Inheritance: Server.Items.Backpack
Esempio n. 1
0
        public virtual void InitOutfit()
        {
            Item item = new FancyShirt(Utility.RandomNeutralHue());

            item.Layer = Layer.InnerTorso;
            AddItem(item);
            AddItem(new LongPants(Utility.RandomNeutralHue()));
            AddItem(new BodySash(Utility.RandomNeutralHue()));
            AddItem(new Boots(Utility.RandomNeutralHue()));
            AddItem(new Cloak(Utility.RandomNeutralHue()));

            Utility.AssignRandomHair(this);

            Container pack = new VendorBackpack();

            pack.Movable = false;
            AddItem(pack);
        }
		public virtual void InitOutfit()
		{
			Item item = new FancyShirt( Utility.RandomNeutralHue() );
			item.Layer = Layer.InnerTorso;
			AddItem( item );
			AddItem( new LongPants( Utility.RandomNeutralHue() ) );
			AddItem( new BodySash( Utility.RandomNeutralHue() ) );
			AddItem( new Boots( Utility.RandomNeutralHue() ) );
			AddItem( new Cloak( Utility.RandomNeutralHue() ) );

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			hair.Hue = Utility.RandomNondyedHue();
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );

			Container pack = new VendorBackpack();
			pack.Movable = false;
			AddItem( pack );
		}
Esempio n. 3
0
        public virtual void InitOutfit()
        {
            AddItem(new FancyShirt(Utility.RandomNeutralHue()));
            AddItem(new LongPants(Utility.RandomNeutralHue()));
            AddItem(new BodySash(Utility.RandomNeutralHue()));
            AddItem(new Boots(Utility.RandomNeutralHue()));
            AddItem(new Cloak(Utility.RandomNeutralHue()));

            Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A));

            hair.Hue     = Utility.RandomNondyedHue();
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            Container pack = new VendorBackpack();

            pack.Movable = false;
            AddItem(pack);
        }
Esempio n. 4
0
        public override void InitOutfit()
        {
            Item item = new FancyShirt(Utility.RandomNeutralHue());

            item.Layer = Layer.InnerTorso;
            AddItem(item);
            AddItem(new LongPants(Utility.RandomNeutralHue()));
            AddItem(new BodySash(Utility.RandomNeutralHue()));
            AddItem(new Boots(Utility.RandomNeutralHue()));
            AddItem(new Cloak(Utility.RandomNeutralHue()));

            Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A));

            hair.Hue     = Utility.RandomHairHue();
            hair.Layer   = Layer.Hair;
            hair.Movable = false;
            AddItem(hair);

            Container pack = new VendorBackpack();

            pack.Movable = false;
            AddItem(pack);
        }
		public virtual void InitOutfit()
		{
			Item item = new FancyShirt( Utility.RandomNeutralHue() );
			item.Layer = Layer.InnerTorso;
			AddItem( item );
			AddItem( new LongPants( Utility.RandomNeutralHue() ) );
			AddItem( new BodySash( Utility.RandomNeutralHue() ) );
			AddItem( new Boots( Utility.RandomNeutralHue() ) );
			AddItem( new Cloak( Utility.RandomNeutralHue() ) );

			Utility.AssignRandomHair( this );

			Container pack = new VendorBackpack();
			pack.Movable = false;
			AddItem( pack );
		}
Esempio n. 6
0
		public override void InitOutfit()
		{
			WipeLayers();
			Item shirt = new FancyShirt(Utility.RandomNeutralHue());
			shirt.Layer = Layer.InnerTorso;
			AddItem(shirt);

			Item pants = new LongPants(Utility.RandomNeutralHue());
			pants.Layer = Layer.Pants;
			AddItem(pants);

			Item sash = new BodySash(Utility.RandomNeutralHue());
			sash.Layer = Layer.MiddleTorso;
			AddItem(sash);

			Item boots = new Boots(Utility.RandomNeutralHue());
			boots.Layer = Layer.Shoes;
			AddItem(boots);

			Item cloak = new Cloak(Utility.RandomNeutralHue());
			cloak.Layer = Layer.Cloak;
			AddItem(cloak);

			Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A));
			hair.Hue = Utility.RandomNondyedHue();
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem(hair);

			Container pack = new VendorBackpack();
			pack.Movable = false;
			AddItem(pack);
		}