public ProgressBarGump( PlayerMobile user, FactionObelisk obelisk) : this(user, null, null, null) { Obelisk = obelisk; }
public InternalTimer(FactionObelisk obelisk) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(3.0)) { m_Obelisk = obelisk; Priority = TimerPriority.OneSecond; }
public static void Register(FactionObelisk obelisk) { m_Obelisks.Add(obelisk); }