public RangeCommandImplementor()
		{
			Accessors = new string[]{ "Range" };
			SupportRequirement = CommandSupport.Area;
			SupportsConditionals = true;
			AccessLevel = AccessLevel.GameMaster;
			Usage = "Range <range> <command> [condition]";
			Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.";

			m_Instance = this;
		}
Ejemplo n.º 2
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        public override void Process(Mobile from, BaseCommand command, string[] args)
        {
            RangeCommandImplementor impl = RangeCommandImplementor.Instance;

            if (impl == null)
            {
                return;
            }

            impl.Process(18, from, command, args);
        }
Ejemplo n.º 3
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        public RangeCommandImplementor()
        {
            this.Accessors            = new string[] { "Range" };
            this.SupportRequirement   = CommandSupport.Area;
            this.SupportsConditionals = true;
            this.AccessLevel          = AccessLevel.GameMaster;
            this.Usage       = "Range <range> <command> [condition]";
            this.Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.";

            m_Instance = this;
        }