public static void RegisterMove(PlayerMobile m_player) { if (m_player == null || m_player.Map == null) return; // check for any attachments that might support the OnMove method //XmlAttach.CheckOnMove(m_player); // check to see if the current sector that the player is in, is registered in the VISIT sector list Sector newSector = m_player.Map.GetSector(m_player.Location); if (VisitSectorList != null && VisitSectorList.Contains(newSector)) { // check to see if the player has a quest with a VISIT type objective if (m_player.GetFlag(CarriedXmlQuestFlag)) { CheckVisited(m_player); } } }