public MiniChamp() : base(0x1AED) { this.Movable = false; this.Visible = false; this.m_Altar = new MiniChampionAltar(this); this.m_Idol = new IdolOfTheMiniChamp(this); this.m_Creatures = new List <Mobile>(); this.m_ExpireDelay = TimeSpan.FromMinutes(10.0); this.m_RestartDelay = TimeSpan.FromMinutes(10.0); this.m_DamageEntries = new Dictionary <Mobile, int>(); Timer.DelayCall(TimeSpan.Zero, new TimerCallback(SetInitialSpawnArea)); }
public MiniChamp() : base(0x1AED) { this.Movable = false; this.Visible = false; this.m_Altar = new MiniChampionAltar(this); this.m_Idol = new IdolOfTheMiniChamp(this); this.m_Creatures = new List<Mobile>(); this.m_ExpireDelay = TimeSpan.FromMinutes(10.0); this.m_RestartDelay = TimeSpan.FromMinutes(10.0); this.m_DamageEntries = new Dictionary<Mobile, int>(); Timer.DelayCall(TimeSpan.Zero, new TimerCallback(SetInitialSpawnArea)); }