public void Scale(BaseCreature c) { if (c == null) { return; } if (c is BaseAspect && c != this) { return; } var factor = GetLevelFactor(); if (c is IAspectSpawn asp) { if (asp.Aspect != this) { return; } factor *= 0.10; } else if (c.Team != Team) { return; } c.VirtualArmor = Math.Min(90, 40 + Scale(10, factor)); c.SetStr(Scale(200, factor), Scale(250, factor)); c.SetDex(Scale(200, factor), Scale(250, factor)); c.SetInt(Scale(200, factor), Scale(250, factor)); c.SetHits(Scale(50000, factor), Scale(75000, factor)); c.SetStam(Scale(1000, factor), Scale(2500, factor)); c.SetMana(Scale(1000, factor), Scale(2500, factor)); var damage = Scale(10, factor); c.SetDamage(Math.Min(80, 15 + damage), Math.Min(90, 30 + damage)); var skill = Math.Min(120.0, 95.0 + Scale(5.0, factor)); c.SetAllSkills(skill, Math.Max(100, skill)); }