public void AddComponent( AddonContainerComponent c, int x, int y, int z ) { if ( Deleted ) return; m_Components.Add( c ); c.Addon = this; c.Offset = new Point3D( x, y, z ); c.MoveToWorld( new Point3D( X + x, Y + y, Z + z ), Map ); }
public void AddComponent(AddonContainerComponent c, int x, int y, int z) { if (this.Deleted) { return; } this.m_Components.Add(c); c.Addon = this; c.Offset = new Point3D(x, y, z); c.MoveToWorld(new Point3D(this.X + x, this.Y + y, this.Z + z), this.Map); }
public void AddComponent( AddonContainerComponent c, int x, int y, int z ) { if ( Deleted ) return; m_Components.Add( c ); c.Addon = this; c.Offset = new Point3D( x, y, z ); c.MoveToWorld( new Point3D( X + x, Y + y, Z + z ), Map ); }
public void AddComponent(AddonContainerComponent c, int x, int y, int z) { if (this.Deleted) return; this.m_Components.Add(c); c.Addon = this; c.Offset = new Point3D(x, y, z); c.MoveToWorld(new Point3D(this.X + x, this.Y + y, this.Z + z), this.Map); }