public virtual void InitOutfit() { Item item = new FancyShirt(Utility.RandomNeutralHue()); item.Layer = Layer.InnerTorso; AddItem(item); AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new BodySash(Utility.RandomNeutralHue())); AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new Cloak(Utility.RandomNeutralHue())); Utility.AssignRandomHair(this); Container pack = new VendorBackpack(); pack.Movable = false; AddItem(pack); }
public virtual void InitOutfit() { Item item = new FancyShirt( Utility.RandomNeutralHue() ); item.Layer = Layer.InnerTorso; AddItem( item ); AddItem( new LongPants( Utility.RandomNeutralHue() ) ); AddItem( new BodySash( Utility.RandomNeutralHue() ) ); AddItem( new Boots( Utility.RandomNeutralHue() ) ); AddItem( new Cloak( Utility.RandomNeutralHue() ) ); Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = Utility.RandomNondyedHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); Container pack = new VendorBackpack(); pack.Movable = false; AddItem( pack ); }
public virtual void InitOutfit() { AddItem(new FancyShirt(Utility.RandomNeutralHue())); AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new BodySash(Utility.RandomNeutralHue())); AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new Cloak(Utility.RandomNeutralHue())); Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomNondyedHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Container pack = new VendorBackpack(); pack.Movable = false; AddItem(pack); }
public override void InitOutfit() { Item item = new FancyShirt(Utility.RandomNeutralHue()); item.Layer = Layer.InnerTorso; AddItem(item); AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new BodySash(Utility.RandomNeutralHue())); AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new Cloak(Utility.RandomNeutralHue())); Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Container pack = new VendorBackpack(); pack.Movable = false; AddItem(pack); }
public virtual void InitOutfit() { Item item = new FancyShirt( Utility.RandomNeutralHue() ); item.Layer = Layer.InnerTorso; AddItem( item ); AddItem( new LongPants( Utility.RandomNeutralHue() ) ); AddItem( new BodySash( Utility.RandomNeutralHue() ) ); AddItem( new Boots( Utility.RandomNeutralHue() ) ); AddItem( new Cloak( Utility.RandomNeutralHue() ) ); Utility.AssignRandomHair( this ); Container pack = new VendorBackpack(); pack.Movable = false; AddItem( pack ); }
public override void InitOutfit() { WipeLayers(); Item shirt = new FancyShirt(Utility.RandomNeutralHue()); shirt.Layer = Layer.InnerTorso; AddItem(shirt); Item pants = new LongPants(Utility.RandomNeutralHue()); pants.Layer = Layer.Pants; AddItem(pants); Item sash = new BodySash(Utility.RandomNeutralHue()); sash.Layer = Layer.MiddleTorso; AddItem(sash); Item boots = new Boots(Utility.RandomNeutralHue()); boots.Layer = Layer.Shoes; AddItem(boots); Item cloak = new Cloak(Utility.RandomNeutralHue()); cloak.Layer = Layer.Cloak; AddItem(cloak); Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomNondyedHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); Container pack = new VendorBackpack(); pack.Movable = false; AddItem(pack); }