public override void OnMovement(Mobile m, Point3D oldLocation) { if (!DoomSystem.PoisonRoom.Active && DoomSystem.CanActivate(m) && Utility.InRange(Location, m.Location, 3)) { DoomSystem.PoisonRoom.Activate(); } }
public override void OnEnter(Mobile m) { if (DoomSystem.CanActivate(m) && !Active) { Activate(); } }