public BloodyWater() : base(0x0E23) { Stackable = false; Weight = 10.0; Movable = false; Name = "Bloody Water"; ItemFlags.SetStealable(this, true); }
public GruesomeStandard() : base(0x428) { Stackable = false; Weight = 10.0; Movable = false; Name = "Gruesome Standard"; ItemFlags.SetStealable(this, true); }
public DoomSaddle() : base(0xF38) { Stackable = false; Weight = 10.0; Movable = false; Name = "Saddle"; ItemFlags.SetStealable(this, true); }
public DoomBottle() : base(0x0E28) { Stackable = false; Weight = 10.0; Movable = false; Name = "Bottle"; ItemFlags.SetStealable(this, true); }
public DamagedBooks() : base(0xC16) { Stackable = false; Weight = 10.0; Movable = false; Name = "Damaged Books"; ItemFlags.SetStealable(this, true); }
public HangingStuddedLeggingsEast() : base(0x13DF) { Stackable = false; Weight = 10.0; Movable = false; Name = "studded leggings"; ItemFlags.SetStealable(this, true); }
public DoomBrazier() : base(0xE31) { Stackable = false; Weight = 10.0; Movable = false; Name = "a brazier"; ItemFlags.SetStealable(this, true); }
public SkinnedDeer() : base(0x1E91) { Stackable = false; Weight = 10.0; Movable = false; Name = "a skinned deer"; ItemFlags.SetStealable(this, true); }
public SkullCandle() : base(0x1854) { Stackable = false; Weight = 10.0; Movable = false; Name = "Skull with Candle"; ItemFlags.SetStealable(this, true); }
public EggCase() : base(0x10D9) { Stackable = false; Weight = 10.0; Movable = false; Name = "eggcase"; ItemFlags.SetStealable(this, true); }
public StackedBooks() : base(0x1E25) { Stackable = false; Weight = 10.0; Movable = false; Name = "Books"; ItemFlags.SetStealable(this, true); }
public DoomRuinedPainting() : base(0xC2C) { Stackable = false; Weight = 10.0; Movable = false; Name = "a ruined painting"; ItemFlags.SetStealable(this, true); }
public HangingLeatherTunic() : base(0x13CA) { Stackable = false; Weight = 10.0; Movable = false; Name = "Leather Tunic"; ItemFlags.SetStealable(this, true); }
public DoomBooks() : base(0x1E21) { Stackable = false; Weight = 10.0; Movable = false; Name = "ruined books"; ItemFlags.SetStealable(this, true); }
public DoomTarot() : base(0x12A6) { Stackable = false; Weight = 10.0; Movable = false; Name = "Tarot Cards"; ItemFlags.SetStealable(this, true); }
public StretchedHide() : base(0x106B) { Stackable = false; Weight = 10.0; Movable = false; Name = "Stretched Hide"; ItemFlags.SetStealable(this, true); }
public DoomLampPost() : base(0xB24) { Stackable = false; Weight = 10.0; Movable = false; Name = "Lamp Post"; ItemFlags.SetStealable(this, true); }
public SkinnedGoat() : base(0x1E88) { Stackable = false; Weight = 10.0; Movable = false; Name = "a skinned goat"; ItemFlags.SetStealable(this, true); }
public Cocoon() : base(0x10DB) { Stackable = false; Weight = 10.0; Movable = false; Name = "a cocoon"; ItemFlags.SetStealable(this, true); }
public HangingStuddedTunicSouth() : base(0x13D9) { Stackable = false; Weight = 10.0; Movable = false; Name = "studded tunic"; ItemFlags.SetStealable(this, true); }
public ReversedBackPack() : base(2482) { Stackable = false; Weight = 10.0; Movable = false; Name = "a backpack"; ItemFlags.SetStealable(this, true); }
public Rock1() : base(0x1363) { Stackable = false; Weight = 10.0; Movable = false; Name = "a rock"; ItemFlags.SetStealable(this, true); }