コード例 #1
0
ファイル: Server.cs プロジェクト: caddeo/Auktionshuset
        public void Run()
        {
            _broadcaster = new Broadcaster();

            IPAddress ip = IPAddress.Parse(_servername);
            TcpListener listener = new TcpListener(ip, _port);

            /* Gør så at serveren kan skrive input*/
            Thread serverInputThread = new Thread(HandleInput);
            serverInputThread.Start();

            _running = true;

            listener.Start();

            Console.WriteLine("Skriv \'new\' for at starte en ny auktion.");

            while (_running)
            {
                System.Console.WriteLine("Server klar til bruger");
                /* En socket forbinder*/
                Socket clientSocket = listener.AcceptSocket();

                /* Lav en ny client handler til forbindelsen */
                ClientHandler handler = new ClientHandler(clientSocket, _broadcaster);
                handler.SetAuction(_auction);

                /* Start det i en ny tråd */
                Thread clientThread = new Thread(handler.RunClient);

                /* Start trådene */
                clientThread.Start();
            }
        }
コード例 #2
0
 public void StartThread()
 {
     IPAddress address = IPAddress.Parse(GetPublicIp());
     TcpListener listener = new TcpListener(IPAddress.Any, 56931);
     listener.Start();
     _server.SetLabelText(address.ToString(), "Online", Color.DarkGreen);
     while (true)
     {
         ClientHandler client = new ClientHandler(listener.AcceptTcpClient(), _server);
     }
 }
コード例 #3
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
 public void AddClient(ClientHandler client)
 {
     onlineUsers.Add(client.Username, client);
     Packet packet = new Packet();
     packet.Flag = Flag.AddClient;
     packet.Data = client.Username;
     foreach (ClientHandler clientHandler in onlineUsers.Values)
     {
         if (client != clientHandler)
         {
             clientHandler.send(packet);
         }
     }
 }
コード例 #4
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
        public ServerMain()
        {
            onlineUsers = new Dictionary<string, ClientHandler>();
            currentGames = new Dictionary<string, List<Game>>();

            TcpListener listener = new TcpListener(System.Net.IPAddress.Any, 1330);
            listener.Start();

            while (true)
            {
                Console.WriteLine("Listening...");
                try
                {
                    TcpClient tcpClient = listener.AcceptTcpClient();
                    ClientHandler clientHandler = new ClientHandler(tcpClient, this);
                    Console.WriteLine("Client connected.");
                }
                catch (Exception)
                {
                    Console.WriteLine("disconnected? I dunnooooooo");
                }
            }
        }
コード例 #5
0
        private static void AcceptConnections()
        {
            Console.WriteLine("Accepting connections");
            Console.WriteLine("");

            while (IsRunning)
            {
                TcpClient IncomingClient;
                try
                {
                    IncomingClient = listener.AcceptTcpClient();
                    ClientHandler handler = new ClientHandler(IncomingClient);
                    handler.ClientHandlerStop += Handler_ClientHandlerStop;
                    handler.ID = count;
                    count++;
                    handler.Start();
                    Handlers.Add(handler);
                }
                catch (SocketException e)
                {
                    if (e.SocketErrorCode == SocketError.Interrupted)
                    {
                        Console.WriteLine("Quitting...");
                    }
                    else
                    {
                        Console.WriteLine("Error occured: " + e.ToString());
                    }
                }
            }

            foreach (ClientHandler ch in Handlers)
            {
                ch.Stop();
            }
        }
コード例 #6
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
        public void handshakeHandler(ClientHandler client, Packet packet)
        {
            HandshakeRequest request = (HandshakeRequest) packet.Data;
            client.Username = request.Username;
            Packet rePacket = new Packet();
            rePacket.Flag = Flag.HandshakeResponse;
            HandshakeResponse response = new HandshakeResponse();

            if (onlineUsers.ContainsKey(client.Username))
            {
                response.Response = Response.INVALIDLOGIN;
                Console.WriteLine("Invalid login received");
            }
            else
            {
                response.Response = Response.OK;
                AddClient(client);
                SendOnlineList(client);
                Console.WriteLine("Client accepted.");
            }

            rePacket.Data = response;
            client.send(rePacket);
        }
コード例 #7
0
 public virtual byte [] ProcessDataReceived(byte [] data, ClientHandler ch, int len)
 {
     return(null);
 }
コード例 #8
0
ファイル: Server.cs プロジェクト: DragonDrop42/Pinnwand
        //Data Manager
        //gillt für alle verbundenen Clients
        public static void DataManager(Packet p)
        {
            try
            {
                //warten bis Packet verarbeitet wird --> Socket bereit
                Thread.Sleep(100);
                //----------------

                ClientData client = ClientHandler.GetClientByID(p.SenderId);
                if (client == null)
                {
                    return;
                }
                //Anmeldunsfreie Packete+++++++++++++++++++++++++++++++++++++++++++++++
                if (PublicPacketHandler(p, client))
                {
                    return; //packet ist bereits bearbeitet
                }

                //Anmeldungspflicht+++++++++++++++++++++++++++++++++++++++++++++++++++++
                //Console.WriteLine(client.id);
                //Console.WriteLine(ClientHandler.checkLoginState(client.id));
                if (!ClientHandler.checkLoginState(client.id))
                {
                    ClientHandler.Send_Error_Message_to_Client(client, "Bitte Anmeldung durchführen!");
                    return;
                }

                //Angemeldet: (gesicherter Bereich)
                //Console.WriteLine("received " + p.PacketType);
                switch (p.PacketType)
                {
                case PacketType.Default:
                    //zum Testen
                    Thread.Sleep(500);
                    ClientHandler.Ausgabe("Debug", "packet Default received");
                    ClientHandler.SendSinglePacket(client, p);

                    break;

                case PacketType.GetGewählteKurse:
                    GetKurse(client);
                    break;

                case PacketType.GetAlleKurse:
                    Kurswahl(client);
                    break;

                case PacketType.KursUpdate:
                    UpdateKurse(client, p);
                    break;

                case PacketType.GetSchülerInKurs:
                    GetSchülerInKurs(client, p);
                    break;

                case PacketType.GetSchülerInKlasse:
                    GetSchülerInKlasse(client, p);
                    break;

                case PacketType.GetChat:
                    GetChat(client);
                    break;

                case PacketType.SendChatNachricht:
                    SendChatNachricht(client, p);
                    break;

                case PacketType.GetEreignisse:
                    GetEreignisse(client);
                    break;

                case PacketType.SendEreigniss:
                    SendEreigniss(client, p);
                    break;

                case PacketType.KlasseErstellen:
                    KlasseErstellen(client, p);
                    break;

                case PacketType.GetKlasse:
                    getKlasse(client);
                    break;

                case PacketType.CreateKurs:
                    CreateKurs(client, p);
                    break;

                case PacketType.GetLehrer:
                    GetLehrer(client);
                    break;

                case PacketType.DeleteEreignis:
                    DeleteEreignis(client, p);
                    break;

                case PacketType.EditEreigniss:
                    EditEreigniss(client, p);
                    break;

                case PacketType.GetLehrerofKurs:
                    GetLehrerofKurs(client, p);
                    break;

                default:
                    ClientHandler.Send_Error_Message_to_Client(client, "Unerwartetes Packet!!!");
                    break;
                }
            }
            catch (Exception exc)
            {
                ClientHandler.Ausgabe("PacketManager", exc.Message);
            }
        }
コード例 #9
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
 public void SetConnectFour(ClientHandler client, Packet packet)
 {
     ConnectFour data = packet.Data as ConnectFour;
     if (data != null)
     {
         foreach (Game currentGame in currentGames[client.Username])
         {
             if (currentGame.Players.Contains(data.Opponent))
             {
                 if (currentGame is ServerConnectFour)
                 {
                     ((ServerConnectFour) currentGame).Set(client.Username, data);
                 }
             }
         }
     }
 }
コード例 #10
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
 public void SendOnlineList(ClientHandler client)
 {
     List<string> users = new List<string>(onlineUsers.Keys);
     Packet packet = new Packet();
     packet.Flag = Flag.OnlineUserList;
     packet.Data = users;
     client.send(packet);
 }
コード例 #11
0
 private bool clientExists(ClientHandler scl)
 {
     return _clients.Contains(scl);
 }
コード例 #12
0
 public void Enqueue(ClientHandler client)
 {
     SyncdQ.Enqueue(client);
 }
コード例 #13
0
        private static void Main(string[] args)
        {
            if (args is null)
            {
                throw new ArgumentNullException(nameof(args));
            }

            TcpListener server       = null;
            TcpClient   clientSocket = null;

            try
            {
                //read from the file
                X509Certificate2 serverCertificate = new X509Certificate2(_serverCertificateFile, _serverCertificatePassword);
                // Set the TcpListener on port 43594 at localhost.
                int       port      = 43594;
                IPAddress localAddr = IPAddress.Parse("127.0.0.1");
                server = new TcpListener(localAddr, port);
                //Creates a socket for client communication
                clientSocket = default;
                // Start listening for client requests.
                server.Start();
                Console.WriteLine("TcpListener Started.");

                /*
                 * Read All chatrooms that are serialized or in database here and add them to the list
                 */
                Room globalChat = new Room("Daniel", "Global", true);
                Rooms.Add("Global", globalChat);

                /*
                 * Enter the listening loop. This will accept a TCP client and then attempt to authenticate the user.
                 * If the user is authenticated, a thread will be created to handle the client communication of the user,
                 * while the loop continues listening for new client connections.
                 */
                while (true)
                {
                    clientSocket = server.AcceptTcpClient();
                    string clientIP = ((IPEndPoint)clientSocket.Client.RemoteEndPoint).Address.ToString();
                    Console.WriteLine("Incoming client connection from: " + clientIP);
                    SslStream sslStream = new SslStream(clientSocket.GetStream(), false, App_CertificateValidation);
                    Console.WriteLine("Accepted client " + clientSocket.Client.RemoteEndPoint.ToString());

                    sslStream.AuthenticateAsServer(serverCertificate, true, SslProtocols.Tls12, false);
                    Console.WriteLine("SSL authentication completed.");

                    // Read the username and password of incoming connection.
                    BinaryReader reader      = new BinaryReader(sslStream);
                    string       userName    = reader.ReadString();
                    string       password    = reader.ReadString();
                    string       chatRoom    = reader.ReadString();
                    bool         authResult  = false;
                    string       authMessage = string.Empty;
                    //create folder if it doesn't exist
                    Directory.CreateDirectory("./Users");
                    User user = new User();
                    if (File.Exists("./Users/" + userName + ".xml")) //load user info if user exists
                    {
                        user = DeSerializeObject <User>("./Users/" + userName + ".xml");
                    }
                    else //if user does not exist, create one
                    {
                        user.Username = userName;
                        string saltedHashPassword = GenerateKeyHash(password);
                        user.Password = saltedHashPassword;
                        SerializeObject <User>(user, "./Users/" + userName + ".xml");
                    }

                    if (!ComparePasswords(user.Password, password))
                    {
                        authResult  = false;
                        authMessage = "Your password or username is incorrect.";
                    }
                    else if (Rooms.TryGetValue(chatRoom, out Room r))
                    {
                        if (r.IsUsedLoggedIn(userName))
                        {
                            authResult  = false;
                            authMessage = "You are already logged in.";
                        }
                        else
                        {
                            authResult = true;
                        }
                    }
                    else
                    {
                        authResult = true;
                    }
                    // send the authentication results back to the client if it failed
                    if (!authResult)
                    {
                        BinaryWriter writer = new BinaryWriter(sslStream);
                        writer.Write(authResult);
                        writer.Write(authMessage);
                        writer.Close();
                        sslStream.Close();
                    }
                    else
                    {
                        BinaryWriter writer = new BinaryWriter(sslStream);
                        writer.Write(authResult);
                        writer.Write(authMessage);
                        Console.WriteLine(user.Username + " has connected from: " + clientIP);
                        user.PublicKey = reader.ReadString();
                        ClientHandler client = new ClientHandler(sslStream, user);
                        client.Start();
                    }
                }
            }
            catch (SocketException e)
            {
                Console.WriteLine("SocketException: {0}", e);
            }
            finally
            {
                // Stop listening for new clients.
                server.Stop();
                clientSocket.Close();
            }

            // Placed this read input to stop it from closing immedietely due to exceptions, so we can see what the issue is.
            Console.WriteLine("\nHit enter to continue...");
            Console.Read();
        }
コード例 #14
0
ファイル: Program.cs プロジェクト: tlandino0/2017ServerA
        static void Main(string[] args)
        {
            Console.Write("~");
            string input = Convert.ToString(Console.ReadLine());

            if (input == "start")
            {
                Console.Write("what port would you like the server to be hosted on?: ");

                try
                {
                    port = Convert.ToInt32(Console.ReadLine());
                }
                catch (OverflowException)
                {
                    Console.WriteLine("What in tarnation! that port is not valid! Try another port.");
                }
                catch (FormatException)
                {
                    Console.WriteLine("That isnt a number, mate. Try again");
                }


                Console.Write("Would you like a password?");
                string passStr = Convert.ToString(Console.ReadLine());
                passStr = passStr.ToLower();
                if (passStr == "yes" || passStr == "y")
                {
                    Console.Write("Please enter the password you would like for your chatroom: ");
                    string password = (Console.ReadLine());
                    Console.Write("Confirm? [y/n]");
                    string dec = Convert.ToString(Console.ReadLine());
                    dec = dec.ToLower();
                    if (dec == "y")
                    {
                        Console.Write("Confirmed. Now listening on " + port + " with password");
                    }
                    else
                    {
                        //not confirmed message
                    }
                }
                else
                {
                    Console.Write("What is the IP of this machine? ");
                    string    ipIn = Convert.ToString(Console.ReadLine());
                    IPAddress ipA  = Dns.Resolve(ipIn).AddressList[0];
                    Console.WriteLine("Now listening on port " + port);
                    TcpListener servSock   = new TcpListener(ipA, port);
                    TcpClient   clientsock = default(TcpClient);
                    int         count      = 0;
                    servSock.Start();
                    while ((true))
                    {
                        count++;
                        clientsock = servSock.AcceptTcpClient();

                        byte[]        bytesFrom  = new byte[10025];
                        string        clientData = null;
                        Random        rand0      = new Random();
                        NetworkStream netstr     = clientsock.GetStream();
                        netstr.Read(bytesFrom, 0, bytesFrom.Length);
                        clientData = Encoding.ASCII.GetString(bytesFrom);
                        clientData = clientData.Substring(0, clientData.IndexOf("$"));
                        CL.Clear();
                        try
                        {
                            CL.Add(clientData, clientsock);
                        }
                        catch
                        {
                            int    temp0 = rand0.Next(0, 1111);
                            string temp1 = Convert.ToString(temp0);
                            clientData = clientData + temp1;
                            CL.Add(clientData, clientsock);
                        }


                        transmit(clientData + " Has Arrived \n", clientData, false);
                        ClientHandler client0 = new ClientHandler();
                        Console.WriteLine(clientData + " Has Arrived ");
                        client0.ClientStart(clientsock, clientData, CL);
                    }
                }
            }
        }
コード例 #15
0
ファイル: TcpIPSocketClient.cs プロジェクト: karliky/wowwow
 public virtual byte[] ProcessDataReceived( byte [] data, ClientHandler ch, int len )
 {
     return null;
 }
コード例 #16
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
        public void RemoveClient(ClientHandler client)
        {
            onlineUsers.Remove(client.Username);
            //TODO close games of this user.
            //TODO remove user from dictionaries.

            Packet packet = new Packet();
            packet.Flag = Flag.RemoveClient;
            packet.Data = client.Username;
            foreach (ClientHandler clientHandler in onlineUsers.Values)
            {
                clientHandler.send(packet);
            }
            client.Disconnect();
        }
コード例 #17
0
 private ClientHandler retrieveConnectedClient(TcpClient cl)
 {
     IPEndPoint ip = cl.Client.RemoteEndPoint as IPEndPoint;
     ClientHandler scl = new ClientHandler() { Ip = ip};
     cl.NoDelay = true;
     scl.Client = cl;
     return scl;
 }
コード例 #18
0
 private void startClient(ClientHandler cl)
 {            
     if (cl != null)
     {
         ThreadPool.QueueUserWorkItem(new WaitCallback(cl.listen),null);
         addNewClient(cl);
     }
 }
コード例 #19
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
 public void SetChat(ClientHandler client, Packet packet)
 {
     ChatMessage msg = (ChatMessage) packet.Data;
     if (msg.Receiver == "BROADCAST")
     {
         foreach (ClientHandler clientHandler in onlineUsers.Values)
         {
             clientHandler.send(packet);
         }
     }
     else
     {
         ClientHandler clientHandler = onlineUsers[msg.Receiver];
         clientHandler.send(packet);
         client.send(packet);
     }
 }
コード例 #20
0
 private void addNewClient(ClientHandler cl)
 {
     if (!_clients.Contains(cl)) _clients.Add(cl);
 }
コード例 #21
0
ファイル: ServerMain.cs プロジェクト: Rayke86/MiniGameChat
 public void SetRPSLS(ClientHandler client, Packet packet)
 {
     RockPaperScissorsLizardSpock data = packet.Data as RockPaperScissorsLizardSpock;
     if (data != null)
     {
         foreach (Game currentGame in currentGames[client.Username])
         {
             if (currentGame.Players.Contains(data.Opponent))
             {
                 if (currentGame is ServerRPSLS)
                 {
                     ((ServerRPSLS) currentGame).Set(client.Username, data);
                 }
             }
         }
     }
 }
コード例 #22
0
 public void removeClient(ClientHandler cl)
 {
     // DC the client first ?!
     _clients.Remove(cl);
 }
コード例 #23
0
ファイル: Server.cs プロジェクト: DragonDrop42/Pinnwand
        private static void UpdateAll()
        {
            Packet contentChanged = new Packet(PacketType.UpdateAll);

            ClientHandler.SendPacketToAllLoggedInClients(contentChanged);
        }
コード例 #24
0
ファイル: Broadcaster.cs プロジェクト: caddeo/Auktionshuset
 /* Subscribe fra listen */
 public void Subscribe(ClientHandler client)
 {
     _clients.Add(client);
 }
コード例 #25
0
ファイル: Server.cs プロジェクト: DragonDrop42/Pinnwand
        //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Public Packets
        static bool PublicPacketHandler(Packet p, ClientData client)
        {
            Packet response = null;

            switch (p.PacketType)
            {
            case PacketType.SchülerLogin:
                //DB-----   Try Login
                ClientHandler.Ausgabe("Auth", "Email: " + p.Data["email"] + " Passwort: " + p.Data["passwort"] + " try to login");

                DatenbankArgs args = client.db_Manager.Schüler.login(p.Data["email"].ToString(), p.Data["passwort"].ToString());
                if (args.Success)
                {
                    ClientHandler.ClientLogin(client.id);       //In liste schreiben
                    //Console.WriteLine(ClientHandler.checkLoginState(client.id));
                    //Daten speichern
                    client.email = p.Data["email"].ToString();      //email als Erkennungsmerkmal setzen
                    client.name  = (string)args.Data.Rows[0]["S_Name"];
                    client.vname = (string)args.Data.Rows[0]["S_Vorname"];
                    client.SetAutorKürzel();
                    ClientHandler.Ausgabe("Auth", client.vname + "." + client.name + "." + client.email + " (Schüler) eingeloggt");
                }
                else
                {
                    ClientHandler.Ausgabe("Auth", p.Data["email"] + " Login fehlgeschlagen!");
                }
                response = new Packet(PacketType.SchülerLogin, args.Data, args.Success, args.Error);
                //------
                break;

            case PacketType.LehrerLogin:
                //DB-----   Try Login
                ClientHandler.Ausgabe("Auth", "Email: " + p.Data["email"] + " Passwort: " + p.Data["passwort"] + " try to login");

                args = client.db_Manager.Lehrer.login(p.Data["email"].ToString(), p.Data["passwort"].ToString());
                if (args.Success)
                {
                    ClientHandler.ClientLogin(client.id);       //In liste schreiben

                    client.email = p.Data["email"].ToString();  //email als Erkennungsmerkmal setzen
                    client.name  = (string)args.Data.Rows[0]["L_Name"];
                    client.vname = (string)args.Data.Rows[0]["L_Vorname"];
                    client.SetAutorKürzel();
                    client.hasRights = true;
                    ClientHandler.Ausgabe("Auth", client.vname + "." + client.name + "." + client.email + " (Lehrer) eingeloggt");
                }
                else
                {
                    ClientHandler.Ausgabe("Auth", p.Data["email"] + " Login fehlgeschlagen!");
                }
                response = new Packet(PacketType.LehrerLogin, args.Data, args.Success, args.Error);
                //------
                break;

            case PacketType.SchülerRegistraition:     //Register Schüler

                args = client.db_Manager.Schüler.add(p.Data["name"].ToString(), p.Data["vname"].ToString(), p.Data["phone"].ToString(), p.Data["email"].ToString(), p.Data["klasse"].ToString(), p.Data["passwort"].ToString());
                if (args.Success)
                {
                    ClientHandler.Ausgabe("Auth", p.Data["email"] + " wurde erfolgreich registriert");
                }
                else
                {
                    ClientHandler.Ausgabe("Auth", p.Data["email"] + " Registrierung fehlgeschlagen!");
                }
                response = new Packet(PacketType.SchülerRegistraition, args.Data, args.Success, args.Error);
                break;

            case PacketType.LehrerRegistraition:     //Register Lehrer

                if ((string)p.Data["lehrerPasswort"] != lehrerPasswort)
                {
                    args = new DatenbankArgs("Lehrer Passwort falsch.\n Versuchen Sie es erneut.");
                }
                else
                {
                    args = client.db_Manager.Lehrer.add(p.Data["vname"].ToString(), p.Data["name"].ToString(), p.Data["anrede"].ToString(), p.Data["email"].ToString(), p.Data["passwort"].ToString(), p.Data["titel"].ToString());
                }
                if (args.Success)
                {
                    ClientHandler.Ausgabe("Auth", p.Data["email"] + " wurde erfolgreich registriert");
                }
                else
                {
                    ClientHandler.Ausgabe("Auth", p.Data["email"] + " Registrierung fehlgeschlagen!");
                }
                response = new Packet(PacketType.LehrerRegistraition, args.Data, args.Success, args.Error);
                break;

            case PacketType.Klassenwahl:
                response = Klassenwahl(client);
                break;
            }

            if (response != null)
            {
                ClientHandler.SendSinglePacket(client, response);
                //ClientHandler.Ausgabe("Auth", "Anfrage wurde bearbeitet");
                return(true);
            }
            return(false);
        }
コード例 #26
0
ファイル: Broadcaster.cs プロジェクト: caddeo/Auktionshuset
 /* Unsubscribe fra listen */
 public void Unsubscribe(ClientHandler client)
 {
     _clients.Remove(client);
 }
コード例 #27
0
ファイル: Server9.cs プロジェクト: NeeteshSonkiya/Bizruntime1
        public void Run()
        {
            string received;

            while (true)
            {
                try
                {
                    byte[] Buffer = new byte[255];
                    int    rec    = s.Receive(Buffer, 0, Buffer.Length, 0);
                    Array.Resize(ref Buffer, rec);
                    received = Encoding.Default.GetString(Buffer);

                    Console.WriteLine(received);
                    string[] st        = received.Split('#');
                    string   recipient = st[0];
                    string   MsgToSend = st[1];

                    if (MsgToSend.Equals("logout"))
                    {
                        dSockets.Remove(recipient);
                        this.isloggedin = false;
                        this.s.Close();
                        break;
                    }

                    if (strr[0].Equals(" "))
                    {
                        foreach (KeyValuePair <string, ClientHandler> val in dSockets)
                        {
                            ClientHandler mc = (ClientHandler)val.Value;


                            if (!(mc.name.Equals(recipient)) && mc.isloggedin == true)
                            {
                                byte[] sData = Encoding.Default.GetBytes(this.name + " : " + MsgToSend);
                                mc.s.Send(sData, 0, sData.Length, 0);
                            }
                        }
                    }

                    dSockets.TryGetValue(recipient, out kk);
                    foreach (KeyValuePair <string, ClientHandler> val in dSockets)
                    {
                        ClientHandler mc = (ClientHandler)val.Value;


                        for (int i = 0; i < kk.strr.Length; i++)
                        {
                            if (!(mc.name.Equals(recipient)) && mc.isloggedin == true && mc.name.Equals(kk.strr[i]))
                            {
                                byte[] sData = Encoding.Default.GetBytes(this.name + " : " + MsgToSend);
                                mc.s.Send(sData, 0, sData.Length, 0);
                                break;
                            }
                        }
                    }
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
            }
        }
コード例 #28
0
ファイル: TcpIPSocketServer.cs プロジェクト: karliky/wowwow
 public void Enqueue(ClientHandler client)
 {
     SyncdQ.Enqueue(client) ;
 }