コード例 #1
0
        public static int QuestFailure(Mobile m)
        {
            string victim = CharacterDatabase.GetQuestInfo(m, "AssassinQuest");

            int nPenalty = 0;

            if (CharacterDatabase.GetQuestState(m, "AssassinQuest"))
            {
                AssassinFunctions.QuestTimeAllowed(m);

                string sAssassinTarget   = "";
                string sAssassinTitle    = "";
                string sAssassinName     = "";
                string sAssassinRegion   = "";
                int    nAssassinDone     = 0;
                int    nAssassinFee      = 0;
                string sAssassinWorld    = "";
                string sAssassinCategory = "";
                string sAssassinStory    = "";

                string[] victims = victim.Split('#');
                int      nEntry  = 1;
                foreach (string victimz in victims)
                {
                    if (nEntry == 1)
                    {
                        sAssassinTarget = victimz;
                    }
                    else if (nEntry == 2)
                    {
                        sAssassinTitle = victimz;
                    }
                    else if (nEntry == 3)
                    {
                        sAssassinName = victimz;
                    }
                    else if (nEntry == 4)
                    {
                        sAssassinRegion = victimz;
                    }
                    else if (nEntry == 5)
                    {
                        nAssassinDone = Convert.ToInt32(victimz);
                    }
                    else if (nEntry == 6)
                    {
                        nAssassinFee = Convert.ToInt32(victimz);
                    }
                    else if (nEntry == 7)
                    {
                        sAssassinWorld = victimz;
                    }
                    else if (nEntry == 8)
                    {
                        sAssassinCategory = victimz;
                    }
                    else if (nEntry == 9)
                    {
                        sAssassinStory = victimz;
                    }

                    nEntry++;
                }
                nPenalty = nAssassinFee;
            }
            return(nPenalty);
        }
コード例 #2
0
        public static void PayAssassin(Mobile m, Mobile leader)
        {
            string victim = CharacterDatabase.GetQuestInfo(m, "AssassinQuest");

            if (CharacterDatabase.GetQuestState(m, "AssassinQuest"))
            {
                string sAssassinTarget   = "";
                string sAssassinTitle    = "";
                string sAssassinName     = "";
                string sAssassinRegion   = "";
                int    nAssassinDone     = 0;
                int    nAssassinFee      = 0;
                string sAssassinWorld    = "";
                string sAssassinCategory = "";
                string sAssassinStory    = "";

                string[] victims = victim.Split('#');
                int      nEntry  = 1;
                foreach (string victimz in victims)
                {
                    if (nEntry == 1)
                    {
                        sAssassinTarget = victimz;
                    }
                    else if (nEntry == 2)
                    {
                        sAssassinTitle = victimz;
                    }
                    else if (nEntry == 3)
                    {
                        sAssassinName = victimz;
                    }
                    else if (nEntry == 4)
                    {
                        sAssassinRegion = victimz;
                    }
                    else if (nEntry == 5)
                    {
                        nAssassinDone = Convert.ToInt32(victimz);
                    }
                    else if (nEntry == 6)
                    {
                        nAssassinFee = Convert.ToInt32(victimz);
                    }
                    else if (nEntry == 7)
                    {
                        sAssassinWorld = victimz;
                    }
                    else if (nEntry == 8)
                    {
                        sAssassinCategory = victimz;
                    }
                    else if (nEntry == 9)
                    {
                        sAssassinStory = victimz;
                    }

                    nEntry++;
                }

                if (nAssassinDone > 0 && nAssassinFee > 0)
                {
                    m.SendSound(0x3D);
                    m.AddToBackpack(new Gold(nAssassinFee));
                    string sMessage = "";
                    switch (Utility.RandomMinMax(0, 9))
                    {
                    case 0: sMessage = "I assume the death was quick. Here is " + nAssassinFee.ToString() + " gold for you.";               break;

                    case 1: sMessage = "I bet they never seen you coming. Here is " + nAssassinFee.ToString() + " gold for you.";           break;

                    case 2: sMessage = "Was the death swift? Here is " + nAssassinFee.ToString() + " gold for you.";                break;

                    case 3: sMessage = "Were there any witnesses? Here is " + nAssassinFee.ToString() + " gold for you.";           break;

                    case 4: sMessage = "I am impressed. Here is " + nAssassinFee.ToString() + " gold for you.";             break;

                    case 5: sMessage = "Word of your deed already reached my ears. Here is " + nAssassinFee.ToString() + " gold for you.";          break;

                    case 6: sMessage = "How you did that one, I'll never know. Here is " + nAssassinFee.ToString() + " gold for you.";              break;

                    case 7: sMessage = "You are one of my best. Here is " + nAssassinFee.ToString() + " gold for you.";             break;

                    case 8: sMessage = "Did you leave the body behind? Here is " + nAssassinFee.ToString() + " gold for you.";              break;

                    case 9: sMessage = "Next time, strike from the shadows. Here is " + nAssassinFee.ToString() + " gold for you.";         break;
                    }
                    leader.Say(sMessage);

                    int totalKarma = nAssassinFee;
                    if (sAssassinCategory == "Innocent")
                    {
                        totalKarma = nAssassinFee * 2;
                    }                                                                                                    // MORE KARMA LOSS FOR CITIZENS

                    Titles.AwardFame(m, ((int)(totalKarma / 100)), true);
                    Titles.AwardKarma(m, -((int)(totalKarma / 100)), true);

                    AssassinFunctions.QuestTimeAllowed(m);

                    m.Criminal = false;
                    if (sAssassinCategory == "Innocent" && m.Kills > 0)
                    {
                        m.Kills = m.Kills - 1;
                    }                                                                                                   // REMOVE THE KILL FOR THIS CIVILIAN
                }
            }
        }