public static void CheckHit(Mobile defender) { SearingWeaponContext context = (SearingWeaponContext)PropertyEffect.GetContext(defender, EffectsType.Searing); if (context == null) { new SearingWeaponContext(defender); } }
public static void CheckHit(Mobile attacker, Mobile defender) { SearingWeaponContext context = PropertyEffect.GetContext <SearingWeaponContext>(attacker, defender, EffectsType.Searing); if (context == null) { new SearingWeaponContext(attacker, defender); } }
public static void CheckHit(Mobile attacker, Mobile defender) { SearingWeaponContext context = GetContext <SearingWeaponContext>(attacker, defender); if (context == null) { AddEffects(new SearingWeaponContext(attacker, defender)); } }