コード例 #1
0
ファイル: Utilities.cs プロジェクト: greeduomacro/GoUO
		public static bool FindEntity( Type type, Point3D p, Map map, bool mob )
		{
			IPooledEnumerable loc;
			Rectangle2D rect = new Rectangle2D( p.X, p.Y, 1, 1 );
			if( mob )
				loc = map.GetMobilesInBounds( rect );
			else
				loc = map.GetItemsInBounds( rect );

			bool found = false;

			try
			{
				foreach( object o in loc )
					if( o != null && o.GetType() == type || o.GetType().IsSubclassOf( type ) )
					{
						found = true;
						break;
					}
			}
			catch
			{
			}

			loc.Free();

			return found;
		}
コード例 #2
0
        public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
        {
            try
            {
                object[] states = (object[]) state;
                BaseCommand command = (BaseCommand) states[0];
                string[] args = (string[]) states[1];

                ObjectConditional cond = ObjectConditional.Parse( from, ref args );

                Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

                bool items, mobiles;

                if ( !CheckObjectTypes( command, cond, out items, out mobiles ) )
                {
                    return;
                }

                IEnumerable<object> eable;

                if ( items && mobiles )
                {
                    eable = map.GetObjectsInBounds( rect );
                }
                else if ( items )
                {
                    eable = map.GetItemsInBounds( rect );
                }
                else if ( mobiles )
                {
                    eable = map.GetMobilesInBounds( rect );
                }
                else
                {
                    return;
                }

                ArrayList objs = new ArrayList();

                foreach ( object obj in eable )
                {
                    if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
                    {
                        continue;
                    }

                    if ( cond.CheckCondition( obj ) )
                    {
                        objs.Add( obj );
                    }
                }

                RunCommand( from, objs, command, args );
            }
            catch ( Exception ex )
            {
                from.SendMessage( ex.Message );
            }
        }
コード例 #3
0
ファイル: Wipe.cs プロジェクト: Ravenwolfe/xrunuo
        public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type )
        {
            CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map );

            bool mobiles = ( ( type & WipeType.Mobiles ) != 0 );
            bool multis = ( ( type & WipeType.Multis ) != 0 );
            bool items = ( ( type & WipeType.Items ) != 0 );

            ArrayList toDelete = new ArrayList();

            Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

            IEnumerable<object> eable;

            if ( ( items || multis ) && mobiles )
            {
                eable = map.GetObjectsInBounds( rect );
            }
            else if ( items || multis )
            {
                eable = map.GetItemsInBounds( rect );
            }
            else if ( mobiles )
            {
                eable = map.GetMobilesInBounds( rect );
            }
            else
            {
                return;
            }

            foreach ( object obj in eable )
            {
                if ( items && ( obj is Item ) && !( ( obj is BaseMulti ) || ( obj is HouseSign ) ) )
                {
                    toDelete.Add( obj );
                }
                else if ( multis && ( obj is BaseMulti ) )
                {
                    toDelete.Add( obj );
                }
                else if ( mobiles && ( obj is Mobile ) && !( (Mobile) obj ).IsPlayer )
                {
                    toDelete.Add( obj );
                }
            }

            for ( int i = 0; i < toDelete.Count; ++i )
            {
                if ( toDelete[i] is Item )
                {
                    ( (Item) toDelete[i] ).Delete();
                }
                else if ( toDelete[i] is Mobile )
                {
                    ( (Mobile) toDelete[i] ).Delete();
                }
            }
        }
コード例 #4
0
		public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			try
			{
                if ( from.AccessLevel < MaxLengthOverride && Math.Max(end.X - start.X, end.Y - start.Y) > MaxLength )
                {
                    from.SendMessage("Maximum bounding box size exceeded.");
                    return;
                }

                object[] states = (object[])state;
				BaseCommand command = (BaseCommand)states[0];
				string[] args = (string[])states[1];

				Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

				Extensions ext = Extensions.Parse( from, ref args );

				bool items, mobiles;

				if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
					return;

				IPooledEnumerable eable;

				if ( items && mobiles )
					eable = map.GetObjectsInBounds( rect );
				else if ( items )
					eable = map.GetItemsInBounds( rect );
				else if ( mobiles )
					eable = map.GetMobilesInBounds( rect );
				else
					return;

				ArrayList objs = new ArrayList();

				foreach ( object obj in eable )
				{
					if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
						continue;

					if ( ext.IsValid( obj ) )
						objs.Add( obj );
				}

				eable.Free();

				ext.Filter( objs );

				RunCommand( from, objs, command, args );
			}
			catch ( Exception ex )
			{
				from.SendMessage( ex.Message );
			}
		}
コード例 #5
0
		public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			try
			{
                if (from.AccessLevel < MIN_MAX_EDGE_OVERRIDE_ACCESS_LEVEL &&
                    Math.Max(end.X - start.X, end.Y - start.Y) > MAX_EDGE_LENGTH)
                {
                    from.SendMessage("Maximum bounding box size exceeded.");
                    return;
                }

                object[] states = (object[])state;
				BaseCommand command = (BaseCommand)states[0];
				string[] args = (string[])states[1];

				ObjectConditional cond = ObjectConditional.Parse( from, ref args );

				Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

				bool items, mobiles;

				if ( !CheckObjectTypes( command, cond, out items, out mobiles ) )
					return;

				IPooledEnumerable eable;

				if ( items && mobiles )
					eable = map.GetObjectsInBounds( rect );
				else if ( items )
					eable = map.GetItemsInBounds( rect );
				else if ( mobiles )
					eable = map.GetMobilesInBounds( rect );
				else
					return;

				ArrayList objs = new ArrayList();

				foreach ( object obj in eable )
				{
					if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
						continue;

					if ( cond.CheckCondition( obj ) )
						objs.Add( obj );
				}

				eable.Free();

				RunCommand( from, objs, command, args );
			}
			catch ( Exception ex )
			{
				from.SendMessage( ex.Message );
			}
		}
コード例 #6
0
ファイル: GenMulti.cs プロジェクト: greeduomacro/hubroot
		private static void boxPicker_callback( Mobile m, Map map, Point3D start, Point3D end, object state )
		{
			string filename = (string)state;

			if( start.X > end.X )
			{
				int x = start.X;
				start.X = end.X;
				end.X = x;
			}

			if( start.Y > end.Y )
			{
				int y = start.Y;
				start.Y = end.Y;
				end.Y = y;
			}

			IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( start.X, start.Y, ((end.X - start.X) + 1), ((end.Y - start.Y) + 1) ) );
			List<Item> items = new List<Item>();

			try
			{
				foreach( Item i in eable )
				{
					items.Add( i );
				}
			}
			catch
			{
				m.SendMessage( "The targeted area was modified during collection. Please try again." );
				return;
			}
			finally
			{
				eable.Free();
			}

			if( items.Count > 0 )
			{
				m.BeginTarget( 12, true, TargetFlags.None, new TargetStateCallback( originTarget_callback ), new object[] { filename, items } );
				m.SendMessage( "Select the point of origin." );
			}
			else
			{
				m.SendMessage( "No items were found in the targeted area." );
			}
		}
コード例 #7
0
        public static void ReplaceSpawnersByRectangle(Rectangle2D rec, Map map, string file)
        {
            string path = null;

            if (file != null)
            {
                path = string.Format("Spawns/{0}.xml", file);

                if (!File.Exists(path))
                {
                    ToConsole(String.Format("Cannot proceed. {0} does not exist.", file), ConsoleColor.Red);
                    return;
                }
            }

            IPooledEnumerable eable = map.GetItemsInBounds(rec);
            List <Item>       list  = new List <Item>();

            foreach (Item item in eable)
            {
                if (item is XmlSpawner || item is Spawner)
                {
                    list.Add(item);
                }
            }

            foreach (var item in list)
            {
                item.Delete();
            }

            ToConsole(String.Format("Deleted {0} Spawners in {1}.", list.Count, map.ToString()));

            ColUtility.Free(list);
            eable.Free();

            if (path != null)
            {
                LoadFromXmlSpawner(path, map);
            }
        }
コード例 #8
0
ファイル: Wipe.cs プロジェクト: greeduomacro/UO-Forever
		public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type )
		{
			CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map );

			bool mobiles = ( (type & WipeType.Mobiles) != 0 );
			bool multis = ( (type & WipeType.Multis) != 0 );
			bool items = ( (type & WipeType.Items) != 0 );

			List<IEntity> toDelete = new List<IEntity>();

			Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

			IPooledEnumerable eable;

			if ( (items || multis) && mobiles )
				eable = map.GetObjectsInBounds( rect );
			else if ( items || multis )
				eable = map.GetItemsInBounds( rect );
			else if ( mobiles )
				eable = map.GetMobilesInBounds( rect );
			else
				return;

			foreach ( IEntity obj in eable )
			{
				if ( items && (obj is Item) && ((Item)obj).CommandDelete && !((obj is BaseMulti) || (obj is HouseSign)) )
					toDelete.Add( obj );
				else if ( multis && (obj is BaseMulti) )
					toDelete.Add( obj );
				else if ( mobiles && (obj is Mobile) && !((Mobile)obj).Player )
					toDelete.Add( obj );
			}

			eable.Free();

			foreach (IEntity d in toDelete)
				d.Delete();
		}
コード例 #9
0
		public static bool ValidateGardenPlot( Map map, int x, int y )
		{
			bool ground = false;
			
			// Test for Dynamic Item
			IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( x, y, 1, 1 ) );
			foreach( Item item in eable )
			{
				if( item.ItemID == 0x32C9 ) // dirt; possibly also 0x32CA 
					ground = true;
			}
			eable.Free();

			// Test for Frozen into Map
			if ( !ground )
			{
				StaticTile[] tiles = map.Tiles.GetStaticTiles( x, y );
				for ( int i = 0; i < tiles.Length; ++i )
				{
					if ( ( tiles[i].ID & 0x3FFF ) == 0x32C9 )
						ground = true;
				}
			}

			return ground;
		}
コード例 #10
0
ファイル: AddonGenerator.cs プロジェクト: greeduomacro/annox
        private static void PickerCallback(Mobile from, Map map, Point3D start, Point3D end, object state)
        {
            object[] args = state as object[];
            int m_SimpleComponents = 0;
            int m_ComplexComponents = 0;
            int m_NamedComponents = 0;
            int m_TotalComponents = 0;

            if (start.X > end.X)
            {
                int x = start.X;
                start.X = end.X;
                end.X = x;
            }

            if (start.Y > end.Y)
            {
                int y = start.Y;
                start.Y = end.Y;
                end.Y = y;
            }

            Rectangle2D bounds = new Rectangle2D(start, end);

            string name = args[0] as string;
            string ns = args[1] as string;

            bool getStatics = (bool)args[2];
            bool getItems = (bool)args[3];
            bool getTiles = (bool)args[4];
            bool includeStaticRange = (bool)args[5];
            bool includeItemRange = (bool)args[6];
            bool includeTileRange = (bool)args[7];
            bool includeZRange = (bool)args[8];
            bool generateTest = (bool)args[17];

            sbyte min = sbyte.MinValue;
            sbyte max = sbyte.MaxValue;

            short minStaticID = 2;
            short maxStaticID = 16384;
            short minItemID = 2;
            short maxItemID = 16384;
            short minTileID = 2;
            short maxTileID = 16384;

            try { min = sbyte.Parse(args[9] as string); }
            catch { }
            try { max = sbyte.Parse(args[10] as string); }
            catch { }
            try { minStaticID = short.Parse(args[11] as string); }
            catch { }
            try { maxStaticID = short.Parse(args[12] as string); }
            catch { }
            try { minItemID = short.Parse(args[13] as string); }
            catch { }
            try { maxItemID = short.Parse(args[14] as string); }
            catch { }
            try { minTileID = short.Parse(args[15] as string); }
            catch { }
            try { maxTileID = short.Parse(args[16] as string); }
            catch { }

            Hashtable tiles = new Hashtable();

            if (getTiles)
            {
                for (int x = start.X; x <= end.X; x++)
                {
                    for (int y = start.Y; y <= end.Y; y++)
                    {
#if RC2
                        List<Server.Tile> list = map.GetTilesAt(new Point2D(x, y), false, false, true);
                        List<Server.Tile> remove = new List<Server.Tile>();
#else
                        ArrayList list = map.GetTilesAt(new Point2D(x, y), false, false, true);
                        ArrayList remove = new ArrayList();
#endif

                        foreach (Tile t in list)
                        {
                            int id = t.ID - 16384;
                            if (id < 2 || id > 16382)
                                remove.Add(t);
                            else if (includeZRange && (t.Z < min || t.Z > max))
                                remove.Add(t);
                            else if (!includeZRange && (t.Z >= min && t.Z <= max))
                                remove.Add(t);
                            else if (includeTileRange && (id < minTileID || id > maxTileID))
                                remove.Add(t);
                            else if (!includeTileRange && (id >= minTileID && id <= maxTileID))
                                remove.Add(t);
                        }

                        foreach (Tile t in remove)
                        {
                            list.Remove(t);
                        }

                        if (list != null && list.Count > 0)
                        {
                            tiles[new Point2D(x, y)] = list;
                        }
                    }
                }
            }

            IPooledEnumerable en = map.GetItemsInBounds(bounds);
            ArrayList target = new ArrayList();
            bool fail = false;

            try
            {
                foreach (object o in en)
                {
                    if (getStatics)
                    {
                        Static s = o as Static;
                        if (s == null)
                        { }
                        else if (s.Deleted)
                        {}
                        else if (includeZRange && (s.Z < min || s.Z > max))
                            continue;
                        else if (!includeZRange && (s.Z >= min && s.Z <= max))
                            continue;
                        else if (includeStaticRange && (s.ItemID < minStaticID || s.ItemID > maxStaticID))
                            continue;
                        else if (!includeStaticRange && (s.ItemID >= minStaticID && s.ItemID <= maxStaticID))
                            continue;
                        else
                        {
                            target.Add(o);
#if DEBUG
                            Console.WriteLine("Static={0}:{1}", s.GetType().ToString(), s.ItemID);
#endif
                            continue;
                        }
                    }
                    if (getItems)
                    {
                        Static s = o as Static;
                        if (s != null) // Don't want a static
                            continue;
                        Item i = o as Item;
                        if (i == null)
                            continue;
                        else if (i.Deleted)
                            continue;
                        else if (i is BaseAddon) // Not a good idea to add a BaseAddOn for obvious reasons
                            continue;
                        else if (i.ItemID < 2 || i.ItemID > 16382) // This is not an Item within the normal artwork.. multi... etc.. Toss it
                            continue;
                        else if (includeZRange && (i.Z < min || i.Z > max))
                            continue;
                        else if (!includeZRange && (i.Z >= min && i.Z <= max))
                            continue;
                        else if (includeItemRange && (i.ItemID < minItemID || i.ItemID > maxItemID))
                            continue;
                        else if (!includeItemRange && (i.ItemID >= minItemID && i.ItemID <= maxItemID))
                            continue;
#if DEBUG
                        Console.WriteLine("item={0}:{1}, {2}-map{3}", i.GetType().ToString(), i.ItemID, i.Deleted, i.Map);
#endif
                        target.Add(o);
                    }
                }
            }
            catch (Exception err)
            {
                Console.WriteLine(err.ToString());
                from.SendMessage(0x40, "The targeted components have been modified. Please retry.");
                fail = true;
            }
            finally
            {
                en.Free();
            }

            if (fail)
                return;

            if (target.Count == 0 && tiles.Keys.Count == 0)
            {
                from.SendMessage(0x40, "No components have been selected.");
                from.SendGump(new InternalGump(from, args));
                return;
            }

            // Get center
            Point3D center = new Point3D();
            center.Z = 127;

            int x1 = bounds.End.X;
            int y1 = bounds.End.Y;
            int x2 = bounds.Start.X;
            int y2 = bounds.Start.Y;

            // Get correct bounds
            foreach (Item item in target)
            {
                if (item.Z < center.Z)
                {
                    center.Z = item.Z;
                }

                x1 = Math.Min(x1, item.X);
                y1 = Math.Min(y1, item.Y);
                x2 = Math.Max(x2, item.X);
                y2 = Math.Max(y2, item.Y);
            }
            CEOIdentifyAddon IdentifyAddon = null;

            if (generateTest)
                IdentifyAddon = new CEOIdentifyAddon("init");

            foreach (Point2D p in tiles.Keys)
            {
#if RC2
                List<Server.Tile> list = tiles[p] as List<Server.Tile>;
#else
                ArrayList list = tiles[p] as ArrayList;
#endif

                if (list == null)
                {
                    Console.WriteLine("The list is null... ");
                    return;
                }

                foreach (Tile t in list)
                {
                    if (t.Z < center.Z)
                    {
                        center.Z = t.Z;
                    }
                }

                x1 = Math.Min(x1, p.X);
                y1 = Math.Min(y1, p.Y);
                x2 = Math.Max(x2, p.X);
                y2 = Math.Max(y2, p.Y);
            }

            center.X = x1 + ((x2 - x1) / 2);
            center.Y = y1 + ((y2 - y1) / 2);

            // Build items
            System.Text.StringBuilder nc = new System.Text.StringBuilder();
            nc.Append("\n");
            System.Text.StringBuilder sl = new System.Text.StringBuilder();
            sl.Append("private static int[,] m_AddOnSimpleComponents = new int[,] {\n\t\t\t  ");
            System.Text.StringBuilder cl = new System.Text.StringBuilder();
            cl.Append("private static int[,] m_AddOnComplexComponents = new int[,] {\n\t\t\t  ");
            System.Text.StringBuilder sc = new System.Text.StringBuilder();
            sc.Append("// ");
            System.Text.StringBuilder cc = new System.Text.StringBuilder();
            cc.Append("// ");

            int simplecount = 0;
            int complexcount = 0;
            // Tiles
            foreach (Point2D p in tiles.Keys)
            {
#if RC2
                List<Server.Tile> list = tiles[p] as List<Server.Tile>;
#else
                ArrayList list = tiles[p] as ArrayList;
#endif
                int xOffset = p.X - center.X;
                int yOffset = p.Y - center.Y;

                foreach (Tile t in list)
                {
                    int zOffset = t.Z - center.Z;
                    int id = t.ID - 16384;
                    m_SimpleComponents++;
                    simplecount++;
                    m_TotalComponents++;
                    sc.AppendFormat("{0}\t ", m_TotalComponents);
                    if (simplecount > 1)
                        sl.Append(", ");
                    sl.Append("{");
                    sl.AppendFormat("{0}, {1}, {2}, {3}", id, xOffset, yOffset, zOffset);
                    sl.Append("}");
                    if (simplecount % 3 == 0)
                    {
                        sl.AppendFormat("{0}\n\t\t\t", sc.ToString());
                        sc.Length = 0;
                        sc.Append("// ");
                    }
                    if (generateTest)
                        AddIdentifyAddOnComponent(IdentifyAddon, id, xOffset, yOffset, zOffset, 0, -1, string.Format("({0}):{1},{2},{3}", m_TotalComponents, xOffset, yOffset, zOffset), 0);
                }
            }
            // Statics & Items
            foreach (Item item in target)
            {
                if (item.Deleted)
                    continue;
                int xOffset = item.X - center.X;
                int yOffset = item.Y - center.Y;
                int zOffset = item.Z - center.Z;
                int id = item.ItemID;

                if (((item.ItemData.Flags & TileFlag.LightSource) == TileFlag.LightSource) || (item.Hue != 0) || (item.Name != null) || item.Amount > 1) // Use old method
                {
                    if (item.Name != null || item.Amount != 0) // Have to do this one the old method
                    {
                        m_NamedComponents++;
                        m_TotalComponents++;
                        int lightsource = -1;
                        if ((item.ItemData.Flags & TileFlag.LightSource) == TileFlag.LightSource)
                            lightsource = (int)item.Light;
                        nc.AppendFormat("\t\t\tAddComplexComponent( (BaseAddon) this, {0}, {1}, {2}, {3}, {4}, {5}, \"{6}\", {7});// {8}\n", id, xOffset, yOffset, zOffset, item.Hue, lightsource, item.Name, item.Amount, m_TotalComponents);
                        if (generateTest)
                            AddIdentifyAddOnComponent(IdentifyAddon, id, xOffset, yOffset, zOffset, item.Hue, -1, string.Format("({0},{1}): {2}, {3}, {4}", m_TotalComponents, id, xOffset, yOffset, zOffset), item.Amount);

                    }
                    else //if (item.Hue != 0 || (item.ItemData.Flags & TileFlag.LightSource) == TileFlag.LightSource)
                    {
                        int lightsource = -1;
                        if ((item.ItemData.Flags & TileFlag.LightSource) == TileFlag.LightSource)
                            lightsource = (int)item.Light;
                        m_ComplexComponents++;
                        m_TotalComponents++;
                        cc.AppendFormat("{0}\t", m_TotalComponents);
                        complexcount++;
                        if (complexcount > 1)
                            cl.Append(", ");
                        cl.Append("{");
                        cl.AppendFormat("{0}, {1}, {2}, {3}, {4}, {5} ", id, xOffset, yOffset, zOffset, item.Hue, lightsource);
                        cl.Append("}");
                        if (complexcount % 3 == 0)
                        {
                            cl.AppendFormat("{0}\n\t\t\t", cc.ToString());
                            cc.Length = 0;
                            cc.Append("// ");
                        }
                        if (generateTest)
                            AddIdentifyAddOnComponent(IdentifyAddon, id, xOffset, yOffset, zOffset, item.Hue, -1, string.Format("({0},{1}): {2}, {3}, {4}", m_TotalComponents, id, xOffset, yOffset, zOffset), 0);
                    }
                }
                else // Add data to static table
                {
                    m_SimpleComponents++;
                    m_TotalComponents++;
                    sc.AppendFormat("{0}\t", m_TotalComponents);
                    simplecount++;
                    if (simplecount > 1)
                        sl.Append(", ");
                    sl.Append("{");
                    sl.AppendFormat("{0}, {1}, {2}, {3}", id, xOffset, yOffset, zOffset);
                    sl.Append("}");
                    if (simplecount % 3 == 0)
                    {
                        sl.AppendFormat("{0}\n\t\t\t", sc.ToString());
                        sc.Length = 0;
                        sc.Append("// ");
                    }
                    if (generateTest)
                        AddIdentifyAddOnComponent(IdentifyAddon, id, xOffset, yOffset, zOffset, item.Hue, -1, string.Format("({0},{1}): {2}, {3}, {4}", m_TotalComponents, id, xOffset, yOffset, zOffset), 0);
                }
            }
            if (sc.Length > 4)
                sl.AppendFormat("{0}\n", sc.ToString());
            if (cc.Length > 4)
                cl.AppendFormat("{0}\n", cc.ToString());
            if (m_SimpleComponents > 0)
                sl.Append("\t\t};\n\n");
            if (m_ComplexComponents > 0)
                cl.Append("\t\t};\n\n");

            string output = m_Template.Replace("{name}", name);
            output = output.Replace("{simplelist}", m_SimpleComponents > 0 ? sl.ToString() : "");
            output = output.Replace("{simplecomponentscode}", m_SimpleComponents > 0 ? m_SimpleCode : "");
            output = output.Replace("{complexlist}", m_ComplexComponents > 0 ? cl.ToString() : "");
            output = output.Replace("{complexcomponentscode}", m_ComplexComponents > 0 ? m_ComplexCode : "");
            output = output.Replace("{namedcomponentscode}", m_NamedComponents > 0 ? nc.ToString() : "");
            output = output.Replace("{complexnamecomponentscode}", (m_ComplexComponents > 0 || m_NamedComponents > 0) ? m_ComplexNameCode : "");

            output = output.Replace("{namespace}", ns);

            StreamWriter writer = null;
            string path = null;

            if (m_CustomOutputDirectory != null)
                path = Path.Combine(m_CustomOutputDirectory, string.Format(@"TheBox\{0}Addon.cs", name));
            else
                path = Path.Combine(Core.BaseDirectory, string.Format(@"TheBox\{0}Addon.cs", name));

            fail = false;

            try
            {
                string folder = Path.GetDirectoryName(path);

                if (!Directory.Exists(folder))
                {
                    Directory.CreateDirectory(folder);
                }

                writer = new StreamWriter(path, false);
                writer.Write(output);
            }
            catch
            {
                from.SendMessage(0x40, "An error occurred when writing the file.");
                fail = true;
            }
            finally
            {
                if (writer != null)
                    writer.Close();
            }

            if (!fail)
            {
                from.SendMessage(0x40, "Script saved to {0}", path);
                from.SendMessage(0x40, "Total components in AddOn: {0}", m_TotalComponents);
                if (generateTest && IdentifyAddon != null)
                {
                    from.SendMessage(0x37, "Now target a land tile to place a your addon.");
                    from.Target = new InternalTarget(IdentifyAddon);
                }
            }
        }
コード例 #11
0
ファイル: Inventory.cs プロジェクト: zerodowned/angelisland
		private static void InvBox_Callback(Mobile from, Map map, Point3D start, Point3D end, object state)
		{

			LogHelper Logger = new LogHelper("inventory.log", true);

			Logger.Log(LogType.Text, string.Format("{0}\t{1,-25}\t{7,-25}\t{2,-25}\t{3,-20}\t{4,-20}\t{5,-20}\t{6,-20}",
				"Qty ---",
				"Item ------------",
				"Damage / Protection --",
				"Durability -----",
				"Accuracy -----",
				"Exceptional",
				"Slayer ----",
				"Serial ----"));

			// Create rec and retrieve items within from bounding box callback
			// result
			Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1);
			IPooledEnumerable eable = map.GetItemsInBounds(rect);

			// Loop through and add objects returned
			foreach (object obj in eable)
			{

				if (m_ItemType == null || obj is BaseContainer)
					AddInv(obj);
				else
				{
					Type ot = obj.GetType();

					if (ot.IsSubclassOf(m_ItemType) || ot == m_ItemType)
						AddInv(obj);
				}
			}

			eable.Free();

			m_Inv.Sort();	// Sort results

			// Loop and log
			foreach (InvItem ir in m_Inv)
			{
				// ir.m_description += String.Format(" ({0})", it.Serial.ToString());
				string output = string.Format("{0}\t{1,-25}\t{7,-25}\t{2,-25}\t{3,-20}\t{4,-20}\t{5,-20}\t{6,-20}",
					ir.m_count + ",",
					(ir.GetDescription()) + ",",
					(ir.m_damage != null ? ir.m_damage : "N/A") + ",",
					(ir.m_durability != null ? ir.m_durability : "N/A") + ",",
					(ir.m_accuracy != null ? ir.m_accuracy : "N/A") + ",",
					(ir.m_quality != null ? ir.m_quality : "N/A") + ",",
					(ir.m_slayer != null ? ir.m_slayer : "N/A") + ",",
					ir.m_serial.ToString()
					);

				Logger.Log(LogType.Text, output);

				if (m_verbose)
				{
					output = string.Format("{0}{1}{7}{2}{3}{4}{5}{6}",
						ir.m_count + ",",
						(ir.GetDescription()) + ",",
						(ir.m_damage != null ? ir.m_damage : "N/A") + ",",
						(ir.m_durability != null ? ir.m_durability : "N/A") + ",",
						(ir.m_accuracy != null ? ir.m_accuracy : "N/A") + ",",
						(ir.m_quality != null ? ir.m_quality : "N/A") + ",",
						(ir.m_slayer != null ? ir.m_slayer : "N/A") + ",",
						ir.m_serial.ToString()
						);

					from.SendMessage(output);
				}
			}

			Logger.Count--; // count-1 for header
			Logger.Finish();
		}
コード例 #12
0
		private static void PickerCallback( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			object[] args = state as object[];

			if( start.X > end.X )
			{
				int x = start.X;
				start.X = end.X;
				end.X = x;
			}

			if( start.Y > end.Y )
			{
				int y = start.Y;
				start.Y = end.Y;
				end.Y = y;
			}

			Rectangle2D bounds = new Rectangle2D( start, end );

			string name = args[0] as string;
			string ns = args[1] as string;

			bool items = (bool)args[2];
			bool statics = (bool)args[3];
			bool range = (bool)args[4];

			sbyte min = sbyte.MinValue;
			sbyte max = sbyte.MaxValue;

			try { min = sbyte.Parse( args[5] as string ); }
			catch { }
			try { max = sbyte.Parse( args[6] as string ); }
			catch { }

			if( max < min )
			{
				sbyte temp = max;
				max = min;
				min = temp;
			}

			Dictionary<Point2D, List<StaticTile>> tiles = new Dictionary<Point2D, List<StaticTile>>();

			if( statics )
			{
				for( int x = start.X; x <= end.X; x++ )
				{
					for( int y = start.Y; y <= end.Y; y++ )
					{
						StaticTile[] tileArray = map.Tiles.GetStaticTiles( x, y, items );
						List<StaticTile> list = new List<StaticTile>( tileArray );

						if( range )
						{
							ArrayList remove = new ArrayList();

							foreach( StaticTile t in list )
							{
								if( t.Z < min || t.Z > max )
									remove.Add( t );
							}

							foreach( StaticTile t in remove )
								list.Remove( t );
						}

						if( list != null && list.Count > 0 )
						{
							tiles[new Point2D( x, y )] = list;
						}
					}
				}
			}

			IPooledEnumerable en = map.GetItemsInBounds( bounds );
			ArrayList target = new ArrayList();
			bool fail = false;

			try
			{
				foreach( object o in en )
				{
					Static s = o as Static;

					if( s == null )
						continue;

					if( range && (s.Z < min || s.Z > max) )
						continue;

					target.Add( o );
				}
			}
			catch( Exception err )
			{
				Console.WriteLine( err.ToString() );
				from.SendMessage( 0x40, "The targeted items have been modified. Please retry." );
				fail = true;
			}
			finally
			{
				en.Free();
			}

			if( fail )
				return;

			if( target.Count == 0 && tiles.Keys.Count == 0 )
			{
				from.SendMessage( 0x40, "No items have been selected" );
				return;
			}

			// Get center
			Point3D center = new Point3D();
			center.Z = 127;

			int x1 = bounds.End.X;
			int y1 = bounds.End.Y;
			int x2 = bounds.Start.X;
			int y2 = bounds.Start.Y;

			// Get correct bounds
			foreach( Static item in target )
			{
				if( item.Z < center.Z )
				{
					center.Z = item.Z;
				}

				x1 = Math.Min( x1, item.X );
				y1 = Math.Min( y1, item.Y );
				x2 = Math.Max( x2, item.X );
				y2 = Math.Max( y2, item.Y );
			}

			foreach( Point2D p in tiles.Keys )
			{
				List<StaticTile> list = tiles[p];

				foreach( StaticTile t in list )
				{
					if( t.Z < center.Z )
					{
						center.Z = t.Z;
					}
				}

				x1 = Math.Min( x1, p.X );
				y1 = Math.Min( y1, p.Y );
				x2 = Math.Max( x2, p.X );
				y2 = Math.Max( y2, p.Y );
			}

			center.X = x1 + ((x2 - x1) / 2);
			center.Y = y1 + ((y2 - y1) / 2);

			// Build items
			System.Text.StringBuilder sb = new System.Text.StringBuilder();

			// Statics
			foreach( Point2D p in tiles.Keys )
			{
				List<StaticTile> list = tiles[p];

				int xOffset = p.X - center.X;
				int yOffset = p.Y - center.Y;

				foreach( StaticTile t in list )
				{
					int zOffset = t.Z - center.Z;
					int id = t.ID - 16384;

					sb.AppendFormat( "\t\t\tAddComponent( new AddonComponent( {0} ), {1}, {2}, {3} );\n", id, xOffset, yOffset, zOffset );
				}
			}

			sb.AppendFormat( "\t\t\tAddonComponent ac = null;\n" );

			foreach( Static item in target )
			{
				int xOffset = item.X - center.X;
				int yOffset = item.Y - center.Y;
				int zOffset = item.Z - center.Z;
				int id = item.ItemID;

				sb.AppendFormat( "\t\t\tac = new AddonComponent( {0} );\n", item.ItemID );

				if( (item.ItemData.Flags & TileFlag.LightSource) == TileFlag.LightSource )
				{
					sb.AppendFormat( "\t\t\tac.Light = LightType.{0};\n", item.Light.ToString() );
				}

				if( item.Hue != 0 )
				{
					sb.AppendFormat( "\t\t\tac.Hue = {0};\n", item.Hue );
				}

				sb.AppendFormat( "\t\t\tAddComponent( ac, {0}, {1}, {2} );\n", xOffset, yOffset, zOffset );
			}

			string output = m_Template.Replace( "{name}", name );
			output = output.Replace( "{namespace}", ns );
			output = output.Replace( "{components}", sb.ToString() );

			StreamWriter writer = null;
			string path = null;

			if( m_CustomOutputDirectory != null )
				path = Path.Combine( m_CustomOutputDirectory, string.Format( @"{0}Addon.cs", name ) );
			else
				path = Path.Combine( Core.BaseDirectory, string.Format( @"{0}Addon.cs", name ) );

			fail = false;

			try
			{
				string folder = Path.GetDirectoryName( path );

				if( !Directory.Exists( folder ) )
				{
					Directory.CreateDirectory( folder );
				}

				writer = new StreamWriter( path, false );
				writer.Write( output );
			}
			catch
			{
				from.SendMessage( 0x40, "An error occurred when writing the file." );
				fail = true;
			}
			finally
			{
				if( writer != null )
					writer.Close();
			}

			if( !fail )
			{
				from.SendMessage( 0x40, "Script saved to {0}", path );
			}
		}
コード例 #13
0
ファイル: BaseBoat.cs プロジェクト: greeduomacro/UO-Forever
        public bool CanFit(Point3D p, Map map, int itemID)
        {
            if (map == null || map == Map.Internal || Deleted || CheckDecay())
                return false;

            MultiComponentList newComponents = MultiData.GetComponents(itemID);

            if (RequiresWater)
            {
                for (int x = 0; x < newComponents.Width; ++x)
                {
                    for (int y = 0; y < newComponents.Height; ++y)
                    {
                        int tx = p.X + newComponents.Min.X + x;
                        int ty = p.Y + newComponents.Min.Y + y;

                        if (newComponents.Tiles[x][y].Length == 0 || Contains(tx, ty))
                            continue;

                        LandTile landTile = map.Tiles.GetLandTile(tx, ty);
                        StaticTile[] tiles = map.Tiles.GetStaticTiles(tx, ty, true);

                        bool hasWater = false;

                        if (landTile.Z == p.Z && ((landTile.ID >= 168 && landTile.ID <= 171) || (landTile.ID >= 310 && landTile.ID <= 311)))
                            hasWater = true;

                        int z = p.Z;

                        //int landZ = 0, landAvg = 0, landTop = 0;

                        //map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );

                        //if ( !landTile.Ignored && top > landZ && landTop > z )
                        //	return false;

                        for (int i = 0; i < tiles.Length; ++i)
                        {
                            StaticTile tile = tiles[i];
                            bool isWater = (tile.ID >= 0x1796 && tile.ID <= 0x17B2);

                            if (tile.Z == p.Z && isWater)
                                hasWater = true;
                            else if (tile.Z >= p.Z && !isWater)
                            {
                                Console.WriteLine("RETURNED FALSE HER1E");
                                return false;
                            }
                        }

                        if (!hasWater)
                        {
                            Console.WriteLine("RETURNED FALSE HE2RE");
                            return false;
                        }
                    }
                }
            }

            List<Corpse> corpsesToGrab = new List<Corpse>();
            List<Item> toDelete = new List<Item>();

            IPooledEnumerable eable = map.GetItemsInBounds(new Rectangle2D(p.X + newComponents.Min.X, p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height));

            foreach (Item item in eable)
            {
                if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || item.Z < p.Z || !item.Visible)
                    continue;

                int x = item.X - p.X + newComponents.Min.X;
                int y = item.Y - p.Y + newComponents.Min.Y;

                if (x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height && newComponents.Tiles[x][y].Length == 0)
                    continue;
                else if (Contains(item))
                    continue;
                else if (item is Corpse)
                {
                    corpsesToGrab.Add((Corpse)item);
                    continue;
                }
                else if (item is Arrow || item is Bolt)
                {
                    toDelete.Add(item);
                    continue;
                }

                eable.Free();
                return false;
            }

            eable.Free();

            foreach (Corpse corpse in corpsesToGrab)
            {
                corpse.MoveToWorld(new Point3D(Location.X + MarkOffset.X, Location.Y + MarkOffset.Y, Location.Z + MarkOffset.Z), Map);
            }
            foreach (Item item in toDelete)
            {
                item.Delete();
            }

            return true;
        }
コード例 #14
0
ファイル: Support.cs プロジェクト: ITLongwell/aedilis2server
        public static void ConvertLampPosts_Callback(Mobile mobile, Map map, Point3D start, Point3D end, object state)
        {
            IPooledEnumerable eable = map.GetItemsInBounds(new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1));

            mobile.SendMessage("Converting all LampPosts in the bounding box to TSBaseLights...");

            DateTime startTime = DateTime.Now;

            int count = 0;

            foreach (Item item in eable)
            {
                if (item is BaseLight)
                {
                    BaseLight baseLight = (BaseLight)item;

                    ConvertLampPost(baseLight, ref count);
                }
            }

            eable.Free();

            TimeSpan deltaTime = DateTime.Now - startTime;

            double seconds = deltaTime.Milliseconds / 100.0;

            if (count > 0)
            {
                mobile.SendMessage(String.Format("{0} LampPost{1} ha{2} been converted to TSBaseLight.  The process took {3} seconds.", count, count == 1 ? "" : "s", count == 1 ? "s" : "ve", seconds));
            }
            else
            {
                mobile.SendMessage("No LampPosts found in the bounding box to convert!");
            }
        }
コード例 #15
0
ファイル: BaseBoat.cs プロジェクト: Ravenwolfe/Origins
        public bool CanFit( Point3D p, Map map, int itemID )
        {
            if ( map == null || map == Map.Internal || Deleted || CheckDecay() )
                return false;

            MultiComponentList newComponents = MultiData.GetComponents( itemID );

            for ( int x = 0; x < newComponents.Width; ++x )
            {
                for ( int y = 0; y < newComponents.Height; ++y )
                {
                    int tx = p.X + newComponents.Min.X + x;
                    int ty = p.Y + newComponents.Min.Y + y;

                    if ( newComponents.Tiles[x][y].Length == 0 || Contains( tx, ty ) )
                        continue;

                    LandTile landTile = map.Tiles.GetLandTile( tx, ty );

                    bool hasWater = false;

                    if ( landTile.Z == p.Z && ((landTile.ID >= 168 && landTile.ID <= 171) || (landTile.ID >= 310 && landTile.ID <= 311)) )
                        hasWater = true;

                    int z = p.Z;

                    StaticTile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );

                    //int landZ = 0, landAvg = 0, landTop = 0;

                    //map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );

                    //if ( !landTile.Ignored && top > landZ && landTop > z )
                    //	return false;

                    for ( int i = 0; i < tiles.Length; ++i )
                    {
                        StaticTile tile = tiles[i];
                        bool isWater = ( tile.ID >= 0x1796 && tile.ID <= 0x17B2 );

                        if ( tile.Z == p.Z && isWater )
                            hasWater = true;
                        else if ( tile.Z >= p.Z && !isWater )
                            return false;
                    }

                    if ( !hasWater )
                        return false;
                }
            }

            IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( p.X + newComponents.Min.X, p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height ) );

            foreach ( Item item in eable )
            {
                if ( item is BaseMulti || item.ItemID > TileData.MaxItemValue || item.Z < p.Z || !item.Visible )
                    continue;

                int x = item.X - p.X + newComponents.Min.X;
                int y = item.Y - p.Y + newComponents.Min.Y;

                Plank plank = item as Plank;
                int plankx = 0;
                int planky = 0;
                bool checkplank = false;

                if ( plank != null )
                {
                    plankx = plank.X;
                    planky = plank.Y;
                }

                //east, west, north, south
                if ( plank != null && plank.ItemID == 16084 )
                {
                    plankx += 1;
                    checkplank = true;
                }
                else if ( plank != null && plank.ItemID == 16085 )
                {
                    plankx -= 1;
                    checkplank = true;
                }
                else if ( plank != null && plank.ItemID == 16009 )
                {
                    planky -= 1;
                    checkplank = true;
                }
                else if ( plank != null && plank.ItemID == 16004 )
                {
                    planky += 1;
                    checkplank = true;
                }

                if ( plank != null && checkplank )
                {
                    StaticTile[] tiles = map.Tiles.GetStaticTiles( plankx, planky, true );

                    for ( int i = 0; i < tiles.Length; ++i )
                    {
                        StaticTile tile = tiles[i];
                        bool isWater = ( tile.ID >= 0x1796 && tile.ID <= 0x17B2 );

                        if ( !isWater )
                            return false;
                    }
                }

                if ( x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height && newComponents.Tiles[x][y].Length == 0 )
                    continue;
                else if ( Contains( item ) )
                    continue;

                eable.Free();
                return false;
            }

            eable.Free();

            return true;
        }
コード例 #16
0
ファイル: WriteMulti.cs プロジェクト: PepeBiondi/runsa
		private static void DefineMultiArea_Callback(Mobile from, Map map, Point3D start, Point3D end, object state)
		{
			object[] multiargs = (object[])state;

			if (from != null && multiargs != null && map != null)
			{
				string dirname = (string)multiargs[0];
				int zmin = (int)multiargs[1];
				int zmax = (int)multiargs[2];
				bool includeitems = (bool)multiargs[3];
				bool includestatics = (bool)multiargs[4];
				bool includemultis = (bool)multiargs[5];
				bool includeinvisible = (bool)multiargs[6];
				bool includeaddons = (bool)multiargs[7];

				ArrayList itemlist = new ArrayList();
				ArrayList staticlist = new ArrayList();
				ArrayList tilelist = new ArrayList();

				int sx = (start.X > end.X) ? end.X : start.X;
				int sy = (start.Y > end.Y) ? end.Y : start.Y;
				int ex = (start.X < end.X) ? end.X : start.X;
				int ey = (start.Y < end.Y) ? end.Y : start.Y;

				// find all of the world-placed items within the specified area
				if (includeitems)
				{
					// make the first pass for items only
					IPooledEnumerable eable = map.GetItemsInBounds(new Rectangle2D(sx, sy, ex - sx + 1, ey - sy + 1));

					foreach (Item item in eable)
					{
						// is it within the bounding area
						if (item.Parent == null && (zmin == int.MinValue || (item.Location.Z >= zmin && item.Location.Z <= zmax)))
						{
							// add the item
							if ((includeinvisible || item.Visible) && (item.ItemID <= 16383))
							{
								itemlist.Add(item);
							}
						}
					}

					eable.Free();

					int searchrange = 100;

					// make the second expanded pass to pick up addon components and multi components
					eable = map.GetItemsInBounds(new Rectangle2D(sx - searchrange, sy - searchrange, ex - sy + searchrange * 2 + 1,
						ey - sy + searchrange * 2 + 1));

					foreach (Item item in eable)
					{
						// is it within the bounding area
						if (item.Parent == null)
						{

							if (item is BaseAddon && includeaddons)
							{
								// go through all of the addon components
								foreach (AddonComponent c in ((BaseAddon)item).Components)
								{
									int x = c.X;
									int y = c.Y;
									int z = c.Z;

									if ((includeinvisible || item.Visible) && (item.ItemID <= 16383 || includemultis) &&
										(x >= sx && x <= ex && y >= sy && y <= ey && (zmin == int.MinValue || (z >= zmin && z <= zmax))))
									{
										itemlist.Add(c);
									}
								}
							}

							if (item is BaseMulti && includemultis)
							{
								// go through all of the multi components
								MultiComponentList mcl = ((BaseMulti)item).Components;
								if (mcl != null && mcl.List != null)
								{
									for (int i = 0; i < mcl.List.Length; i++)
									{
										MultiTileEntry t = mcl.List[i];

										int x = t.m_OffsetX + item.X;
										int y = t.m_OffsetY + item.Y;
										int z = t.m_OffsetZ + item.Z;
										int itemID = t.m_ItemID & 0x3FFF;

										if (x >= sx && x <= ex && y >= sy && y <= ey && (zmin == int.MinValue || (z >= zmin && z <= zmax)))
										{
											tilelist.Add(new TileEntry(itemID, x, y, z));
										}
									}

								}
							}
						}
					}

					eable.Free();
				}

				// find all of the static tiles within the specified area
				if (includestatics)
				{
					// count the statics
					for (int x = sx; x < ex; x++)
					{
						for (int y = sy; y < ey; y++)
						{
							Tile[] statics = map.Tiles.GetStaticTiles(x, y, false);

							for (int j = 0; j < statics.Length; j++)
							{
								if ((zmin == int.MinValue || (statics[j].Z >= zmin && statics[j].Z <= zmax)))
								{
									staticlist.Add(new TileEntry(statics[j].ID & 0x3FFF, x, y, statics[j].Z));
								}
							}
						}
					}
				}

				int nstatics = staticlist.Count;
				int nitems = itemlist.Count;
				int ntiles = tilelist.Count;

				int ntotal = nitems + nstatics + ntiles;

				int ninvisible = 0;
				int nmultis = ntiles;
				int naddons = 0;

				foreach (Item item in itemlist)
				{
					int x = item.X - from.X;
					int y = item.Y - from.Y;
					int z = item.Z - from.Z;

					if (item.ItemID > 16383)
					{
						nmultis++;
					}
					if (!item.Visible)
					{
						ninvisible++;
					}
					if (item is BaseAddon || item is AddonComponent)
					{
						naddons++;
					}
				}

				try
				{
					// open the file, overwrite any previous contents
					StreamWriter op = new StreamWriter(dirname, false);

					if (op != null)
					{
						// write the header
						op.WriteLine("1 version {0}", from.Name);
						op.WriteLine("{0} num components", ntotal);

						// write out the items
						foreach (Item item in itemlist)
						{

							int x = item.X - from.X;
							int y = item.Y - from.Y;
							int z = item.Z - from.Z;

							if (item.Hue > 0)
							{
								// format is x y z visible hue
								op.WriteLine("{0} {1} {2} {3} {4} {5}", item.ItemID, x, y, z, item.Visible ? 1 : 0, item.Hue);
							}
							else
							{
								// format is x y z visible
								op.WriteLine("{0} {1} {2} {3} {4}", item.ItemID, x, y, z, item.Visible ? 1 : 0);
							}
						}

						if (includestatics)
						{
							foreach (TileEntry s in staticlist)
							{
								int x = s.X - from.X;
								int y = s.Y - from.Y;
								int z = s.Z - from.Z;
								int ID = s.ID;
								op.WriteLine("{0} {1} {2} {3} {4}", ID, x, y, z, 1);
							}
						}

						if (includemultis)
						{
							foreach (TileEntry s in tilelist)
							{
								int x = s.X - from.X;
								int y = s.Y - from.Y;
								int z = s.Z - from.Z;
								int ID = s.ID;
								op.WriteLine("{0} {1} {2} {3} {4}", ID, x, y, z, 1);
							}
						}
					}

					op.Close();
				}
				catch
				{
					from.SendMessage("Error writing multi file {0}", dirname);
					return;
				}

				from.SendMessage(66, "WriteMulti results:");

				if (includeitems)
				{
					from.SendMessage(66, "Included {0} items", nitems);

					if (includemultis)
					{
						from.SendMessage("{0} multis", nmultis);
					}
					else
					{
						from.SendMessage(33, "Ignored multis");
					}

					if (includeinvisible)
					{
						from.SendMessage("{0} invisible", ninvisible);
					}
					else
					{
						from.SendMessage(33, "Ignored invisible");
					}

					if (includeaddons)
					{
						from.SendMessage("{0} addons", naddons);
					}
					else
					{
						from.SendMessage(33, "Ignored addons");
					}

				}
				else
				{
					from.SendMessage(33, "Ignored items");
				}

				if (includestatics)
				{
					from.SendMessage(66, "Included {0} statics", nstatics);
				}
				else
				{
					from.SendMessage(33, "Ignored statics");
				}

				from.SendMessage(66, "Saved {0} components to {1}", ntotal, dirname);
			}
		}
コード例 #17
0
        public static bool ValidateVinyardPlot(Map map, int x, int y)
        {
            bool ground = false;

            IPooledEnumerable eable = map.GetItemsInBounds(new Rectangle2D(x, y, 1, 1));
            foreach (Item item in eable)
            {
                if (item.ItemID == 0x32C9 || item.ItemID == 0x31F4)
                    ground = true;
            }
            eable.Free();

            if (!ground)
            {
                StaticTile[] tiles = map.Tiles.GetStaticTiles(x, y);
                for (int i = 0; i < tiles.Length; ++i)
                {
                    if ((tiles[i].ID & 0x3FFF) == 0x32C9 || (tiles[i].ID & 0x3FFF) == 0x31F4)
                        ground = true;
                }
            }

            return ground;
        }
コード例 #18
0
ファイル: BaseBoat.cs プロジェクト: Ravenwolfe/xrunuo
        public bool CanFit( Point3D p, Map map, int itemID )
        {
            if ( map == null || map == Map.Internal || Deleted || CheckDecay() )
                return false;

            MultiComponentList newComponents = MultiData.GetComponents( itemID );

            for ( int x = 0; x < newComponents.Width; ++x )
            {
                for ( int y = 0; y < newComponents.Height; ++y )
                {
                    int tx = p.X + newComponents.Min.X + x;
                    int ty = p.Y + newComponents.Min.Y + y;

                    if ( newComponents.Tiles[x][y].Length == 0 || Contains( tx, ty ) )
                        continue;

                    Tile landTile = map.Tiles.GetLandTile( tx, ty );
                    Tile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );

                    bool hasWater = false;

                    if ( landTile.Z == p.Z && ( ( landTile.ID >= 168 && landTile.ID <= 171 ) || ( landTile.ID >= 310 && landTile.ID <= 311 ) ) )
                        hasWater = true;

                    for ( int i = 0; i < tiles.Length; ++i )
                    {
                        Tile tile = tiles[i];
                        bool isWater = ( tile.ID >= 0x1796 && tile.ID <= 0x17B2 );

                        if ( tile.Z == p.Z && isWater )
                            hasWater = true;
                        else if ( tile.Z >= p.Z && !isWater )
                            return false;
                    }

                    if ( !hasWater )
                        return false;
                }
            }

            var eable = map.GetItemsInBounds( new Rectangle2D( p.X + newComponents.Min.X, p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height ) );

            foreach ( Item item in eable )
            {
                if ( item is BaseMulti || item.ItemID > TileData.MaxItemValue || item.Z < p.Z || !item.Visible )
                    continue;

                int x = item.X - p.X + newComponents.Min.X;
                int y = item.Y - p.Y + newComponents.Min.Y;

                if ( x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height && newComponents.Tiles[x][y].Length == 0 )
                    continue;
                else if ( Contains( item ) )
                    continue;

                return false;
            }

            return true;
        }
コード例 #19
0
ファイル: HouseGen.cs プロジェクト: zerodowned/angelisland
		private static void PickerCallback(Mobile from, Map map, Point3D start, Point3D end, object state)
		{
			object[] args = state as object[];
			string name = args[0] as string;        // house name
			string description = args[1] as string; // house description
			bool items = false;             // we capture items separatly
			bool statics = true;            // we alwaye want statics when capturing a house
			bool land = false;				// we never land tiles when capturing a house
			bool raw = (bool)args[2];       // raw capture will ignore BaseHouse info
			bool no_foundation = (bool)args[3];	// remove the foundation
			bool range = (bool)args[4];     // specify Z
			bool patch = (bool)args[7];     // create a FixerAddon to patch missing tiles (expensive, don't use unless you must)
			BaseHouse houseInRect = null;   // when not doing raw capture, we extract data directly from the house

			// normalize bounding rect
			if (start.X > end.X)
			{
				int x = start.X;
				start.X = end.X;
				end.X = x;
			}
			if (start.Y > end.Y)
			{
				int y = start.Y;
				start.Y = end.Y;
				end.Y = y;
			}

			// if we have a house here and we're not in 'raw capture' mode, extract
			//  the actual multi rect instead of leaving it up to the user ;p
			switching_to_Raw_mode:
			if (raw == false)
			{   // check each tile looking for a house
				for (int ix = start.X; ix < end.X; ix++)
				{
					for (int iy = start.Y; iy < end.Y; iy++)
					{
						Point3D point = new Point3D(ix, iy, 16);
						houseInRect = BaseHouse.FindHouseAt(point, from.Map, 16);
						if (houseInRect != null)
						{   // get the *real* location/dimentions from the multi
							from.SendMessage(0x40, "Progress: Found a house at this location, extracting info.");
							MultiComponentList mcl = houseInRect.Components;
							int x = houseInRect.X + mcl.Min.X;
							int y = houseInRect.Y + mcl.Min.Y;
							start.X = x;
							end.X = start.X + mcl.Width;
							start.Y = y;
							end.Y = start.Y + mcl.Height;
							// for houses with plots, use the plot dimentions
							if (houseInRect is HouseFoundation)
							{	// patch width based on plot size and not multi 
								int MultiID = houseInRect.ItemID;
								int width = 0; int height = 0;
								StaticHouseHelper.GetFoundationSize(MultiID, out width, out height);
								end.X = start.X + width;
								end.Y = start.Y + height;
							}
							goto exit_house_info;
						}
					}
				}

				// if we can't find a house here, switch to raw capture mode
				if (houseInRect == null)
				{
					from.SendMessage(0x40, "Info: No house at this location, switching to Raw mode.");
					raw = true;
					goto switching_to_Raw_mode;
				}
			}
			// we're in raw capture mode, help the user by snapping to the next valid plot size
			//	if the rect they selected is not a valid size
			else
			{
				if (!StaticHouseHelper.IsFoundationSizeValid(end.X - start.X, end.Y - start.Y))
				{
					int tempWidth = end.X - start.X;
					int tempHeight = end.Y - start.Y;
					int ix = 0, iy = 0; 
					while (true)
					{
						if (StaticHouseHelper.IsFoundationSizeValid(tempWidth + ix, tempHeight))
						{
							end.X += ix;
							from.SendMessage(0x40, String.Format("Info: Snapping to next leagal X plot size."));
							goto exit_house_info;
						}
						else if (StaticHouseHelper.IsFoundationSizeValid(tempWidth, tempHeight + iy))
						{
							end.Y += iy;
							from.SendMessage(0x40, String.Format("Info: Snapping to next leagal Y plot size."));
							goto exit_house_info;
						}

						if (ix == 18 && iy == 18) break;	// we should exit before hitting this case
						if (ix < 18) ix++;					// next valid X
						if (iy < 18) iy++;					// next valid Y
					}
				}
			}

		// we now have the 'perfect' rect for BaseHouse being captured.
		exit_house_info:

			// do we have a valid plot size?
			if (!StaticHouseHelper.IsFoundationSizeValid(end.X - start.X, end.Y - start.Y))
			{
				from.SendMessage(0x22, "Error: House size " + Convert.ToString(end.X - start.X) + "x" + Convert.ToString(end.Y - start.Y) + " is invalid!");
				from.SendGump(new InternalGump(from, (object[])state));
				return;
			}
			else
				from.SendMessage(0x40, String.Format("Info: Selected plot size {0}x{1}.", end.X - start.X, end.Y - start.Y));

			// calc price based on plot size
			// THIS is the portion an NPC architect will refund... not the tile(plot size) assessment
			//	added below.
			int BasePrice = StaticHouseHelper.GetBasePrice(end.X - start.X, end.Y - start.Y);

			//pla: Check if the house blueprint file already exists, and if not then create one
			if (!Directory.Exists("Data"))
				Directory.CreateDirectory("Data");

			if (!File.Exists(StaticHouseHelper.BlueprintDatabase))
				using (XmlTextWriter writer = new XmlTextWriter(StaticHouseHelper.BlueprintDatabase, System.Text.Encoding.Unicode))
				{
					writer.WriteStartElement("StaticHousing");
					writer.WriteEndElement();
				}

			//pla: Create document object for manipulation
			XmlDocument xmlDoc = new XmlDocument();
			xmlDoc.Load(StaticHouseHelper.BlueprintDatabase);
			if (xmlDoc == null)
				return;

			// version of this XML format
			//  do not confuse this version with the version of the house.
			XmlNode root = xmlDoc.FirstChild;
			double formatVersion = 1.0;
			XmlAttributeCollection attrColl = root.Attributes;
			XmlAttribute attr = null;
			if (attrColl != null)
				attr = (XmlAttribute)attrColl.GetNamedItem("Version");
			if (attr == null)
			{   // we don't have a version stamp, add one
				XmlNode vattr = xmlDoc.CreateNode(XmlNodeType.Attribute, "Version", "");
				vattr.Value = formatVersion.ToString();
				root.Attributes.SetNamedItem(vattr);
			}

			// a new house
			XmlElement newHouse = xmlDoc.CreateElement("HouseID");
			Rectangle2D bounds = new Rectangle2D(start, end);

			// house name
			XmlElement nameElement = xmlDoc.CreateElement("id");
			nameElement.InnerText = name;
			newHouse.AppendChild(nameElement);

			// house description
			//	a deed name is constructed as follows:
			//	"deed to a " + sh.Description
			//	an example name: "deed to a marble house with patio"
			XmlElement descriptionElement = xmlDoc.CreateElement("Description");
			if (description != null && description.Length > 0)
				descriptionElement.InnerText = description;
			else
				descriptionElement.InnerText = "(none)";
			newHouse.AppendChild(descriptionElement);

			// version of the house.
			//  do not confuse with the version of this XML format
			//  this is not the XML format of the house either, it's the construction version
			//	Displayed in the House Gump.
			double houseVersion = 1.0;
			XmlElement houseVersionElement = xmlDoc.CreateElement("Version");
			houseVersionElement.InnerText = houseVersion.ToString();
			newHouse.AppendChild(houseVersionElement);

			// Date/Time this version of this house was captured
			//	Displayed in the House Gump.
			DateTime CaptureDate = DateTime.Now;
			XmlElement CaptureElement = xmlDoc.CreateElement("Capture");
			CaptureElement.InnerText = CaptureDate.ToString();
			newHouse.AppendChild(CaptureElement);

			// Record region info
			//	we will also capture the (HouseRegion) region info. We don't like the dumb
			//	complete-plot-is-the-region system introduced with Custom Housing, but prefer
			//	the old-school OSI bodle where the region is an array of well defined rects.
			//	we use the rect editing tools on copy1 of the Custom House, then recapture to 
			//	record the region info
			if (raw == false && houseInRect != null)
			{
				Region r = houseInRect.Region;
				if (!(r == null || r.Coords == null || r.Coords.Count == 0))
				{
					ArrayList c = r.Coords;

					XmlElement regionElement = xmlDoc.CreateElement("Region");
					XmlElement rectElement = null;
					for (int i = 0; i < c.Count; i++)
					{
						if (c[i] is Rectangle2D)
						{

							int width = ((Rectangle2D)(c[i])).Width;
							int height = ((Rectangle2D)(c[i])).Height;
							int x = ((Rectangle2D)(c[i])).Start.X - start.X;
							int y = ((Rectangle2D)(c[i])).Start.Y - start.Y;
							if (x < 0) x = 0;
							if (y < 0) y = 0;

							XmlElement CoordsElement = xmlDoc.CreateElement("Rectangle2D");

							rectElement = xmlDoc.CreateElement("x");
							rectElement.InnerText = x.ToString();
							CoordsElement.AppendChild(rectElement);

							rectElement = xmlDoc.CreateElement("y");
							rectElement.InnerText = y.ToString();
							CoordsElement.AppendChild(rectElement);

							rectElement = xmlDoc.CreateElement("width");
							rectElement.InnerText = width.ToString();
							CoordsElement.AppendChild(rectElement);

							rectElement = xmlDoc.CreateElement("height");
							rectElement.InnerText = height.ToString();
							CoordsElement.AppendChild(rectElement);

							regionElement.AppendChild(CoordsElement);
						}
					}

					newHouse.AppendChild(regionElement);
				}
			}

			sbyte min = sbyte.MinValue;
			sbyte max = sbyte.MaxValue;

			try { min = sbyte.Parse(args[5] as string); }
			catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); }
			try { max = sbyte.Parse(args[6] as string); }
			catch (Exception ex) { EventSink.InvokeLogException(new LogExceptionEventArgs(ex)); }

			if (max < min)
			{
				sbyte temp = max;
				max = min;
				min = temp;
			}

			Hashtable tiles = new Hashtable();

			// (x == end.X || y == end.Y) will be steps or other deco outside the plot
			// see below where we output statics and set TileType 'flags'
			if (statics)
			{
				for (int x = start.X; x <= end.X; x++)
				{
					for (int y = start.Y; y <= end.Y; y++)
					{
						ArrayList list = map.GetTilesAt(new Point2D(x, y), items, land, statics);

						if (range)
						{
							ArrayList remove = new ArrayList();

							foreach (Tile t in list)
							{
								if (t.Z < min || t.Z > max)
									remove.Add(t);
							}

							foreach (Tile t in remove)
								list.Remove(t);
						}

						if (list != null && list.Count > 0)
						{
							tiles[new Point2D(x, y)] = list;
						}
					}
				}
			}

			// we increase the bounds by one here to match the way we scan for static above, that is: including end.X and end.Y
			//	the end.X and end.Y allows us to pick up things on the steps, and the house sign hanger
			Rectangle2D iBounds = new Rectangle2D(bounds.X, bounds.Y, bounds.Width + 1, bounds.Height + 1);
			IPooledEnumerable en = map.GetItemsInBounds(iBounds);
			ArrayList target = new ArrayList();
			bool foundSign = false;

			// info pulled from captured house  
			DateTime BuiltOn = DateTime.MaxValue;
			string OriginalOwnerName = "(unknown)";
			string OriginalOwnerAccount = "(unknown)";
			Serial OriginalOwnerSerial = Serial.MinusOne;
			Point3D SignLocation = Point3D.Zero;	// not used
			int SignHangerGraphic = 0xB98;			// default
			int SignpostGraphic = 0x09;				// default

			try
			{
				// (x == end.X || y == end.Y) will be steps or other deco outside the plot
				// see below where we output statics and set TileType 'flags'
				foreach (object o in en)
				{

					// remove all doors
					if (o is BaseDoor)
					{
						from.SendMessage(0x40, "Progress: removing door.");
						continue;
					}

					// Remove SignHanger from the outside of a Custom House
					//	we look for it at a particular location
					if (raw == false && houseInRect != null && houseInRect is HouseFoundation == true)
						if (IsSignHanger(o) && (o as Item).Y == bounds.Y + bounds.Height)
						{
							from.SendMessage(0x40, "Progress: removing sign hanger.");
							SignHangerGraphic = (o as Item).ItemID;
							continue;
						}

					// Remove Signpost  from the outside of a Custom House
					//	we look for it at a particular location
					if (raw == false && houseInRect != null && houseInRect is HouseFoundation == true)
						if (IsSignpost(o) && (o as Item).Y == bounds.Y + bounds.Height - 1)
						{
							from.SendMessage(0x40, "Progress: removing Signpost.");
							SignpostGraphic = (o as Item).ItemID;	
							continue;
						}

					// any BaseHouse
					if (o is HouseSign)
					{   // suck the meaningful info from the house sign
						from.SendMessage(0x40, "Progress: Processing house sign.");
						HouseSign sign = o as HouseSign;
						BaseHouse house = sign.Owner;
						if (house != null)
						{   // from house
							BuiltOn = house.BuiltOn;
						}
						// from sign
						OriginalOwnerName = sign.OriginalOwner.Name;
						OriginalOwnerAccount = sign.OriginalOwner.Account.ToString();
						OriginalOwnerSerial = sign.OriginalOwner.Serial;
						SignLocation = sign.Location;
						foundSign = true;
						continue;
					}

					// GM built or OSI town static structure
					if (o is StaticHouseSign)
					{   // suck the meaningful info from the house sign
						from.SendMessage(0x40, "Progress: Processing static house sign.");
						StaticHouseSign sign = o as StaticHouseSign;
						// from sign
						BuiltOn = sign.BuiltOn;
						OriginalOwnerName = sign.OriginalOwner.Name;
						OriginalOwnerAccount = sign.OriginalOwner.Account.ToString();
						OriginalOwnerSerial = sign.OriginalOwner.Serial;
						SignLocation = sign.Location;
						foundSign = true;
						continue;
					}

					// outside the rect?
					if (range && ((o as Static).Z < min || (o as Static).Z > max))
						continue;

					target.Add(o);
				}

				// on OSI houses the sign falls outside the multi-rect
				if (raw == false && houseInRect != null && foundSign == false)
				{
					// suck the meaningful info from the house sign
					from.SendMessage(0x40, "Progress: Processing house sign.");
					HouseSign sign = houseInRect.Sign;
					BaseHouse house = sign.Owner;
					if (house != null)
					{   // from house
						BuiltOn = house.BuiltOn;
					}
					// from sign
					OriginalOwnerName = sign.OriginalOwner.Name;
					OriginalOwnerAccount = sign.OriginalOwner.Account.ToString();
					OriginalOwnerSerial = sign.OriginalOwner.Serial;
					SignLocation = sign.Location;
					foundSign = true;
				}
			}
			catch (Exception er)
			{
				LogHelper.LogException(er);
				Console.WriteLine(er.ToString());
				from.SendMessage(0x40, "Info: The targeted items have been modified. Please retry.");
				return;
			}
			finally
			{
				en.Free();
			}

			// captured houses need a sign. for static houses, [add StaticHouseSign and set props
			// we also use the location if the sign as the location for the real sign during construction
			if (foundSign == false)
			{
				from.SendMessage(0x22, "Warning: No StaticHouseSign found for static house.");
				from.SendMessage(0x22, "Warning: [add StaticHouseSign and set props.");
				// don't fail.. assume the XML will be hand edited
			}

			if (target.Count == 0 && tiles.Keys.Count == 0)
			{
				from.SendMessage(0x22, "Error: No items have been selected.");
				return;
			}

			/* -- save the house builder / designed info --
			 * BuiltOn = sign.BuiltOn;
			 * OriginalOwnerName = sign.OriginalOwner.Name;
			 * OriginalOwnerAccount = sign.OriginalOwner.Account.ToString();
			 * OriginalOwnerSerial = sign.OriginalOwner.Serial;
			 * SignLocation = sign.Location;
			 */

			// Date/Time this version of this house was created
			//	Displayed in the House Gump as the revision date
			XmlElement BuiltOnElement = xmlDoc.CreateElement("BuiltOn");
			CaptureElement.InnerText = BuiltOn.ToString();
			newHouse.AppendChild(CaptureElement);

			// OriginalOwnerName
			//	Displayed in the House Gump.
			XmlElement OriginalOwnerNameElement = xmlDoc.CreateElement("OriginalOwnerName");
			OriginalOwnerNameElement.InnerText = OriginalOwnerName.ToString();
			newHouse.AppendChild(OriginalOwnerNameElement);

			// OriginalOwnerAccount
			XmlElement OriginalOwnerAccountElement = xmlDoc.CreateElement("OriginalOwnerAccount");
			OriginalOwnerAccountElement.InnerText = OriginalOwnerAccount.ToString();
			newHouse.AppendChild(OriginalOwnerAccountElement);

			// OriginalOwnerSerial
			//	Displayed in the House Gump as the 'designer's licence number'
			XmlElement OriginalOwnerSerialElement = xmlDoc.CreateElement("OriginalOwnerSerial");
			OriginalOwnerSerialElement.InnerText = OriginalOwnerSerial.ToString();
			newHouse.AppendChild(OriginalOwnerSerialElement);

			// SignLocation
			//	not used
			XmlElement SignLocationElement = xmlDoc.CreateElement("SignLocation");
			SignLocationElement.InnerText = "(unused)" + SignLocation.ToString();
			newHouse.AppendChild(SignLocationElement);

			// SignHangerGraphic
			XmlElement SignHangerGraphicElement = xmlDoc.CreateElement("SignHangerGraphic");
			SignHangerGraphicElement.InnerText = SignHangerGraphic.ToString();
			newHouse.AppendChild(SignHangerGraphicElement);

			// SignpostGraphic
			XmlElement SignpostGraphicElement = xmlDoc.CreateElement("SignpostGraphic");
			SignpostGraphicElement.InnerText = SignpostGraphic.ToString();
			newHouse.AppendChild(SignpostGraphicElement);

			// Get center
			Point3D center = new Point3D();
			center.Z = 127;

			int x1 = bounds.End.X;
			int y1 = bounds.End.Y;
			int x2 = bounds.Start.X;
			int y2 = bounds.Start.Y;

			// Get correct bounds
			foreach (object o in target)
			{
				Item item = o as Item;
				if (item == null)
					continue;

				// don't factor these tiles as they are outside the bounding rect.
				//	(steps most likely)
				if (item.X >= end.X || item.Y >= end.Y)
					continue;

				if (item.Z < center.Z)
				{
					center.Z = item.Z;
				}

				x1 = Math.Min(x1, item.X);
				y1 = Math.Min(y1, item.Y);
				x2 = Math.Max(x2, item.X);
				y2 = Math.Max(y2, item.Y);
			}

			// Get correct bounds
			foreach (Point2D p in tiles.Keys)
			{
				ArrayList list = tiles[p] as ArrayList;

				// don't factor these tiles as they are outside the bounding rect.
				//	(steps most likely)
				if (p.X >= end.X || p.Y >= end.Y)
					continue;

				foreach (Tile t in list)
				{
					if (t.Z < center.Z)
					{
						center.Z = t.Z;
					}
				}

				x1 = Math.Min(x1, p.X);
				y1 = Math.Min(y1, p.Y);
				x2 = Math.Max(x2, p.X);
				y2 = Math.Max(y2, p.Y);
			}

			center.X = x1 + ((x2 - x1) / 2);
			center.Y = y1 + ((y2 - y1) / 2);

			// width
			int PlotWidth = end.X - start.X;
			XmlElement widthElement = xmlDoc.CreateElement("Width");
			widthElement.InnerText = PlotWidth.ToString();
			newHouse.AppendChild(widthElement);

			// height
			int PlotHeight = end.Y - start.Y;
			XmlElement heightElement = xmlDoc.CreateElement("Height");
			heightElement.InnerText = PlotHeight.ToString();
			newHouse.AppendChild(heightElement);

			XmlElement multiElement = xmlDoc.CreateElement("Multi");
			XmlElement tempElement = null;
			ArrayList tileTable = new ArrayList();

			// Statics - add to master list
			foreach (Point2D p in tiles.Keys)
			{
				ArrayList list = tiles[p] as ArrayList;

				int xOffset = p.X - center.X;
				int yOffset = p.Y - center.Y;
				StaticHouseHelper.TileType flags = StaticHouseHelper.TileType.Normal;

				// mark these tiles as existing outside the bounding rect (steps most likely)
				if (p.X >= end.X || p.Y >= end.Y)
					flags |= StaticHouseHelper.TileType.OutsideRect;

				foreach (Tile t in list)
				{
					int zOffset = t.Z - center.Z;
					int id = t.ID & 0x3FFF;

					Unit unit = new Unit(xOffset, yOffset, zOffset, id, flags);
					bool add = true;

					foreach (Unit existing in tileTable)
					{
						if (existing.m_xOffset == unit.m_xOffset &&
							existing.m_yOffset == unit.m_yOffset &&
							existing.m_zOffset == unit.m_zOffset)
						{
							if (existing.m_id == unit.m_id)
							{
								add = false;
								break;
							}
							else
							{
								if (patch == true)
									unit.m_flags |= StaticHouseHelper.TileType.Overlapped;
							}
						}
					}

					// only add if unique
					if (add == true)
						tileTable.Add(unit);
					else
						from.SendMessage(0x40, "Progress: Ignoring duplicate tile.");
				}
			}

			// Items - add to master list
			foreach (Object o in target)
			{
				Item item = o as Item;
				if (item == null)
					continue;

				int xOffset = item.X - center.X;
				int yOffset = item.Y - center.Y;
				int zOffset = item.Z - center.Z;
				int id = item.ItemID;
				StaticHouseHelper.TileType flags = StaticHouseHelper.TileType.Normal;

				// aftermarket addons are 'patched' later
				if (item is AddonComponent || item is StaticHouseHelper.FixerAddon)
					flags |= StaticHouseHelper.TileType.Patch;

				// mark these tiles as existing outside the bounding rect (steps most likely)
				if (item.X >= end.X || item.Y >= end.Y)
					flags |= StaticHouseHelper.TileType.OutsideRect;

				Unit unit = new Unit(xOffset, yOffset, zOffset, id, flags);
				bool add = true;

				foreach (Unit existing in tileTable)
				{
					if (existing.m_xOffset == unit.m_xOffset &&
						existing.m_yOffset == unit.m_yOffset &&
						existing.m_zOffset == unit.m_zOffset)
					{
						if (existing.m_id == unit.m_id)
						{
							if ((unit.m_flags & StaticHouseHelper.TileType.Patch) != 0)		// if the one we are trying the add is a patch..
								existing.m_flags |= StaticHouseHelper.TileType.Patch;		// convert the existing one to the patch and don't add this one
							add = false;
							break;
						}
						else
						{
							if (patch == true)
								unit.m_flags |= StaticHouseHelper.TileType.Overlapped;
						}
					}
				}

				// only add if unique
				if (add == true)
					tileTable.Add(unit);
				else
					from.SendMessage(0x40, "Progress: Ignoring duplicate tile.");
			}

			// Preprocess the list - pass I
			ArrayList removeList = new ArrayList();
			foreach (Unit unit in tileTable)
			{
				Item o = new Item(unit.m_id);

				// remove the foundation and fixup the 
				if (no_foundation == true)
				{
					if (unit.m_zOffset == 0)
					{
						// remove foundation tiles
						if (unit.m_xOffset == start.X - center.X ||
							unit.m_yOffset == start.Y - center.Y ||
							unit.m_xOffset == (end.X - center.X) - 1 ||
							unit.m_yOffset == (end.Y - center.Y) - 1)
							removeList.Add(unit);

						// steps
						if ((unit.m_flags & StaticHouseHelper.TileType.OutsideRect) != 0)
							removeList.Add(unit);
					}
					// dirt tiles
					else if (unit.m_zOffset == 7 && unit.m_id == 12788)
						removeList.Add(unit);
					else
						// move all tiles down 7
						//	bug: when we move down 7, tiles at 0 get clipped.
						unit.m_zOffset -= 7;
				}

				// Remove SignHanger on outside of an OSI house
				if (raw == false && houseInRect != null && houseInRect is HouseFoundation == false)
					if (IsSignHanger(o) && unit.m_yOffset * 2 == PlotHeight)
					{
						from.SendMessage(0x40, "Progress: removing sign hanger.");
						removeList.Add(unit);
					}

				// remove all doors
				if (o is BaseDoor)
				{
					from.SendMessage(0x40, "Progress: removing door.");
					removeList.Add(unit);
				}

			}

			// preprocess - pass II
			//	remove / process all things found in pass I
			foreach (Unit unit in removeList)
			{
				if (tileTable.Contains(unit))
					tileTable.Remove(unit);
			}

			// house price
			//	price is a base price based on the plot size + a per tile cost (PTC).
			//	PTC is greater as the plot gets bigger .. this will encourage smaller houses, and 'tax' the big land hogs.
			//	the numbers were heuristically derived by looking at a very large and complex 18x18 and deciding that we wanted to add
			//	about 1,000,000 to the price, then dividing that by the number of tiles on this house (1130) and came up with a cost of approx
			//	885 per tile. We then use the logic 18x18 = 36 and 885/32 == 24 which gives us the base PTC. We then multiply
			//	24 * (width + height) to get the actual PTC for this house.
			//	so using this system above, a small 8x8 house has a PTC of 384 where a large 18x18 has a pertile cost of 864
			int price = BasePrice + (tileTable.Count * (24 * (PlotWidth + PlotWidth)));
			XmlElement priceElement = xmlDoc.CreateElement("Price");
			priceElement.InnerText = BasePrice.ToString();
			newHouse.AppendChild(priceElement);

			// Okay, write out all tile data
			foreach (Unit unit in tileTable)
			{
				XmlElement singleMultiElement = xmlDoc.CreateElement("Graphic");

				tempElement = xmlDoc.CreateElement("id");
				tempElement.InnerText = unit.m_id.ToString();
				singleMultiElement.AppendChild(tempElement);

				tempElement = xmlDoc.CreateElement("x");
				tempElement.InnerText = unit.m_xOffset.ToString();
				singleMultiElement.AppendChild(tempElement);

				tempElement = xmlDoc.CreateElement("y");
				tempElement.InnerText = unit.m_yOffset.ToString();
				singleMultiElement.AppendChild(tempElement);

				tempElement = xmlDoc.CreateElement("z");
				tempElement.InnerText = unit.m_zOffset.ToString();
				singleMultiElement.AppendChild(tempElement);

				tempElement = xmlDoc.CreateElement("flags");
				tempElement.InnerText = ((int)unit.m_flags).ToString();
				singleMultiElement.AppendChild(tempElement);

				multiElement.AppendChild(singleMultiElement);
			}

			// stats
			/*int total = tileTable.Count, deco = 0, patch = 0;
			foreach (Unit existing in tileTable)
			{
				//StaticHouseHelper.TileType flags = StaticHouseHelper.TileType.Normal;
				//StaticHouseHelper.TileType.OutsideRect;
				//StaticHouseHelper.TileType.Overlapped;
				if (existing.m_flags & StaticHouseHelper.TileType.OutsideRect != 0)
					deco++;

				if (existing.m_flags & StaticHouseHelper.TileType.Overlapped != 0)
					patch++;
			}
			from.SendMessage(String.Format("{0} total tiles of which {1} were outside the foundation and {2} were patch tiles.",total, deco, patch));*/

			newHouse.AppendChild(multiElement);
			xmlDoc["StaticHousing"].AppendChild(newHouse);
			xmlDoc.Save(StaticHouseHelper.BlueprintDatabase);
			from.SendMessage("Blueprint creation successful");

			// give the GM a deed to test with
			from.SendMessage("A deed has been placed in your backpack");
			from.AddToBackpack( new StaticDeed(name, description));
		}
コード例 #20
0
ファイル: Statics.cs プロジェクト: tflynt91/TrueUO
        public static void Freeze(Mobile from, Map targetMap, Point3D start3d, Point3D end3d)
        {
            Hashtable mapTable = new Hashtable();

            if (start3d == NullP3D && end3d == NullP3D)
            {
                if (targetMap == null)
                {
                    CommandLogging.WriteLine(from, "{0} {1} invoking freeze for every item in every map", from.AccessLevel, CommandLogging.Format(from));
                }
                else
                {
                    CommandLogging.WriteLine(from, "{0} {1} invoking freeze for every item in {0}", from.AccessLevel, CommandLogging.Format(from), targetMap);
                }

                foreach (Item item in World.Items.Values)
                {
                    if (targetMap != null && item.Map != targetMap)
                    {
                        continue;
                    }

                    if (item.Parent != null)
                    {
                        continue;
                    }

                    if (item is Static || item is BaseFloor || item is BaseWall)
                    {
                        Map itemMap = item.Map;

                        if (itemMap == null || itemMap == Map.Internal)
                        {
                            continue;
                        }

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if (table == null)
                        {
                            mapTable[itemMap] = table = new Hashtable();
                        }

                        Point2D p = new Point2D(item.X >> 3, item.Y >> 3);

                        DeltaState state = (DeltaState)table[p];

                        if (state == null)
                        {
                            table[p] = state = new DeltaState(p);
                        }

                        state.m_List.Add(item);
                    }
                }
            }
            else if (targetMap != null)
            {
                Point2D start = targetMap.Bound(new Point2D(start3d)), end = targetMap.Bound(new Point2D(end3d));

                CommandLogging.WriteLine(from, "{0} {1} invoking freeze from {2} to {3} in {4}", from.AccessLevel, CommandLogging.Format(from), start, end, targetMap);

                IPooledEnumerable eable = targetMap.GetItemsInBounds(new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1));

                foreach (Item item in eable)
                {
                    if (item is Static || item is BaseFloor || item is BaseWall)
                    {
                        Map itemMap = item.Map;

                        if (itemMap == null || itemMap == Map.Internal)
                        {
                            continue;
                        }

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if (table == null)
                        {
                            mapTable[itemMap] = table = new Hashtable();
                        }

                        Point2D p = new Point2D(item.X >> 3, item.Y >> 3);

                        DeltaState state = (DeltaState)table[p];

                        if (state == null)
                        {
                            table[p] = state = new DeltaState(p);
                        }

                        state.m_List.Add(item);
                    }
                }

                eable.Free();
            }

            if (mapTable.Count == 0)
            {
                from.SendGump(new NoticeGump(1060637, 30720, "No freezable items were found.  Only the following item types are frozen:<br> - Static<br> - BaseFloor<br> - BaseWall", 0xFFC000, 320, 240, null, null));
                return;
            }

            bool badDataFile = false;

            int totalFrozen = 0;

            foreach (DictionaryEntry de in mapTable)
            {
                Map       map   = (Map)de.Key;
                Hashtable table = (Hashtable)de.Value;

                TileMatrix matrix = map.Tiles;

                using (FileStream idxStream = OpenWrite(matrix.IndexStream))
                {
                    using (FileStream mulStream = OpenWrite(matrix.DataStream))
                    {
                        if (idxStream == null || mulStream == null)
                        {
                            badDataFile = true;
                            continue;
                        }

                        BinaryReader idxReader = new BinaryReader(idxStream);

                        BinaryWriter idxWriter = new BinaryWriter(idxStream);
                        BinaryWriter mulWriter = new BinaryWriter(mulStream);

                        foreach (DeltaState state in table.Values)
                        {
                            int          oldTileCount;
                            StaticTile[] oldTiles = ReadStaticBlock(idxReader, mulStream, state.m_X, state.m_Y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount);

                            if (oldTileCount < 0)
                            {
                                continue;
                            }

                            int          newTileCount = 0;
                            StaticTile[] newTiles     = new StaticTile[state.m_List.Count];

                            for (int i = 0; i < state.m_List.Count; ++i)
                            {
                                Item item = state.m_List[i];

                                int xOffset = item.X - (state.m_X * 8);
                                int yOffset = item.Y - (state.m_Y * 8);

                                if (xOffset < 0 || xOffset >= 8 || yOffset < 0 || yOffset >= 8)
                                {
                                    continue;
                                }

                                StaticTile newTile = new StaticTile((ushort)item.ItemID, (byte)xOffset, (byte)yOffset, (sbyte)item.Z, (short)item.Hue);

                                newTiles[newTileCount++] = newTile;

                                item.Delete();

                                ++totalFrozen;
                            }

                            int mulPos = -1;
                            int length = -1;
                            int extra  = 0;

                            if ((oldTileCount + newTileCount) > 0)
                            {
                                mulWriter.Seek(0, SeekOrigin.End);

                                mulPos = (int)mulWriter.BaseStream.Position;
                                length = (oldTileCount + newTileCount) * 7;
                                extra  = 1;

                                for (int i = 0; i < oldTileCount; ++i)
                                {
                                    StaticTile toWrite = oldTiles[i];

                                    mulWriter.Write((ushort)toWrite.ID);
                                    mulWriter.Write((byte)toWrite.X);
                                    mulWriter.Write((byte)toWrite.Y);
                                    mulWriter.Write((sbyte)toWrite.Z);
                                    mulWriter.Write((short)toWrite.Hue);
                                }

                                for (int i = 0; i < newTileCount; ++i)
                                {
                                    StaticTile toWrite = newTiles[i];

                                    mulWriter.Write((ushort)toWrite.ID);
                                    mulWriter.Write((byte)toWrite.X);
                                    mulWriter.Write((byte)toWrite.Y);
                                    mulWriter.Write((sbyte)toWrite.Z);
                                    mulWriter.Write((short)toWrite.Hue);
                                }

                                mulWriter.Flush();
                            }

                            int idxPos = ((state.m_X * matrix.BlockHeight) + state.m_Y) * 12;

                            idxWriter.Seek(idxPos, SeekOrigin.Begin);
                            idxWriter.Write(mulPos);
                            idxWriter.Write(length);
                            idxWriter.Write(extra);

                            idxWriter.Flush();

                            matrix.SetStaticBlock(state.m_X, state.m_Y, null);
                        }
                    }
                }
            }

            if (totalFrozen == 0 && badDataFile)
            {
                from.SendGump(new NoticeGump(1060637, 30720, "Output data files could not be opened and the freeze operation has been aborted.<br><br>This probably means your server and client are using the same data files.  Instructions on how to resolve this can be found in the first warning window.", 0xFFC000, 320, 240, null, null));
            }
            else
            {
                from.SendGump(new NoticeGump(1060637, 30720, string.Format("Freeze operation completed successfully.<br><br>{0} item{1} frozen.<br><br>You must restart your client and update it's data files to see the changes.", totalFrozen, totalFrozen != 1 ? "s were" : " was"), 0xFFC000, 320, 240, null, null));
            }
        }
コード例 #21
0
        public static void GenerateAddon(Mobile from, Map map, Point3D start, Point3D end, object state)
        {
            if (state == null || !(state is string))
            {
                return;
            }

            Rectangle2D   bounds            = new Rectangle2D(start, end);
            StringBuilder components        = new StringBuilder();
            StringBuilder specialcomponents = new StringBuilder();

            // Now with 33% more automation!
            List <Item> items = new List <Item>();
            int         lowestX = 65555, lowestY = 65555;
            Item        item = null;

            foreach (Item found in map.GetItemsInBounds(bounds))
            {
                if (found != null)
                {
                    items.Add(found);
                }
            }

            // Get X/Y for adjustment, not center it like normal addons. I like the positive only values for working with the file it's self.
            for (int i = 0; i < items.Count; i++)
            {
                if (items[i].X < lowestX)
                {
                    lowestX = items[i].X;
                }

                if (items[i].Y < lowestY)
                {
                    lowestY = items[i].Y;
                }
            }

            for (int i = 0; i < items.Count; i++)
            {
                item = items[i];

                if (item is SleepingTreeAddon)
                {
                    specialcomponents.Append(@"
			Components.Add( new SleepingTreeAddon() );"            );
                }
                else if (item is AddonComponentBarrier)
                {
                    specialcomponents.Append(@"
			Components.Add( new AddonComponentBarrier() );"            );
                }
                else if (item is AddonComponentLever)
                {
                    specialcomponents.Append(@"
			Components.Add( new AddonComponentBarrier() );"            );
                }
                else if (item is BaseDoor)
                {
                    BaseDoor door = (BaseDoor)item;
                    components.Append(String.Format(@"
			AddComponent( new DoorAddonComponent( new Point3D{0}, {1}, {2}, {3}, {4}, {5}, {6} ), {7}, {8}, {9} );"            , door.Offset, door.ClosedID, door.OpenedID, door.ClosedSound, door.OpenedSound, door.Locked.ToString().ToLower(), door.Hue, (item.X - start.X - lowestX), (item.Y - start.Y - lowestY), item.Z));
                }
                else
                {
                    components.Append(String.Format(@"
			AddComponent( new HuedAddonComponent( {0}, {1} ), {2}, {3}, {4} );"            , item.Hue, item.ItemID, (item.X - start.X), (item.Y - start.Y), item.Z));
                }
            }

            components.Append(String.Format(@"
"));

            string file = String.Copy(Template);
            string name = (state as string);

            file = file.Replace("{nameaddon}", (name + "Addon"));
            file = file.Replace("{namedeed}", (name + "AddonDeed"));
            file = file.Replace("{components}", components.ToString());
            file = file.Replace("{specialcomponents}", specialcomponents.ToString());

            if (!Directory.Exists("Scripts.Workbench"))
            {
                Directory.CreateDirectory("Scripts.Workbench");
            }

            if (!Directory.Exists("Scripts.Workbench/Addons"))
            {
                Directory.CreateDirectory("Scripts.Workbench/Addons");
            }

            string filepath = "Scripts.Workbench/Addons/" + (state as string) + ".cs";

            if (File.Exists(filepath))
            {
                File.Delete(filepath);
            }

            StreamWriter sw = new StreamWriter(filepath);

            sw.Write(file.ToString());
            sw.Close();
        }
コード例 #22
0
		private static void BoxPickerCallback( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			object[] args = state as object[];

			if( args == null || args.Length != 4 )
				return;

			if( start.X > end.X )
			{
				int x = start.X;
				start.X = end.X;
				end.X = x;
			}

			if( start.Y > end.Y )
			{
				int y = start.Y;
				start.Y = end.Y;
				end.Y = y;
			}

			IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( start.X, start.Y, ((end.X - start.X) + 1), ((end.Y - start.Y) + 1) ) );
			List<Static> selection = new List<Static>();
			bool fail = false;
			int startID = (int)args[0];
			int endID = (int)args[1];
			int zLevel = (int)args[2];
			bool includeWalls = (bool)args[3];

			if( startID > endID )
			{
				int temp = startID;
				startID = endID;
				endID = startID;
			}

			try
			{
				foreach( object o in eable )
				{
					if( o is Static )
					{
						Static st = o as Static;

						if( st.Z != zLevel )
							continue;
						else if( !includeWalls && !IsFlooring( st.ItemID ) )
							continue;

						selection.Add( st );
					}
				}
			}
			catch( Exception e )
			{
				Server.Utilities.ExceptionManager.LogException( "RandomizeCommand.cs", e );
				from.SendMessage( "The targeted items were modified during assembly. Please try again." );
				fail = true;
			}
			finally
			{
				eable.Free();
			}

			if( fail )
				return;

			#region Random list creation
			List<int> list = new List<int>();

			while( startID <= endID )
			{
				int i = startID;
				list.Add( i );

				startID++;
			}

			int[] IDlist = new int[list.Count];

			for( int i = 0; i < IDlist.Length; i++ )
			{
				IDlist[i] = list[i];
			}

			list.Clear();
			#endregion

			int count = 0;

			for( int i = 0; i < selection.Count; i++ )
			{
				selection[i].ItemID = Utility.RandomList( IDlist );
				count++;
			}

			from.SendMessage( "Randomization complete: {0} tiles were processed.", count );
		}
コード例 #23
0
        private static void PickerCallback( Mobile from, Map map, Point3D start, Point3D end, object state )
        {
            object[] args = state as object[];

            if ( start.X > end.X )
            {
                int x = start.X;
                start.X = end.X;
                end.X = x;
            }

            if ( start.Y > end.Y )
            {
                int y = start.Y;
                start.Y = end.Y;
                end.Y = y;
            }

            Rectangle2D bounds = new Rectangle2D( start, end );

            string name = args[ 0 ] as string;
            string ns = args[ 1 ] as string;

            bool items = (bool) args[ 2 ];
            bool statics = (bool) args[ 3 ];
            bool range = (bool) args[ 4 ];

            sbyte min = sbyte.MinValue;
            sbyte max = sbyte.MaxValue;

            try { min = sbyte.Parse( args[ 5 ] as string ); }
            catch {}
            try { max = sbyte.Parse( args[ 6 ] as string ); }
            catch {}

            if ( max < min )
            {
                sbyte temp = max;
                max = min;
                min = temp;
            }

            Hashtable tiles = new Hashtable();

            if ( statics )
            {
                for ( int x = start.X; x <= end.X; x++ )
                {
                    for ( int y = start.Y; y <= end.Y; y++ )
                    {
                        ArrayList list = map.GetTilesAt( new Point2D( x, y ), items, false, statics );

                        if ( range )
                        {
                            ArrayList remove = new ArrayList();

                            foreach ( Tile t in list )
                            {
                                if ( t.Z < min || t.Z > max )
                                    remove.Add( t );
                            }

                            foreach( Tile t in remove )
                                list.Remove( t );
                        }

                        if ( list != null && list.Count > 0 )
                        {
                            tiles[ new Point2D( x, y ) ] = list;
                        }
                    }
                }
            }

            IPooledEnumerable en = map.GetItemsInBounds( bounds );
            ArrayList target = new ArrayList();
            bool fail = false;

            try
            {
                foreach( object o in en )
                {
                    Static s = o as Static;

                    if ( s == null )
                        continue;

                    if ( range && ( s.Z < min || s.Z > max ) )
                        continue;

                    target.Add( o );
                }
            }
            catch ( Exception err )
            {
                Console.WriteLine( err.ToString() );
                from.SendMessage( 0x40, "The targeted items have been modified. Please retry." );
                fail = true;
            }
            finally
            {
                en.Free();
            }

            if ( fail )
                return;

            if ( target.Count == 0 && tiles.Keys.Count == 0 )
            {
                from.SendMessage( 0x40, "No items have been selected" );
                return;
            }

            // Get center
            Point3D center = new Point3D();
            center.Z = 127;

            int x1 = bounds.End.X;
            int y1 = bounds.End.Y;
            int x2 = bounds.Start.X;
            int y2 = bounds.Start.Y;

            // Get correct bounds
            foreach( Static item in target )
            {
                if ( item.Z < center.Z )
                {
                    center.Z = item.Z;
                }

                x1 = Math.Min( x1, item.X );
                y1 = Math.Min( y1, item.Y );
                x2 = Math.Max( x2, item.X );
                y2 = Math.Max( y2, item.Y );
            }

            foreach( Point2D p in tiles.Keys )
            {
                ArrayList list = tiles[ p ] as ArrayList;

                foreach( Tile t in list )
                {
                    if ( t.Z < center.Z )
                    {
                        center.Z = t.Z;
                    }
                }

                x1 = Math.Min( x1, p.X );
                y1 = Math.Min( y1, p.Y );
                x2 = Math.Max( x2, p.X );
                y2 = Math.Max( y2, p.Y );
            }

            center.X = x1 + ( ( x2 - x1 ) / 2 );
            center.Y = y1 + ( ( y2 - y1 ) / 2 );

            // Build items
            ArrayList itemlist = new ArrayList();
            string toAdd = "0x1 0 0 1 0x0 0";
            itemlist.Add( toAdd );

            // Statics
            foreach( Point2D p in tiles.Keys )
            {
                ArrayList list = tiles[ p ] as ArrayList;

                int xOffset = p.X - center.X;
                int yOffset = p.Y - center.Y;

                foreach( Tile t in list )
                {
                    int zOffset = t.Z - center.Z;
                    int id = t.ID - 16384;

                    toAdd = id.ToString() + " " + xOffset.ToString() + " " + yOffset.ToString() + " " + zOffset.ToString() + " 0x0 1";
                    itemlist.Add( toAdd );
                }
            }

            foreach( Static item in target )
            {
                int xOffset = item.X - center.X;
                int yOffset = item.Y - center.Y;
                int zOffset = item.Z - center.Z;
                int id = item.ItemID;

                toAdd = id.ToString() + " " + xOffset.ToString() + " " + yOffset.ToString() + " " + zOffset.ToString() + " 0x0 1";
                itemlist.Add( toAdd );
            }

            StreamWriter writer = null;
            string path = null;

            if ( m_CustomOutputDirectory != null )
                path = Path.Combine( m_CustomOutputDirectory, string.Format( @"Items\{0}.txt", name ) );
            else
                path = Path.Combine( Core.BaseDirectory, string.Format( @"Items\{0}.txt", name ) );

            fail = false;

            try
            {
                string folder = Path.GetDirectoryName( path );

                if ( ! Directory.Exists( folder ) )
                {
                    Directory.CreateDirectory( folder );
                }

                writer = new StreamWriter( path, false );

                for( int i = 0; i < itemlist.Count; ++i )
                {
                    writer.WriteLine( (string)itemlist[i] );
                }
            }
            catch
            {
                from.SendMessage( 0x40, "An error occurred when writing the file." );
                fail = true;
            }
            finally
            {
                if ( writer != null )
                    writer.Close();
            }

            if ( ! fail )
            {
                from.SendMessage( 0x40, "Script saved to {0}", path );
            }
        }
コード例 #24
0
ファイル: BaseBoat.cs プロジェクト: PepeBiondi/runsa
		public bool CanFit( Point3D p, Map map, int itemID )
		{
			if ( map == null || map == Map.Internal || Deleted || CheckDecay() )
				return false;

			MultiComponentList newComponents = MultiData.GetComponents( itemID );

			for ( int x = 0; x < newComponents.Width; ++x )
			{
				for ( int y = 0; y < newComponents.Height; ++y )
				{
					int tx = p.X + newComponents.Min.X + x;
					int ty = p.Y + newComponents.Min.Y + y;

					if ( newComponents.Tiles[x][y].Length == 0 || Contains( tx, ty ) )
						continue;

					Tile landTile = map.Tiles.GetLandTile( tx, ty );
					Tile[] tiles = map.Tiles.GetStaticTiles( tx, ty, true );

					bool hasWater = false;

					if ( landTile.Z == p.Z && ((landTile.ID >= 168 && landTile.ID <= 171) || (landTile.ID >= 310 && landTile.ID <= 311)) )
						hasWater = true;

					int z = p.Z;

					//int landZ = 0, landAvg = 0, landTop = 0;

					//map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );

					//if ( !landTile.Ignored && top > landZ && landTop > z )
					//	return false;

					for ( int i = 0; i < tiles.Length; ++i )
					{
						Tile tile = tiles[i];
						bool isWater = ( tile.ID >= 0x5796 && tile.ID <= 0x57B2 );

						if ( tile.Z == p.Z && isWater )
							hasWater = true;
						else if ( tile.Z >= p.Z && !isWater )
							return false;
					}

					if ( !hasWater )
						return false;
				}
			}

			IPooledEnumerable eable = map.GetItemsInBounds( new Rectangle2D( p.X + newComponents.Min.X, p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height ) );

			foreach ( Item item in eable )
			{
				if ( item.ItemID >= 0x4000 || item.Z < p.Z || !item.Visible )
					continue;

				int x = item.X - p.X + newComponents.Min.X;
				int y = item.Y - p.Y + newComponents.Min.Y;

				if ( x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height && newComponents.Tiles[x][y].Length == 0 )
					continue;
				else if ( Contains( item ) )
					continue;

				eable.Free();
				return false;
			}

			eable.Free();

			return true;
		}
コード例 #25
0
ファイル: BaseBoat.cs プロジェクト: Crome696/ServUO
        public bool CanFit(Point3D p, Map map, int itemID)
        {
            if (map == null || map == Map.Internal || Deleted || CheckDecay())
                return false;

            MultiComponentList newComponents = MultiData.GetComponents(itemID);

            for (int x = 0; x < newComponents.Width; ++x)
            {
                for (int y = 0; y < newComponents.Height; ++y)
                {
                    int tx = p.X + newComponents.Min.X + x;
                    int ty = p.Y + newComponents.Min.Y + y;
                    
                    if (newComponents.Tiles[x][y].Length == 0 || Contains(tx, ty) || IsExcludedTile(newComponents.Tiles[x][y]))
                        continue;

                    LandTile landTile = map.Tiles.GetLandTile(tx, ty);
                    StaticTile[] tiles = map.Tiles.GetStaticTiles(tx, ty, true);

                    //if (tiles.Length > 0 && IsExcludedTile(tiles) && !Contains(tiles[0].X, tiles[0].Y))
                    //    continue;

                    bool hasWater = false;

                    if (landTile.Z == p.Z && ((landTile.ID >= 168 && landTile.ID <= 171) || (landTile.ID >= 310 && landTile.ID <= 311)))
                        hasWater = true;

                    int z = p.Z;

                    //int landZ = 0, landAvg = 0, landTop = 0;

                    //map.GetAverageZ( tx, ty, ref landZ, ref landAvg, ref landTop );

                    //if ( !landTile.Ignored && top > landZ && landTop > z )
                    //	return false;

                    for (int i = 0; i < tiles.Length; ++i)
                    {
                        StaticTile tile = tiles[i];

                        if (IsExcludedTile(tile))
                            continue;

                        bool isWater = (tile.ID >= 0x1796 && tile.ID <= 0x17B2);

                        if (tile.Z == p.Z && isWater)
                            hasWater = true;
                        else if (tile.Z >= p.Z && !isWater)
                            return false;
                    }

                    if (!hasWater)
                        return false;
                }
            }

            IPooledEnumerable eable = map.GetItemsInBounds(new Rectangle2D(p.X + newComponents.Min.X, p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height));

            foreach (Item item in eable)
            {
                if (CheckItem(itemID, item, p) || CanMoveOver(item) || item.Z < p.Z || ExemptOverheadComponent(p, itemID, item.X, item.Y, item.Z + item.ItemData.Height))
                    continue;

                int x = item.X - p.X + newComponents.Min.X;
                int y = item.Y - p.Y + newComponents.Min.Y;

                if (x >= 0 && x < newComponents.Width && y >= 0 && y < newComponents.Height && newComponents.Tiles[x][y].Length == 0)
                    continue;

                eable.Free();
                return false;
            }

            eable.Free();

            IPooledEnumerable mobiles = map.GetMobilesInBounds(new Rectangle2D(p.X + newComponents.Min.X, p.Y + newComponents.Min.Y, newComponents.Width, newComponents.Height));

            foreach (Mobile mobile in mobiles)
            {
                if (mobile is BaseSeaChampion)
                {
                    mobiles.Free();
                    return false;
                }
            }

            mobiles.Free();

            return true;
        }
コード例 #26
0
ファイル: Statics.cs プロジェクト: justdanofficial/khaeros
        public static void Freeze( Mobile from, Map targetMap, Point3D start3d, Point3D end3d )
        {
            Hashtable mapTable = new Hashtable();

            if ( start3d == NullP3D && end3d == NullP3D )
            {
                if ( targetMap == null )
                    CommandLogging.WriteLine( from, "{0} {1} invoking freeze for every item in every map", from.AccessLevel, CommandLogging.Format( from ) );
                else
                    CommandLogging.WriteLine( from, "{0} {1} invoking freeze for every item in {0}", from.AccessLevel, CommandLogging.Format( from ), targetMap );

                foreach ( Item item in World.Items.Values )
                {
                    if ( targetMap != null && item.Map != targetMap )
                        continue;

                    if ( item.Parent != null )
                        continue;

                    if ( item is Static || item is BaseFloor || item is BaseWall )
                    {
                        Map itemMap = item.Map;

                        if ( itemMap == null || itemMap == Map.Internal )
                            continue;

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if ( table == null )
                            mapTable[itemMap] = table = new Hashtable();

                        Point2D p = new Point2D( item.X >> 3, item.Y >> 3 );

                        DeltaState state = (DeltaState)table[p];

                        if ( state == null )
                            table[p] = state = new DeltaState( p );

                        state.m_List.Add( item );
                    }
                }
            }
            else if ( targetMap != null )
            {
                Point2D start = targetMap.Bound( new Point2D( start3d ) ), end = targetMap.Bound( new Point2D( end3d ) );

                CommandLogging.WriteLine( from, "{0} {1} invoking freeze from {2} to {3} in {4}", from.AccessLevel, CommandLogging.Format( from ), start, end, targetMap );

                IPooledEnumerable eable = targetMap.GetItemsInBounds( new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 ) );

                foreach ( Item item in eable )
                {
                    if ( item is Static || item is BaseFloor || item is BaseWall )
                    {
                        Map itemMap = item.Map;

                        if ( itemMap == null || itemMap == Map.Internal )
                            continue;

                        Hashtable table = (Hashtable)mapTable[itemMap];

                        if ( table == null )
                            mapTable[itemMap] = table = new Hashtable();

                        Point2D p = new Point2D( item.X >> 3, item.Y >> 3 );

                        DeltaState state = (DeltaState)table[p];

                        if ( state == null )
                            table[p] = state = new DeltaState( p );

                        state.m_List.Add( item );
                    }
                }

                eable.Free();
            }

            if ( mapTable.Count == 0 )
            {
                from.SendGump( new NoticeGump( 1060637, 30720, "No freezable items were found.  Only the following item types are frozen:<br> - Static<br> - BaseFloor<br> - BaseWall", 0xFFC000, 320, 240, null, null ) );
                return;
            }

            bool badDataFile = false;

            int totalFrozen = 0;

            foreach ( DictionaryEntry de in mapTable )
            {
                Map map = (Map)de.Key;
                Hashtable table = (Hashtable)de.Value;

                TileMatrix matrix = map.Tiles;

                using ( FileStream idxStream = OpenWrite( matrix.IndexStream ) )
                {
                    using ( FileStream mulStream = OpenWrite( matrix.DataStream ) )
                    {
                        if ( idxStream == null || mulStream == null )
                        {
                            badDataFile = true;
                            continue;
                        }

                        BinaryReader idxReader = new BinaryReader( idxStream );

                        BinaryWriter idxWriter = new BinaryWriter( idxStream );
                        BinaryWriter mulWriter = new BinaryWriter( mulStream );

                        foreach ( DeltaState state in table.Values )
                        {
                            int oldTileCount;
                            StaticTile[] oldTiles = ReadStaticBlock( idxReader, mulStream, state.m_X, state.m_Y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount );

                            if ( oldTileCount < 0 )
                                continue;

                            int newTileCount = 0;
                            StaticTile[] newTiles = new StaticTile[state.m_List.Count];

                            for ( int i = 0; i < state.m_List.Count; ++i )
                            {
                                Item item = (Item)state.m_List[i];

                                int xOffset = item.X - (state.m_X * 8);
                                int yOffset = item.Y - (state.m_Y * 8);

                                if ( xOffset < 0 || xOffset >= 8 || yOffset < 0 || yOffset >= 8 )
                                    continue;

                                StaticTile newTile = new StaticTile();

                                newTile.m_ID = (short)(item.ItemID & 0x3FFF);
                                newTile.m_X = (byte)xOffset;
                                newTile.m_Y = (byte)yOffset;
                                newTile.m_Z = (sbyte)item.Z;
                                newTile.m_Hue = (short)item.Hue;

                                newTiles[newTileCount++] = newTile;

                                item.Delete();

                                ++totalFrozen;
                            }

                            int mulPos = -1;
                            int length = -1;
                            int extra = 0;

                            if ( (oldTileCount + newTileCount) > 0 )
                            {
                                mulWriter.Seek( 0, SeekOrigin.End );

                                mulPos = (int)mulWriter.BaseStream.Position;
                                length = (oldTileCount + newTileCount) * 7;
                                extra = 1;

                                for ( int i = 0; i < oldTileCount; ++i )
                                {
                                    StaticTile toWrite = oldTiles[i];

                                    mulWriter.Write( (short) toWrite.m_ID );
                                    mulWriter.Write( (byte) toWrite.m_X );
                                    mulWriter.Write( (byte) toWrite.m_Y );
                                    mulWriter.Write( (sbyte) toWrite.m_Z );
                                    mulWriter.Write( (short) toWrite.m_Hue );
                                }

                                for ( int i = 0; i < newTileCount; ++i )
                                {
                                    StaticTile toWrite = newTiles[i];

                                    mulWriter.Write( (short) toWrite.m_ID );
                                    mulWriter.Write( (byte) toWrite.m_X );
                                    mulWriter.Write( (byte) toWrite.m_Y );
                                    mulWriter.Write( (sbyte) toWrite.m_Z );
                                    mulWriter.Write( (short) toWrite.m_Hue );
                                }

                                mulWriter.Flush();
                            }

                            int idxPos = ((state.m_X * matrix.BlockHeight) + state.m_Y) * 12;

                            idxWriter.Seek( idxPos, SeekOrigin.Begin );
                            idxWriter.Write( mulPos );
                            idxWriter.Write( length );
                            idxWriter.Write( extra );

                            idxWriter.Flush();

                            matrix.SetStaticBlock( state.m_X, state.m_Y, null );
                        }
                    }
                }
            }

            if ( totalFrozen == 0 && badDataFile )
                from.SendGump( new NoticeGump( 1060637, 30720, "Output data files could not be opened and the freeze operation has been aborted.<br><br>This probably means your server and client are using the same data files.  Instructions on how to resolve this can be found in the first warning window.", 0xFFC000, 320, 240, null, null ) );
            else
                from.SendGump( new NoticeGump( 1060637, 30720, String.Format( "Freeze operation completed successfully.<br><br>{0} item{1} frozen.<br><br>You must restart your client and update it's data files to see the changes.", totalFrozen, totalFrozen != 1 ? "s were" : " was" ), 0xFFC000, 320, 240, null, null ) );
        }
コード例 #27
0
		public static void GenerateAddon( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			if ( state == null || !(state is string) )
				return;

			Rectangle2D bounds = new Rectangle2D( start, end );
			StringBuilder components = new StringBuilder();
			StringBuilder specialcomponents = new StringBuilder();

			// Now with 33% more automation!
			List<Item> items = new List<Item>();
			int lowestX = 65555, lowestY = 65555;
			Item item = null;

			foreach( Item found in map.GetItemsInBounds( bounds ) )
			{
				if ( found != null )
					items.Add( found );
			}

			// Get X/Y for adjustment, not center it like normal addons. I like the positive only values for working with the file it's self.
			for ( int i = 0; i < items.Count; i++ )
			{
				if ( items[i].X < lowestX )
					lowestX = items[i].X;

				if ( items[i].Y < lowestY )
					lowestY = items[i].Y;
			}

			for ( int i = 0; i < items.Count; i++ )
			{
				item = items[i];

				if ( item is SleepingTreeAddon )
					specialcomponents.Append( @"
			Components.Add( new SleepingTreeAddon() );" );
				else if ( item is AddonComponentBarrier )
					specialcomponents.Append( @"
			Components.Add( new AddonComponentBarrier() );" );
				else if ( item is AddonComponentLever )
					specialcomponents.Append( @"
			Components.Add( new AddonComponentBarrier() );" );
				else if ( item is BaseDoor )
				{
					BaseDoor door = (BaseDoor)item;
					components.Append( String.Format( @"
			AddComponent( new DoorAddonComponent( new Point3D{0}, {1}, {2}, {3}, {4}, {5}, {6} ), {7}, {8}, {9} );", door.Offset, door.ClosedID, door.OpenedID, door.ClosedSound, door.OpenedSound, door.Locked.ToString().ToLower(), door.Hue, (item.X - start.X - lowestX), (item.Y - start.Y - lowestY), item.Z ) );
				}
				else
					components.Append( String.Format( @"
			AddComponent( new HuedAddonComponent( {0}, {1} ), {2}, {3}, {4} );", item.Hue, item.ItemID, (item.X - start.X), (item.Y - start.Y), item.Z ) );
			}

			components.Append( String.Format( @"
" ) );

			string file = String.Copy( Template );
			string name = (state as string);
			file = file.Replace( "{nameaddon}", (name + "Addon") );
			file = file.Replace( "{namedeed}", (name + "AddonDeed") );
			file = file.Replace( "{components}", components.ToString() );
			file = file.Replace( "{specialcomponents}", specialcomponents.ToString() );

			if ( !Directory.Exists( "Scripts.Workbench" ) )
				Directory.CreateDirectory( "Scripts.Workbench" );

			if ( !Directory.Exists( "Scripts.Workbench/Addons" ) )
				Directory.CreateDirectory( "Scripts.Workbench/Addons" );

			string filepath = "Scripts.Workbench/Addons/" + (state as string) + ".cs";

			if ( File.Exists( filepath ) )
				File.Delete( filepath );

			StreamWriter sw = new StreamWriter( filepath );
			sw.Write( file.ToString() );
			sw.Close();
		}