public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2) && from.CanSee(this)) { int Spawned = 0; int Team = 0; //Guage the amount of army members spawned. int RedSpawned = 0; int BlueSpawned = 0; //Changes the hues used to define the colors for Red and Blue teams. int RedTeamHue = 3; int BlueTeamHue = 5; //Use this to change the spawn locations of the army members. int XOffset = Utility.Random(4) - 2; int YOffset = Utility.Random(4) - 2; int ZOffset = 0; Mobile m; if (from.GuildTitle == "Red Team" || from.GuildTitle == "Blue Team") { switch(from.GuildTitle) { case "Red Team": { Team = RedTeamHue; break; } case "Blue Team": { Team = BlueTeamHue; break; } } Container pack = from.Backpack; while (pack.FindItemByType(typeof(ToughGem)) != null) { m = new ArmyBaseMace(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(ToughGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(SharpGem)) != null) { m = new ArmyBaseFence(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(SharpGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(CutGem)) != null) { m = new ArmyBaseSword(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(CutGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(NoxGem)) != null) { m = new ArmyBaseNox(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(NoxGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(ElectricGem)) != null) { m = new ArmyBaseStun(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(ElectricGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(FlawlessGem)) != null) { m = new ArmyBaseSuper(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(FlawlessGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(BlackGem)) != null) { m = new ArmyBaseAssassin(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(BlackGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(SwiftGem)) != null) { m = new ArmyBaseThief(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(SwiftGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(ClearGem)) != null) { m = new ArmyBaseHealer(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(ClearGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } if (Spawned == 0) { from.SendMessage("You do not have any spawn items!"); } if (RedSpawned > 0) { string SpawnMessage = string.Concat(RedSpawned, " Red Army members spawned."); from.SendMessage(SpawnMessage); } if (BlueSpawned > 0) { string SpawnMessage = string.Concat(BlueSpawned, " Blue Army members spawned."); from.SendMessage(SpawnMessage); } } else { from.SendMessage("You must be a member of the red or blue team to build an army!"); } } else { from.SendLocalizedMessage(500446); // That is too far away. } }
public override void OnDoubleClick(Mobile from) { if (from.InRange(this, 2) && from.CanSee(this)) { int Spawned = 0; int Team = 0; //Guage the amount of army members spawned. int RedSpawned = 0; int BlueSpawned = 0; //Changes the hues used to define the colors for Red and Blue teams. int RedTeamHue = 3; int BlueTeamHue = 5; //Use this to change the spawn locations of the army members. int XOffset = Utility.Random(4) - 2; int YOffset = Utility.Random(4) - 2; int ZOffset = 0; Mobile m; if (from.GuildTitle == "Red Team" || from.GuildTitle == "Blue Team") { switch (from.GuildTitle) { case "Red Team": { Team = RedTeamHue; break; } case "Blue Team": { Team = BlueTeamHue; break; } } Container pack = from.Backpack; while (pack.FindItemByType(typeof(ToughGem)) != null) { m = new ArmyBaseMace(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(ToughGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(SharpGem)) != null) { m = new ArmyBaseFence(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(SharpGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(CutGem)) != null) { m = new ArmyBaseSword(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(CutGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(NoxGem)) != null) { m = new ArmyBaseNox(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(NoxGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(ElectricGem)) != null) { m = new ArmyBaseStun(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(ElectricGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(FlawlessGem)) != null) { m = new ArmyBaseSuper(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(FlawlessGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(BlackGem)) != null) { m = new ArmyBaseAssassin(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(BlackGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(SwiftGem)) != null) { m = new ArmyBaseThief(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(SwiftGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } while (pack.FindItemByType(typeof(ClearGem)) != null) { m = new ArmyBaseHealer(Team); m.MoveToWorld(new Point3D(X + XOffset, Y + YOffset, Z + ZOffset), Map); Item item = pack.FindItemByType(typeof(ClearGem)); item.Delete(); Spawned++; switch (Team) { case 3: { RedSpawned++; break; } case 5: { BlueSpawned++; break; } } } if (Spawned == 0) { from.SendMessage("You do not have any spawn items!"); } if (RedSpawned > 0) { string SpawnMessage = string.Concat(RedSpawned, " Red Army members spawned."); from.SendMessage(SpawnMessage); } if (BlueSpawned > 0) { string SpawnMessage = string.Concat(BlueSpawned, " Blue Army members spawned."); from.SendMessage(SpawnMessage); } } else { from.SendMessage("You must be a member of the red or blue team to build an army!"); } } else { from.SendLocalizedMessage(500446); // That is too far away. } }