public BaseLevelRanged(int itemID) : base(itemID) { MaxLevel = LevelItems.DefaultMaxLevel; /* Invalidate the level and refresh the item props * Extremely important to call this method */ LevelItemManager.InvalidateLevel(this); }
public BaseLevelClothing(int itemID, Layer layer, int hue) : base(itemID, layer, hue) { MaxLevel = LevelItems.DefaultMaxLevel; /* Invalidate the level and refresh the item props * Extremely important to call this method */ LevelItemManager.InvalidateLevel(this); }
public BaseLevelStaff(int itemID) : base(itemID) { MaxLevel = LevelItems.DefaultMaxLevel; LootType = LootType.Blessed; /* Invalidate the level and refresh the item props * Extremely important to call this method */ LevelItemManager.InvalidateLevel(this); }