public RangeCommandImplementor() { Accessors = new string[]{ "Range" }; SupportRequirement = CommandSupport.Area; SupportsConditionals = true; AccessLevel = AccessLevel.GameMaster; Usage = "Range <range> <command> [condition]"; Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects."; m_Instance = this; }
public override void Process(Mobile from, BaseCommand command, string[] args) { RangeCommandImplementor impl = RangeCommandImplementor.Instance; if (impl == null) { return; } impl.Process(18, from, command, args); }
public RangeCommandImplementor() { this.Accessors = new string[] { "Range" }; this.SupportRequirement = CommandSupport.Area; this.SupportsConditionals = true; this.AccessLevel = AccessLevel.GameMaster; this.Usage = "Range <range> <command> [condition]"; this.Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects."; m_Instance = this; }