virtual bool CheckPlantSeed( Point3D location, Map map, int range )
		{
			IPooledEnumerable eable = map.GetItemsInRange( location, range );
			int cropCount = 0;

			foreach( Item i in eable )
			{
				if( i is BaseCrop )
					cropCount++;
			}

			eable.Free();

			return (cropCount == 0);
		}
コード例 #6
0
		private static bool FindMarkContainer( Point3D p, Map map )
		{
			IPooledEnumerable eable = map.GetItemsInRange( p, 0 );

			foreach ( Item item in eable )
			{
				if ( item.Z == p.Z && item is MarkContainer )
				{
					eable.Free();
					return true;
				}
			}

			eable.Free();
			return false;
		}
コード例 #7
0
			public static SHTeleporter FindSHTeleporter(Map map, Point3D p)
			{
				IPooledEnumerable eable = map.GetItemsInRange(p, 0);

				foreach (Item item in eable)
				{
					if (item is SHTeleporter && item.Z == p.Z)
					{
						eable.Free();
						return (SHTeleporter)item;
					}
				}

				eable.Free();
				return null;
			}
コード例 #8
0
ファイル: GenTeleporter.cs プロジェクト: svvota/runuo
			public static bool FindTeleporter( Map map, Point3D p )
			{
				IPooledEnumerable eable = map.GetItemsInRange( p, 0 );

				foreach ( Item item in eable )
				{
					if ( item is Teleporter && !(item is KeywordTeleporter) && !(item is SkillTeleporter) )
					{
						int delta = item.Z - p.Z;

						if ( delta >= -12 && delta <= 12 )
							m_Queue.Enqueue( item );
					}
				}

				eable.Free();

				while ( m_Queue.Count > 0 )
					((Item)m_Queue.Dequeue()).Delete();

				return false;
			}
コード例 #9
0
        public static bool FindItem(Point3D p, Map map, Item test)
        {
            bool result = false;

            IPooledEnumerable eable = map.GetItemsInRange(p);

            foreach (Item item in eable)
            {
                if (item.Z == p.Z && item.ItemID == test.ItemID)
                {
                    m_DeleteQueue.Enqueue(item);
                    result = true;
                }
            }

            eable.Free();

            while (m_DeleteQueue.Count > 0)
                m_DeleteQueue.Dequeue().Delete();

            return result;
        }
コード例 #10
0
ファイル: SpawnHelper.cs プロジェクト: greeduomacro/annox
		//looks at the location provided for a spawner, and returns it if it exists, otherwise makes a new one
		public static Spawner MakeUniqueSpawner( Point3D location, Map map )
		{
			IPooledEnumerable ie = map.GetItemsInRange( location, 0 );
				
			Spawner spawner = null;
			
			foreach( Item item in ie )
			{
				if( item is Spawner )
				{
					spawner = (Spawner)item;
					break;
				}
			}
			
			if( spawner == null )
			{
				spawner = new Spawner();
				spawner.MoveToWorld( location, map );
			}
			
			return spawner;
		}
コード例 #11
0
ファイル: Generate.cs プロジェクト: Crome696/ServUO
        public static bool RemoveItem(Point3D p, Map map, Type t)
        {
            IPooledEnumerable eable = map.GetItemsInRange(p, 0);

            foreach (Item i in eable)
            {
                if (i.GetType() == t)
                {
                    i.Delete();
                    eable.Free();
                    return true;
                }
            }
            eable.Free();
            return false;
        }
コード例 #12
0
		public static void Del_Static( int itemID, Point3D location, Map map )
		{
			IPooledEnumerable eable = map.GetItemsInRange( location, 0 );
			
			foreach ( Item item in eable )
			{
				if ( item is Sign && item.Z == location.Z && item.ItemID == itemID )
				{
					m_ToDelete.Enqueue( item );
					m_DelCount++;
				}
			}

			eable.Free();

			while ( m_ToDelete.Count > 0 )
				m_ToDelete.Dequeue().Delete();
		}
コード例 #13
0
        public virtual int IsValidLocation( Point3D p, Map m )
        {
            if( m == null )
                return 502956; // You cannot place a trap on that.

            if( Core.AOS )
            {
                foreach( Item item in m.GetItemsInRange( p, 5 ) )
                {
                    if( item is BaseFactionTrap && ((BaseFactionTrap)item).Faction == this.Faction )
                        return 1075263; // There is already a trap belonging to your faction at this location.;
                }
            }

            switch( AllowedPlacing )
            {
                case AllowedPlacing.FactionStronghold:
                {
                    StrongholdRegion region = (StrongholdRegion) Region.Find( p, m ).GetRegion( typeof( StrongholdRegion ) );

                    if ( region != null && region.Faction == m_Faction )
                        return 0;

                    return 1010355; // This trap can only be placed in your stronghold
                }
                case AllowedPlacing.AnyFactionTown:
                {
                    Town town = Town.FromRegion( Region.Find( p, m ) );

                    if ( town != null )
                        return 0;

                    return 1010356; // This trap can only be placed in a faction town
                }
                case AllowedPlacing.ControlledFactionTown:
                {
                    Town town = Town.FromRegion( Region.Find( p, m ) );

                    if ( town != null && town.Owner == m_Faction )
                        return 0;

                    return 1010357; // This trap can only be placed in a town your faction controls
                }
            }

            return 0;
        }
コード例 #14
0
ファイル: Generate.cs プロジェクト: Crome696/ServUO
        public static bool CheckForAltar(Point3D p, Map map)
        {
            IPooledEnumerable eable = map.GetItemsInRange(p, 0);

            foreach (Item i in eable)
            {
                if (i is ShameAltar || i is ShameWall)
                {
                    eable.Free();
                    return true;
                }
            }
            eable.Free();

            return false;
        }
コード例 #15
0
ファイル: DockMaster.cs プロジェクト: Crome696/ServUO
        private bool CanDropCrate(ref Point3D pnt, Map map)
        {
            for (int i = 0; i < 45; i++)
            {
                int x = Utility.Random(m_Bounds.X, m_Bounds.Width);
                int y = Utility.Random(m_Bounds.Y, m_Bounds.Height);
                int z = -2;

                bool badSpot = false;
                Point3D p = new Point3D(x, y, z);
                IPooledEnumerable eable = map.GetItemsInRange(pnt, 0);

                foreach (Item item in eable) 
                {
                    if (item != null && item is Container && !item.Movable) 
                    {
                        badSpot = true;
                        break;
                    }
                }

                eable.Free();

                if (!badSpot)
                {
                    pnt = p;
                    return true;
                }
            }

            return false;
        }
コード例 #16
0
        private static void Process(Map map, Rectangle2D[] regions)
        {
            m_ShopTable = new Hashtable();
            m_ShopList  = new ArrayList();

            World.Broadcast(0x35, true, "Generating vendor spawns for {0}, please wait.", map);

            for (int i = 0; i < regions.Length; ++i)
            {
                for (int x = 0; x < map.Width; ++x)
                {
                    for (int y = 0; y < map.Height; ++y)
                    {
                        CheckPoint(map, regions[i].X + x, regions[i].Y + y);
                    }
                }
            }

            for (int i = 0; i < m_ShopList.Count; ++i)
            {
                ShopInfo si = (ShopInfo)m_ShopList[i];

                int xTotal = 0;
                int yTotal = 0;

                bool hasSpawner = false;

                for (int j = 0; !hasSpawner && j < si.m_Floor.Count; ++j)
                {
                    Point2D fp = (Point2D)si.m_Floor[j];

                    xTotal += fp.X;
                    yTotal += fp.Y;

                    IPooledEnumerable eable = map.GetItemsInRange(new Point3D(fp.X, fp.Y, 0), 0);

                    foreach (Item item in eable)
                    {
                        if (item is Spawner)
                        {
                            hasSpawner = true;
                            break;
                        }
                    }

                    eable.Free();

                    if (hasSpawner)
                    {
                        break;
                    }
                }

                if (hasSpawner)
                {
                    continue;
                }

                int xAvg = xTotal / si.m_Floor.Count;
                int yAvg = yTotal / si.m_Floor.Count;

                ArrayList names = new ArrayList();
                ShopFlags flags = si.m_Flags;

                if ((flags & ShopFlags.Armor) != 0)
                {
                    names.Add("armorer");
                }

                if ((flags & ShopFlags.MetalWeapon) != 0)
                {
                    names.Add("weaponsmith");
                }

                if ((flags & ShopFlags.ArcheryWeapon) != 0)
                {
                    names.Add("bowyer");
                }

                if ((flags & ShopFlags.Scroll) != 0)
                {
                    names.Add("mage");
                }

                if ((flags & ShopFlags.Spellbook) != 0)
                {
                    names.Add("mage");
                }

                if ((flags & ShopFlags.Bread) != 0)
                {
                    names.Add("baker");
                }

                if ((flags & ShopFlags.Jewel) != 0)
                {
                    names.Add("jeweler");
                }

                if ((flags & ShopFlags.Potion) != 0)
                {
                    names.Add("herbalist");
                    names.Add("alchemist");
                    names.Add("mage");
                }

                if ((flags & ShopFlags.Reagent) != 0)
                {
                    names.Add("mage");
                    names.Add("herbalist");
                }

                if ((flags & ShopFlags.Clothes) != 0)
                {
                    names.Add("tailor");
                    names.Add("weaver");
                }

                for (int j = 0; j < names.Count; ++j)
                {
                    Point2D cp   = Point2D.Zero;
                    int     dist = 100000;
                    int     tz;

                    for (int k = 0; k < si.m_Floor.Count; ++k)
                    {
                        Point2D fp = (Point2D)si.m_Floor[k];

                        int rx = fp.X - xAvg;
                        int ry = fp.Y - yAvg;
                        int fd = (int)Math.Sqrt(rx * rx + ry * ry);

                        if (fd > 0 && fd < 5)
                        {
                            fd -= Utility.Random(10);
                        }

                        if (fd < dist && GetFloorZ(map, fp.X, fp.Y, out tz))
                        {
                            dist = fd;
                            cp   = fp;
                        }
                    }

                    if (cp == Point2D.Zero)
                    {
                        continue;
                    }

                    int z;

                    if (!GetFloorZ(map, cp.X, cp.Y, out z))
                    {
                        continue;
                    }

                    new Spawner(1, 1, 1, 0, 4, (string)names[j]).MoveToWorld(new Point3D(cp.X, cp.Y, z), map);
                }
            }

            World.Broadcast(0x35, true, "Generation complete. {0} spawners generated.", m_ShopList.Count);
        }
コード例 #17
0
ファイル: MondainsLegacy.cs プロジェクト: aj9251/ServUO
        public static bool FindItem(Point3D p, Map map, Item test)
        {
            IPooledEnumerable eable = map.GetItemsInRange(p);

            foreach (Item item in eable)
            {
                if (item.Z == p.Z && item.ItemID == test.ItemID)
                {
                    eable.Free();
                    return true;
                }
            }

            eable.Free();
            return false;
        }
コード例 #18
0
		public static ArrayList CheckCrop( Point3D pnt, Map map, int range )
		{
			ArrayList crops = new ArrayList();

			IPooledEnumerable eable = map.GetItemsInRange( pnt, range );
			foreach ( Item crop in eable ) 
			{ 
				if ( ( crop != null ) && ( crop is BaseCrop ) )
					crops.Add( (BaseCrop)crop ); 
			} 
			eable.Free();

			return crops;
		}
コード例 #19
0
        private static bool FindItem( int x, int y, int z, Map map, Item srcItem )
        {
            int itemID = srcItem.ItemID;

            bool res = false;

            IPooledEnumerable eable;

            if ( (TileData.ItemTable[itemID & TileData.MaxItemValue].Flags & TileFlag.LightSource) != 0 )
            {
                eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

                LightType lt = srcItem.Light;
                string srcName = srcItem.ItemData.Name;

                foreach ( Item item in eable )
                {
                    if ( item.Z == z )
                    {
                        if ( item.ItemID == itemID )
                        {
                            if ( item.Light != lt )
                                m_DeleteQueue.Enqueue( item );
                            else
                                res = true;
                        }
                        else if ( (item.ItemData.Flags & TileFlag.LightSource) != 0 && item.ItemData.Name == srcName )
                        {
                            m_DeleteQueue.Enqueue( item );
                        }
                    }
                }
            }
            else
            {
                eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

                foreach ( Item item in eable )
                {
                    if ( item.Z == z && item.ItemID == itemID )
                    {
                        eable.Free();
                        return true;
                    }
                }
            }

            eable.Free();

            while ( m_DeleteQueue.Count > 0 )
                ((Item)m_DeleteQueue.Dequeue()).Delete();

            return res;
        }
コード例 #20
0
ファイル: MarkContainer.cs プロジェクト: Ravenwolfe/xrunuo
        private static bool FindMarkContainer( Point3D p, Map map )
        {
            var eable = map.GetItemsInRange( p, 0 );

            foreach ( Item item in eable )
            {
                if ( item.Z == p.Z && item is MarkContainer )
                {
                    return true;
                }
            }

            return false;
        }
コード例 #21
0
ファイル: TemporaryForge.cs プロジェクト: Crome696/ServUO
        private bool ValidateLocation(Point3D p, Map map)
        {
            if (!TreasureMap.ValidateLocation(p.X, p.Y, map))
                return false;

            for (int x = p.X - 1; x <= p.X + 1; x++)
            {
                for (int y = p.Y - 1; y <= p.Y + 1; y++)
                {
                    if(TreasureMap.ValidateLocation(x, y, map))
                    {
                        int z = map.GetAverageZ(x, y);
                        IPooledEnumerable eable = map.GetItemsInRange(new Point3D(x, y, z), 0);
                        foreach (Item item in eable)
                        {
                            ItemData id = TileData.ItemTable[item.ItemID & TileData.MaxItemValue];

                            if (item.Z + id.CalcHeight >= z)
                            {
                                eable.Free();
                                return false;
                            }
                        }
                        eable.Free();

                        return true;
                    }
                }
            }

            return false;
        }
コード例 #22
0
		private static bool FindItem( int x, int y, int z, Map map, Item srcItem )
		{
			int itemID = srcItem.ItemID;

			bool res = false;

			IPooledEnumerable eable;

			if ( srcItem is BaseDoor )
			{
				eable = map.GetItemsInRange( new Point3D( x, y, z ), 1 );

				foreach ( Item item in eable )
				{
					if ( !(item is BaseDoor) )
						continue;

					BaseDoor bd = (BaseDoor)item;
					Point3D p;
					int bdItemID;

					if ( bd.Open )
					{
						p = new Point3D( bd.X - bd.Offset.X, bd.Y - bd.Offset.Y, bd.Z - bd.Offset.Z );
						bdItemID = bd.ClosedID;
					}
					else
					{
						p = bd.Location;
						bdItemID = bd.ItemID;
					}

					if ( p.X != x || p.Y != y )
						continue;

					if ( item.Z == z && bdItemID == itemID )
						res = true;
					else if ( Math.Abs( item.Z - z ) < 8 )
						m_DeleteQueue.Enqueue( item );
				}
			}
			else if ( (TileData.ItemTable[itemID & 0x3FFF].Flags & TileFlag.LightSource) != 0 )
			{
				eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

				LightType lt = srcItem.Light;
				string srcName = srcItem.ItemData.Name;

				foreach ( Item item in eable )
				{
					if ( item.Z == z )
					{
						if ( item.ItemID == itemID )
						{
							if ( item.Light != lt )
								m_DeleteQueue.Enqueue( item );
							else
								res = true;
						}
						else if ( (item.ItemData.Flags & TileFlag.LightSource) != 0 && item.ItemData.Name == srcName )
						{
							m_DeleteQueue.Enqueue( item );
						}
					}
				}
			}
			else if ( srcItem is Teleporter || srcItem is FillableContainer || srcItem is BaseBook )
			{
				eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

				Type type = srcItem.GetType();

				foreach ( Item item in eable )
				{
					if ( item.Z == z && item.ItemID == itemID )
					{
						if ( item.GetType() != type )
							m_DeleteQueue.Enqueue( item );
						else
							res = true;
					}
				}
			}
			else
			{
				eable = map.GetItemsInRange( new Point3D( x, y, z ), 0 );

				foreach ( Item item in eable )
				{
					if ( item.Z == z && item.ItemID == itemID )
					{
						eable.Free();
						return true;
					}
				}
			}

			eable.Free();

			while ( m_DeleteQueue.Count > 0 )
				((Item)m_DeleteQueue.Dequeue()).Delete();

			return res;
		}
コード例 #23
0
ファイル: BaseCropSeed.cs プロジェクト: greeduomacro/hubroot
		public virtual bool CheckWeeds( Point3D location, Map map )
		{
			IPooledEnumerable eable = map.GetItemsInRange( location, 1 );

			foreach( Item i in eable )
			{
				if( i is Weeds )
					return true;
			}

			return false;
		}
コード例 #24
0
ファイル: GenTeleporter.cs プロジェクト: svvota/runuo
			public void DestroyTeleporter( int x, int y, int z, Map map )
			{
				Point3D p = new Point3D( x, y, z );
				IPooledEnumerable eable = map.GetItemsInRange( p, 0 );

				foreach ( Item item in eable )
				{
					if ( item is Teleporter && !(item is KeywordTeleporter) && !(item is SkillTeleporter) && item.Z == p.Z )
						m_Queue.Enqueue( item );
				}

				eable.Free();

				while ( m_Queue.Count > 0 )
					((Item)m_Queue.Dequeue()).Delete();
			}
コード例 #25
0
ファイル: BaseMine.cs プロジェクト: jsrn/MidnightWatchServer
        private bool TileAlreadyContainsMine( Point3D location, Map map )
        {
            IPooledEnumerable eable = map.GetItemsInRange( location, 0 );

            bool mined = false;

            foreach ( Item entity in eable )
            {
                if ( Math.Abs( location.Z - entity.Z ) <= 16 )
                {
                    if ( entity is BaseMine )
                    {
                        mined = true;
                        break;
                    }
                }
            }

            eable.Free();

            return mined;
        }
コード例 #26
0
ファイル: VendorGenerator.cs プロジェクト: Godkong/Origins
        private static void Process( Map map, Rectangle2D[] regions )
        {
            m_ShopTable = new Hashtable();
            m_ShopList = new ArrayList();

            World.Broadcast( 0x35, true, "Generating vendor spawns for {0}, please wait.", map );

            for ( int i = 0; i < regions.Length; ++i )
                for ( int x = 0; x < map.Width; ++x )
                    for ( int y = 0; y < map.Height; ++y )
                        CheckPoint( map, regions[i].X + x, regions[i].Y + y );

            for ( int i = 0; i < m_ShopList.Count; ++i )
            {
                ShopInfo si = (ShopInfo)m_ShopList[i];

                int xTotal = 0;
                int yTotal = 0;

                bool hasSpawner = false;

                for ( int j = 0; !hasSpawner && j < si.m_Floor.Count; ++j )
                {
                    Point2D fp = (Point2D)si.m_Floor[j];

                    xTotal += fp.X;
                    yTotal += fp.Y;

                    IPooledEnumerable eable = map.GetItemsInRange( new Point3D( fp.X, fp.Y, 0 ), 0 );

                    foreach ( Item item in eable )
                    {
                        if ( item is Spawner )
                        {
                            hasSpawner = true;
                            break;
                        }
                    }

                    eable.Free();

                    if ( hasSpawner )
                        break;
                }

                if ( hasSpawner )
                    continue;

                int xAvg = xTotal / si.m_Floor.Count;
                int yAvg = yTotal / si.m_Floor.Count;

                ArrayList names = new ArrayList();
                ShopFlags flags = si.m_Flags;

                if ( (flags & ShopFlags.Armor) != 0 )
                    names.Add( "armorer" );

                if ( (flags & ShopFlags.MetalWeapon) != 0 )
                    names.Add( "weaponsmith" );

                if ( (flags & ShopFlags.ArcheryWeapon) != 0 )
                    names.Add( "bowyer" );

                if ( (flags & ShopFlags.Scroll) != 0 )
                    names.Add( "mage" );

                if ( (flags & ShopFlags.Spellbook) != 0 )
                    names.Add( "mage" );

                if ( (flags & ShopFlags.Bread) != 0 )
                    names.Add( "baker" );

                if ( (flags & ShopFlags.Jewel) != 0 )
                    names.Add( "jeweler" );

                if ( (flags & ShopFlags.Potion) != 0 )
                {
                    names.Add( "herbalist" );
                    names.Add( "alchemist" );
                    names.Add( "mage" );
                }

                if ( (flags & ShopFlags.Reagent) != 0 )
                {
                    names.Add( "mage" );
                    names.Add( "herbalist" );
                }

                if ( (flags & ShopFlags.Clothes) != 0 )
                {
                    names.Add( "tailor" );
                    names.Add( "weaver" );
                }

                for ( int j = 0; j < names.Count; ++j )
                {
                    Point2D cp = Point2D.Zero;
                    int dist = 100000;
                    int tz;

                    for ( int k = 0; k < si.m_Floor.Count; ++k )
                    {
                        Point2D fp = (Point2D)si.m_Floor[k];

                        int rx = fp.X - xAvg;
                        int ry = fp.Y - yAvg;
                        int fd = (int)Math.Sqrt( rx*rx + ry*ry );

                        if ( fd > 0 && fd < 5 )
                            fd -= Utility.Random( 10 );

                        if ( fd < dist && GetFloorZ( map, fp.X, fp.Y, out tz ) )
                        {
                            dist = fd;
                            cp = fp;
                        }
                    }

                    if ( cp == Point2D.Zero )
                        continue;

                    int z;

                    if ( !GetFloorZ( map, cp.X, cp.Y, out z ) )
                        continue;

                    new Spawner( 1, 1, 1, 0, 4, (string)names[j] ).MoveToWorld( new Point3D( cp.X, cp.Y, z ), map );
                }
            }

            World.Broadcast( 0x35, true, "Generation complete. {0} spawners generated.", m_ShopList.Count );
        }
コード例 #27
0
ファイル: LobsterTrap.cs プロジェクト: Crome696/ServUO
        public bool IsValidLocation(int x, int y, int z, Map map)
        {
            IPooledEnumerable eable = map.GetItemsInRange(new Point3D(x, y, z), 1);

            foreach (Item item in eable)
            {
                if (item is LobsterTrap)
                {
                    eable.Free();
                    return false;
                }
            }
            eable.Free();
            return true;
        }