public static int QuestFailure(Mobile m) { string victim = CharacterDatabase.GetQuestInfo(m, "AssassinQuest"); int nPenalty = 0; if (CharacterDatabase.GetQuestState(m, "AssassinQuest")) { AssassinFunctions.QuestTimeAllowed(m); string sAssassinTarget = ""; string sAssassinTitle = ""; string sAssassinName = ""; string sAssassinRegion = ""; int nAssassinDone = 0; int nAssassinFee = 0; string sAssassinWorld = ""; string sAssassinCategory = ""; string sAssassinStory = ""; string[] victims = victim.Split('#'); int nEntry = 1; foreach (string victimz in victims) { if (nEntry == 1) { sAssassinTarget = victimz; } else if (nEntry == 2) { sAssassinTitle = victimz; } else if (nEntry == 3) { sAssassinName = victimz; } else if (nEntry == 4) { sAssassinRegion = victimz; } else if (nEntry == 5) { nAssassinDone = Convert.ToInt32(victimz); } else if (nEntry == 6) { nAssassinFee = Convert.ToInt32(victimz); } else if (nEntry == 7) { sAssassinWorld = victimz; } else if (nEntry == 8) { sAssassinCategory = victimz; } else if (nEntry == 9) { sAssassinStory = victimz; } nEntry++; } nPenalty = nAssassinFee; } return(nPenalty); }
public static void PayAssassin(Mobile m, Mobile leader) { string victim = CharacterDatabase.GetQuestInfo(m, "AssassinQuest"); if (CharacterDatabase.GetQuestState(m, "AssassinQuest")) { string sAssassinTarget = ""; string sAssassinTitle = ""; string sAssassinName = ""; string sAssassinRegion = ""; int nAssassinDone = 0; int nAssassinFee = 0; string sAssassinWorld = ""; string sAssassinCategory = ""; string sAssassinStory = ""; string[] victims = victim.Split('#'); int nEntry = 1; foreach (string victimz in victims) { if (nEntry == 1) { sAssassinTarget = victimz; } else if (nEntry == 2) { sAssassinTitle = victimz; } else if (nEntry == 3) { sAssassinName = victimz; } else if (nEntry == 4) { sAssassinRegion = victimz; } else if (nEntry == 5) { nAssassinDone = Convert.ToInt32(victimz); } else if (nEntry == 6) { nAssassinFee = Convert.ToInt32(victimz); } else if (nEntry == 7) { sAssassinWorld = victimz; } else if (nEntry == 8) { sAssassinCategory = victimz; } else if (nEntry == 9) { sAssassinStory = victimz; } nEntry++; } if (nAssassinDone > 0 && nAssassinFee > 0) { m.SendSound(0x3D); m.AddToBackpack(new Gold(nAssassinFee)); string sMessage = ""; switch (Utility.RandomMinMax(0, 9)) { case 0: sMessage = "I assume the death was quick. Here is " + nAssassinFee.ToString() + " gold for you."; break; case 1: sMessage = "I bet they never seen you coming. Here is " + nAssassinFee.ToString() + " gold for you."; break; case 2: sMessage = "Was the death swift? Here is " + nAssassinFee.ToString() + " gold for you."; break; case 3: sMessage = "Were there any witnesses? Here is " + nAssassinFee.ToString() + " gold for you."; break; case 4: sMessage = "I am impressed. Here is " + nAssassinFee.ToString() + " gold for you."; break; case 5: sMessage = "Word of your deed already reached my ears. Here is " + nAssassinFee.ToString() + " gold for you."; break; case 6: sMessage = "How you did that one, I'll never know. Here is " + nAssassinFee.ToString() + " gold for you."; break; case 7: sMessage = "You are one of my best. Here is " + nAssassinFee.ToString() + " gold for you."; break; case 8: sMessage = "Did you leave the body behind? Here is " + nAssassinFee.ToString() + " gold for you."; break; case 9: sMessage = "Next time, strike from the shadows. Here is " + nAssassinFee.ToString() + " gold for you."; break; } leader.Say(sMessage); int totalKarma = nAssassinFee; if (sAssassinCategory == "Innocent") { totalKarma = nAssassinFee * 2; } // MORE KARMA LOSS FOR CITIZENS Titles.AwardFame(m, ((int)(totalKarma / 100)), true); Titles.AwardKarma(m, -((int)(totalKarma / 100)), true); AssassinFunctions.QuestTimeAllowed(m); m.Criminal = false; if (sAssassinCategory == "Innocent" && m.Kills > 0) { m.Kills = m.Kills - 1; } // REMOVE THE KILL FOR THIS CIVILIAN } } }