コード例 #1
0
        public static bool DoPotionHeal(BaseCreature creature)
        {
            creature.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);
            creature.LastSwingTime     = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);

            if (creature.Body.IsHuman)
            {
                creature.Animate(34, 5, 1, true, false, 0);
            }

            else
            {
                creature.Animate(11, 5, 1, true, false, 0);
            }

            //Percent Healing Amounts
            double MinHealingAmount = .15;
            double MaxHealingAmount = .25;

            double amountHealed = (double)creature.HitsMax * (MinHealingAmount + ((MaxHealingAmount - MinHealingAmount) * Utility.RandomDouble()));

            if (amountHealed > 50)
            {
                amountHealed = 50;
            }

            creature.Heal((int)amountHealed);
            creature.PlaySound(0x031);

            return(true);
        }
コード例 #2
0
        public static bool StartBandageHeal(BaseCreature creature)
        {
            if (creature == null)
            {
                return(false);
            }

            if (creature.HealTarget == null)
            {
                BandageFail(creature);
            }

            creature.HealTarget.BeingBandaged = true;
            creature.BandageOtherReady        = false;

            creature.Emote("*begins bandaging*");

            creature.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);
            creature.LastSwingTime     = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);

            //Targeting Self
            if (creature == creature.HealTarget)
            {
                if (creature.Body.IsHuman)
                {
                    creature.Animate(33, 5, 1, true, false, 0);
                }

                else
                {
                    creature.Animate(11, 5, 1, true, false, 0);
                }

                Timer.DelayCall(TimeSpan.FromSeconds(creature.CreatureBandageSelfDuration), new TimerStateCallback(EndBandageHeal), new object[] { creature, creature });
            }

            //Targeting Other
            else
            {
                if (creature.Body.IsHuman)
                {
                    creature.Animate(16, 7, 1, true, false, 0);
                }

                else
                {
                    creature.Animate(11, 5, 1, true, false, 0);
                }

                Timer.DelayCall(TimeSpan.FromSeconds(creature.CreatureBandageOtherDuration), new TimerStateCallback(EndBandageHeal), new object[] { creature });
            }

            return(true);
        }
コード例 #3
0
        public static bool DoApplyWeaponPoison(BaseCreature creature)
        {
            bool success = true;

            BaseWeapon weapon = creature.Weapon as BaseWeapon;

            if (weapon == null)
            {
                return(false);
            }

            bool poisonable = (weapon.Type == WeaponType.Slashing || weapon.Type == WeaponType.Piercing || weapon.Type == WeaponType.Ranged);

            if (!poisonable)
            {
                return(false);
            }

            if (weapon.PoisonCharges > 0)
            {
                return(false);
            }

            if (creature.AIObject != null)
            {
                creature.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);
            }
            creature.LastSwingTime = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);

            if (creature.Body.IsHuman)
            {
                creature.Animate(17, 7, 1, true, false, 0);
            }

            else
            {
                creature.Animate(11, 5, 1, true, false, 0);
            }

            double poisoningSkill = creature.Skills[SkillName.Poisoning].Base;
            int    poisonLevel    = (int)(Math.Floor(poisoningSkill / 25));

            Poison m_Poison = Poison.GetPoison(poisonLevel);

            weapon.Poison        = m_Poison;
            weapon.PoisonCharges = 12 - (m_Poison.Level * 2);

            creature.PlaySound(0x4F);

            creature.PublicOverheadMessage(MessageType.Regular, 0, false, "*coats weapon in poison*");

            return(success);
        }
コード例 #4
0
		public static void AnimateFlying( BaseCreature fbc )
		{
			if ( NullCheck( fbc ))
				return;

               		fbc.PlaySound( 0x2D0 );
			fbc.Animate( 24, 5, 1, true, false, 0 );
		}
コード例 #5
0
        public static void AnimateFlying(BaseCreature fbc)
        {
            if (NullCheck(fbc))
            {
                return;
            }

            fbc.PlaySound(0x2D0);
            fbc.Animate(24, 5, 1, true, false, 0);
        }
コード例 #6
0
        public static bool DoPotionCure(BaseCreature creature)
        {
            if (creature == null)
            {
                return(false);
            }

            if (creature.AIObject == null)
            {
                return(false);
            }

            creature.AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);
            creature.LastSwingTime     = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);

            if (creature.Poisoned)
            {
                if (creature.Body.IsHuman)
                {
                    creature.Animate(34, 5, 1, true, false, 0);
                }

                else
                {
                    creature.Animate(11, 5, 1, true, false, 0);
                }

                double cureChance = Utility.RandomDouble();

                if (cureChance >= .10)
                {
                    creature.CurePoison(creature);
                }
            }

            creature.PlaySound(0x031);

            return(true);
        }
コード例 #7
0
        public static bool DoCauseWounds(BaseCreature creature, Mobile target)
        {
            if (creature == null || target == null)
            {
                return(false);
            }

            if (!creature.Alive || !target.Alive)
            {
                return(false);
            }

            creature.Direction = creature.GetDirectionTo(target);
            creature.PlaySound(0x605);

            CastingAnimationInfo.GetCastAnimationForBody(creature);
            creature.Animate(creature.SpellCastAnimation, creature.SpellCastFrameCount, 1, true, false, 0);

            double actionsCooldown = 2.0;

            if (creature.AIObject != null)
            {
                creature.AIObject.NextMove = creature.AIObject.NextMove + TimeSpan.FromSeconds(actionsCooldown);
            }
            creature.LastSwingTime = creature.LastSwingTime + TimeSpan.FromSeconds(actionsCooldown);
            creature.NextSpellTime = creature.NextSpellTime + TimeSpan.FromSeconds(actionsCooldown);
            creature.NextCombatHealActionAllowed    = creature.NextCombatHealActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
            creature.NextCombatSpecialActionAllowed = creature.NextCombatSpecialActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
            creature.NextCombatEpicActionAllowed    = creature.NextCombatEpicActionAllowed + TimeSpan.FromSeconds(actionsCooldown);

            target.FixedParticles(0x374A, 10, 30, 5038, 1149, 0, EffectLayer.Head);
            target.PlaySound(0x658);

            double magerySkill = creature.Skills[SkillName.Magery].Value;

            int baseDamage = (int)(magerySkill / 5);

            if (baseDamage < 1)
            {
                baseDamage = 1;
            }

            AOS.Damage(target, creature, baseDamage, 0, 100, 0, 0, 0);

            return(true);
        }
コード例 #8
0
ファイル: BloodyReaver.cs プロジェクト: Pumpk1ns/outlands
        protected override bool OnMove(Direction d)
        {
            double spawnPercent = (double)intervalCount / (double)totalIntervals;

            Effects.PlaySound(Location, Map, Utility.RandomList(0x12E, 0x12D));

            if (m_IsCharging)
            {
                IPooledEnumerable nearbyMobiles = Map.GetMobilesInRange(Location, 1);

                Queue m_Queue = new Queue();

                foreach (Mobile mobile in nearbyMobiles)
                {
                    if (!mobile.CanBeDamaged() || !mobile.Alive || mobile.AccessLevel > AccessLevel.Player || m_Trampled.Contains(mobile))
                    {
                        continue;
                    }

                    bool validTarget = false;

                    PlayerMobile pm_Target = mobile as PlayerMobile;
                    BaseCreature bc_Target = mobile as BaseCreature;

                    if (pm_Target != null)
                    {
                        validTarget = true;
                    }

                    if (bc_Target != null)
                    {
                        if (bc_Target.Controlled && bc_Target.ControlMaster is PlayerMobile)
                        {
                            validTarget = true;
                        }
                    }

                    if (Combatant != null && Combatant == mobile)
                    {
                        validTarget = false;
                    }

                    if (validTarget)
                    {
                        if (!m_Trampled.Contains(mobile))
                        {
                            m_Trampled.Add(mobile);
                        }

                        m_Queue.Enqueue(mobile);
                    }
                }

                nearbyMobiles.Free();

                while (m_Queue.Count > 0)
                {
                    Mobile mobile = (Mobile)m_Queue.Dequeue();

                    Effects.PlaySound(Location, Map, Utility.RandomList(0x3BB, 0x3BA, 0x3B9));
                    Effects.PlaySound(mobile.Location, mobile.Map, mobile.GetHurtSound());

                    double damage = DamageMin;

                    if (Combatant is BaseCreature)
                    {
                        damage *= 1.5;
                    }

                    new Blood().MoveToWorld(Combatant.Location, Combatant.Map);

                    int bloodCount = 1 + (int)(Math.Ceiling(3 * spawnPercent));

                    for (int a = 0; a < bloodCount; a++)
                    {
                        new Blood().MoveToWorld(new Point3D(Combatant.Location.X + Utility.RandomList(-2, 2), Combatant.Location.Y + Utility.RandomList(-2, 2), Combatant.Location.Z), Map);
                    }

                    new Blood().MoveToWorld(Combatant.Location, Combatant.Map);
                    SpecialAbilities.BleedSpecialAbility(1.0, this, Combatant, damage, 10.0, -1, true, "", "The reaver's lance impales you, causing you to bleed!", "-1");
                    AOS.Damage(Combatant, (int)damage, 100, 0, 0, 0, 0);

                    if (mobile is PlayerMobile)
                    {
                        mobile.Animate(21, 6, 1, true, false, 0);
                    }

                    else if (mobile is BaseCreature)
                    {
                        BaseCreature bc_Creature = mobile as BaseCreature;

                        if (bc_Creature.IsHighSeasBodyType)
                        {
                            bc_Creature.Animate(2, 14, 1, true, false, 0);
                        }

                        else if (bc_Creature.Body != null)
                        {
                            if (bc_Creature.Body.IsHuman)
                            {
                                bc_Creature.Animate(21, 6, 1, true, false, 0);
                            }

                            else
                            {
                                bc_Creature.Animate(2, 4, 1, true, false, 0);
                            }
                        }
                    }

                    SpecialAbilities.HinderSpecialAbility(1.0, this, mobile, 1.0, 2, false, -1, false, "", "You have been trampled and can't move!", "-1");
                }
            }

            CheckChargeResolved();

            return(base.OnMove(d));
        }
コード例 #9
0
ファイル: BloodyReaver.cs プロジェクト: Pumpk1ns/outlands
        public void CheckChargeResolved()
        {
            double spawnPercent = (double)intervalCount / (double)totalIntervals;

            if (m_IsCharging)
            {
                bool chargeComplete = false;
                bool chargeFail     = false;

                if (Combatant == null || m_ChargeTarget == null)
                {
                    chargeFail = true;
                }

                else if (Combatant != m_ChargeTarget || !Combatant.Alive || Combatant.Hidden || GetDistanceToSqrt(Combatant.Location) > 24 || !InLOS(Combatant) || DateTime.UtcNow > m_ChargeTimeout)
                {
                    chargeFail = true;
                }

                if (chargeFail)
                {
                    m_IsCharging   = false;
                    m_ChargeTarget = null;

                    ActiveSpeed  = 0.4;
                    PassiveSpeed = 0.4;
                    CurrentSpeed = 0.4;
                }

                else
                {
                    if (GetDistanceToSqrt(Combatant) <= 1.5)
                    {
                        m_IsCharging   = false;
                        m_ChargeTarget = null;

                        ActiveSpeed  = 0.4;
                        PassiveSpeed = 0.4;
                        CurrentSpeed = 0.4;

                        m_NextChargeAllowed  = DateTime.UtcNow + TimeSpan.FromSeconds(30 - (20 * spawnPercent));
                        m_NextAbilityAllowed = DateTime.UtcNow + TimeSpan.FromSeconds(10 - (8 * spawnPercent));

                        PublicOverheadMessage(MessageType.Regular, 0, false, "*tramples opponent*");

                        DictCombatTargetingWeight[CombatTargetingWeight.CurrentCombatant] = 4;

                        Effects.PlaySound(Location, Map, 0x59C);
                        Effects.PlaySound(Combatant.Location, Combatant.Map, Combatant.GetHurtSound());

                        double damage = DamageMax;

                        if (Combatant is BaseCreature)
                        {
                            damage *= 1.5;
                        }

                        new Blood().MoveToWorld(Combatant.Location, Combatant.Map);

                        int bloodCount = 2 + (int)(Math.Ceiling(6 * spawnPercent));

                        for (int a = 0; a < bloodCount; a++)
                        {
                            new Blood().MoveToWorld(new Point3D(Combatant.Location.X + Utility.RandomList(-2, 2), Combatant.Location.Y + Utility.RandomList(-2, 2), Combatant.Location.Z), Map);
                        }

                        new Blood().MoveToWorld(Combatant.Location, Combatant.Map);
                        SpecialAbilities.BleedSpecialAbility(1.0, this, Combatant, damage, 10.0, -1, true, "", "The reaver's lance impales you, causing you to bleed!", "-1");
                        AOS.Damage(Combatant, (int)damage, 100, 0, 0, 0, 0);

                        if (Combatant is PlayerMobile)
                        {
                            Combatant.Animate(21, 6, 1, true, false, 0);
                        }

                        else if (Combatant is BaseCreature)
                        {
                            BaseCreature bc_Combatant = Combatant as BaseCreature;

                            if (bc_Combatant.IsHighSeasBodyType)
                            {
                                bc_Combatant.Animate(2, 14, 1, true, false, 0);
                            }

                            else if (bc_Combatant.Body != null)
                            {
                                if (bc_Combatant.Body.IsHuman)
                                {
                                    bc_Combatant.Animate(21, 6, 1, true, false, 0);
                                }

                                else
                                {
                                    bc_Combatant.Animate(2, 4, 1, true, false, 0);
                                }
                            }
                        }

                        SpecialAbilities.HinderSpecialAbility(1.0, this, Combatant, 1.0, 3, false, -1, false, "", "You have been trampled and can't move!", "-1");
                    }
                }
            }

            else
            {
                DictCombatTargetingWeight[CombatTargetingWeight.CurrentCombatant] = 4;

                m_ChargeTarget = null;

                ActiveSpeed  = 0.4;
                PassiveSpeed = 0.4;
                CurrentSpeed = 0.4;
            }
        }
コード例 #10
0
        public static bool DoThrowShipBomb(BaseCreature creature)
        {
            if (creature == null)
            {
                return(false);
            }

            BaseShip targetShip = null;

            if (creature.Combatant != null)
            {
                BaseCreature bc_Combatant = creature.Combatant as BaseCreature;
                PlayerMobile pm_Combatant = creature.Combatant as PlayerMobile;

                if (bc_Combatant != null)
                {
                    if (bc_Combatant.ShipOccupied != null && bc_Combatant.ShipOccupied != creature.ShipOccupied)
                    {
                        if (!bc_Combatant.ShipOccupied.Deleted && bc_Combatant.ShipOccupied.m_SinkTimer == null && Utility.GetDistance(creature.Location, bc_Combatant.ShipOccupied.Location) <= 8)
                        {
                            targetShip = bc_Combatant.ShipOccupied;
                        }
                    }
                }

                if (pm_Combatant != null)
                {
                    if (pm_Combatant.ShipOccupied != null && pm_Combatant.ShipOccupied != creature.ShipOccupied)
                    {
                        if (!pm_Combatant.ShipOccupied.Deleted && pm_Combatant.ShipOccupied.m_SinkTimer == null && Utility.GetDistance(creature.Location, pm_Combatant.ShipOccupied.Location) <= 8)
                        {
                            targetShip = pm_Combatant.ShipOccupied;
                        }
                    }
                }
            }

            if (targetShip == null)
            {
                if (creature.ShipOccupied != null)
                {
                    if (creature.ShipOccupied.ShipCombatant != null && creature.ShipOccupied.ShipCombatant != creature.ShipOccupied)
                    {
                        if (creature.ShipOccupied.ShipCombatant != null)
                        {
                            if (!creature.ShipOccupied.ShipCombatant.Deleted && creature.ShipOccupied.ShipCombatant.m_SinkTimer == null && Utility.GetDistance(creature.Location, creature.ShipOccupied.ShipCombatant.Location) <= 8)
                            {
                                targetShip = creature.ShipOccupied.ShipCombatant;
                            }
                        }
                    }
                }
            }

            if (targetShip == null || targetShip == creature.ShipOccupied)
            {
                return(false);
            }

            if (creature.AIObject != null)
            {
                creature.AIObject.NextMove = creature.AIObject.NextMove + TimeSpan.FromSeconds(1.5);
            }

            creature.LastSwingTime = creature.LastSwingTime + TimeSpan.FromSeconds(1.5);

            Effects.PlaySound(creature.Location, creature.Map, 0x4B9);

            if (creature.Body.IsHuman)
            {
                creature.Animate(31, 7, 1, true, false, 0);
            }

            else
            {
                creature.Animate(4, 4, 1, true, false, 0);
            }

            Timer.DelayCall(TimeSpan.FromSeconds(.5), delegate { StartThrowShipBomb(creature, targetShip); });

            return(true);
        }
コード例 #11
0
        public static void DoBreathAttack(BreathAttackType breathType, BaseCreature creature, Mobile target)
        {
            if (!SpecialAbilities.Exists(creature))
            {
                return;
            }
            if (!SpecialAbilities.Exists(target))
            {
                return;
            }
            if (!creature.CanBeHarmful(target))
            {
                return;
            }

            creature.DoHarmful(target);
            creature.Direction = creature.GetDirectionTo(target);

            if (creature.IsHighSeasBodyType)
            {
                creature.Animate(Utility.RandomList(27), 5, 1, true, false, 0);
            }
            else
            {
                creature.Animate(12, 5, 1, true, false, 0);
            }

            SpecialAbilities.HinderSpecialAbility(1.0, null, creature, 1.0, 1.5, true, 0, false, "", "", "-1");

            Timer.DelayCall(TimeSpan.FromSeconds(1.3), delegate
            {
                if (!SpecialAbilities.Exists(creature))
                {
                    return;
                }

                switch (breathType)
                {
                case BreathAttackType.Fire:
                    Effects.PlaySound(creature.Location, creature.Map, 0x227);
                    Effects.SendMovingEffect(creature, target, 0x36D4, 5, 0, false, false, 0, 0);
                    break;

                case BreathAttackType.Ice:
                    Effects.PlaySound(creature.Location, creature.Map, 0x64F);
                    Effects.SendMovingEffect(creature, target, 0x36D4, 5, 0, false, false, 1153, 0);
                    break;

                case BreathAttackType.Poison:
                    Effects.PlaySound(creature.Location, creature.Map, 0x22F);
                    Effects.SendMovingEffect(creature, target, 0x372A, 10, 0, false, false, 2208, 0);
                    break;
                }

                Timer.DelayCall(TimeSpan.FromSeconds(1.0), delegate
                {
                    if (creature == null)
                    {
                        return;
                    }

                    if (creature.CanBeHarmful(target))
                    {
                        double baseDamage = (double)creature.DamageMax;

                        if (creature.Controlled && creature.ControlMaster is PlayerMobile)
                        {
                            if (target is PlayerMobile)
                            {
                                baseDamage *= BaseCreature.BreathDamageToPlayerScalar * creature.PvPAbilityDamageScalar;
                            }

                            if (target is BaseCreature)
                            {
                                baseDamage *= BaseCreature.BreathDamageToCreatureScalar;
                            }
                        }

                        switch (breathType)
                        {
                        case BreathAttackType.Fire:
                            Effects.PlaySound(target.Location, target.Map, 0x208);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, TimeSpan.FromSeconds(0.5)), 0x3996, 10, 20, 5029);
                            break;

                        case BreathAttackType.Ice:
                            baseDamage = (double)creature.DamageMax * .75;

                            if (target is PlayerMobile)
                            {
                                SpecialAbilities.CrippleSpecialAbility(1.0, creature, target, .05, 10, -1, true, "", "The blast of ice has slowed your actions!", "-1");
                            }
                            else
                            {
                                SpecialAbilities.CrippleSpecialAbility(1.0, creature, target, .10, 10, -1, true, "", "The blast of ice has slowed your actions!", "-1");
                            }

                            Effects.PlaySound(target.Location, target.Map, 0x208);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, TimeSpan.FromSeconds(0.25)), 0x3779, 10, 20, 1153, 0, 5029, 0);
                            break;

                        case BreathAttackType.Poison:
                            baseDamage = (double)creature.DamageMax * .5;

                            int poisonLevel = 0;

                            if (creature.HitPoison != null)
                            {
                                poisonLevel = creature.HitPoison.Level;
                            }

                            double poisonChance = 1.0;

                            if (creature.IsControlledCreature())
                            {
                                if (target is PlayerMobile)
                                {
                                    poisonChance = .5;
                                    poisonLevel--;
                                }

                                if (target is BaseCreature)
                                {
                                    BaseCreature bc_Target = target as BaseCreature;

                                    if (bc_Target.IsControlledCreature())
                                    {
                                        poisonChance = .5;
                                        poisonLevel--;
                                    }
                                }
                            }

                            if (poisonLevel < 0)
                            {
                                poisonLevel = 0;
                            }

                            int poisonHue = 2208;

                            poisonHue += poisonLevel;

                            if (Utility.RandomDouble() <= poisonChance)
                            {
                                Poison poison = Poison.GetPoison(poisonLevel);
                                target.ApplyPoison(target, poison);
                            }

                            Effects.PlaySound(target.Location, target.Map, 0x22F);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, TimeSpan.FromSeconds(0.25)), 0x372A, 10, 20, poisonHue, 0, 5029, 0);
                            break;
                        }

                        int finalDamage = (int)baseDamage;

                        if (target != null)
                        {
                            AOS.Damage(target, creature, finalDamage, 100, 0, 0, 0, 0);
                        }
                    }
                });
            });
        }
コード例 #12
0
ファイル: DeDOSTrojanHorse.cs プロジェクト: Pumpk1ns/outlands
        protected override bool OnMove(Direction d)
        {
            if (m_ChargeInProgress)
            {
                if (Utility.RandomDouble() <= .15)
                {
                    Effects.PlaySound(Location, Map, 0x2F4);

                    int effectHue = 0;

                    DeDOSElectricField electricField = new DeDOSElectricField(this, effectHue, 1, 20, 3, 5, false, false, true, -1, true);
                    electricField.MoveToWorld(Location, Map);
                }

                m_NextChargeAllowed = DateTime.UtcNow + NextChargeDelay;

                Queue m_Queue = new Queue();

                IPooledEnumerable nearbyMobiles = Map.GetMobilesInRange(Location, 1);

                foreach (Mobile mobile in nearbyMobiles)
                {
                    if (mobile == this)
                    {
                        continue;
                    }
                    if (!SpecialAbilities.MonsterCanDamage(this, mobile))
                    {
                        continue;
                    }
                    if (!Map.InLOS(Location, mobile.Location))
                    {
                        continue;
                    }
                    if (mobile == Combatant)
                    {
                        continue;
                    }
                    if (m_Trampled.Contains(mobile))
                    {
                        continue;
                    }

                    m_Queue.Enqueue(mobile);
                }

                nearbyMobiles.Free();

                while (m_Queue.Count > 0)
                {
                    Mobile mobile = (Mobile)m_Queue.Dequeue();

                    m_Trampled.Add(mobile);

                    Effects.PlaySound(Location, Map, Utility.RandomList(0x3BB, 0x3BA, 0x3B9));
                    Effects.PlaySound(mobile.Location, mobile.Map, mobile.GetHurtSound());

                    double damage = DamageMin;

                    if (Combatant is BaseCreature)
                    {
                        damage *= 2;
                    }

                    new Blood().MoveToWorld(mobile.Location, mobile.Map);

                    AOS.Damage(mobile, (int)damage, 100, 0, 0, 0, 0);

                    if (mobile is PlayerMobile)
                    {
                        mobile.Animate(21, 6, 1, true, false, 0);
                    }

                    else if (mobile is BaseCreature)
                    {
                        BaseCreature bc_Creature = mobile as BaseCreature;

                        if (bc_Creature.IsHighSeasBodyType)
                        {
                            bc_Creature.Animate(2, 14, 1, true, false, 0);
                        }

                        else if (bc_Creature.Body != null)
                        {
                            if (bc_Creature.Body.IsHuman)
                            {
                                bc_Creature.Animate(21, 6, 1, true, false, 0);
                            }

                            else
                            {
                                bc_Creature.Animate(2, 4, 1, true, false, 0);
                            }
                        }
                    }

                    SpecialAbilities.HinderSpecialAbility(1.0, this, mobile, 1.0, 1, false, -1, false, "", "You have been trampled and can't move!", "-1");
                }

                CheckChargeResolved();
            }

            Effects.PlaySound(Location, Map, Utility.RandomList(0x12E, 0x12D));

            return(base.OnMove(d));
        }
コード例 #13
0
ファイル: DeDOSTrojanHorse.cs プロジェクト: Pumpk1ns/outlands
        public void CheckChargeResolved()
        {
            if (!m_ChargeInProgress)
            {
                return;
            }

            bool chargeExpired = false;
            bool clearCharge   = false;

            if (Combatant == null)
            {
                chargeExpired = true;
            }

            else if (!Combatant.Alive || Combatant.Hidden || Utility.GetDistance(Location, Combatant.Location) > 24 || DateTime.UtcNow > m_ChargeTimeout)
            {
                chargeExpired = true;
            }

            if (chargeExpired)
            {
                clearCharge = true;
            }

            else if (SpecialAbilities.Exists(Combatant))
            {
                if (Utility.GetDistance(Location, Combatant.Location) <= 1)
                {
                    PublicOverheadMessage(MessageType.Regular, 0, false, "*tramples opponent*");

                    Effects.PlaySound(Location, Map, 0x59C);
                    Effects.PlaySound(Combatant.Location, Combatant.Map, Combatant.GetHurtSound());

                    double damage = DamageMax;

                    if (Combatant is BaseCreature)
                    {
                        damage *= 1.5;
                    }

                    new Blood().MoveToWorld(Combatant.Location, Combatant.Map);

                    AOS.Damage(Combatant, (int)damage, 100, 0, 0, 0, 0);

                    if (Combatant is PlayerMobile)
                    {
                        Combatant.Animate(21, 6, 1, true, false, 0);
                    }

                    else if (Combatant is BaseCreature)
                    {
                        BaseCreature bc_Combatant = Combatant as BaseCreature;

                        if (bc_Combatant.IsHighSeasBodyType)
                        {
                            bc_Combatant.Animate(2, 14, 1, true, false, 0);
                        }

                        else if (bc_Combatant.Body != null)
                        {
                            if (bc_Combatant.Body.IsHuman)
                            {
                                bc_Combatant.Animate(21, 6, 1, true, false, 0);
                            }

                            else
                            {
                                bc_Combatant.Animate(2, 4, 1, true, false, 0);
                            }
                        }
                    }

                    SpecialAbilities.HinderSpecialAbility(1.0, this, Combatant, 1.0, 1, false, -1, false, "", "You have been trampled and can't move!", "-1");

                    clearCharge = true;
                }
            }

            if (clearCharge)
            {
                ClearCharge();
            }
        }