コード例 #1
0
ファイル: Lissandra.cs プロジェクト: as510446/LeagueSharp
        //return asap to check the most amount of times
        static void SecondEChecker(Obj_AI_Hero target)
        {
            if (LissUtils.AutoSecondE() && LissUtils.isHealthy() && LissEMissile != null && Spells["E"].IsReady())
            {
                if (Vector3.Distance(MissilePosition, target.ServerPosition) < Vector3.Distance(Player.ServerPosition, target.ServerPosition) && !LissUtils.PointUnderEnemyTurret(MissilePosition))
                {
                    Spells["E"].CastOnUnit(Player);
                    return;
                }
                var Enemiesatpoint  = Utility.GetEnemiesInRange(LissEMissile.Position, Spells["R"].Range);
                var enemiesatpointR = Enemiesatpoint.Count;

                if ((enemiesatpointR >= Config.Item("Combo.ecountR").GetValue <Slider>().Value&& SpellSlot.R.IsReady()) || (Enemiesatpoint.Any(e => e.IsKillableFromPoint(LissEMissile.Position) && Vector3.Distance(LissEMissile.Position, e.ServerPosition) < Vector3.Distance(Player.ServerPosition, e.ServerPosition))))
                {
                    if (LissUtils.PointUnderEnemyTurret(LissEMissile.Position) && LissUtils.Active("Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                    return;
                }
                var enemiesatpointW = Utility.CountEnemiesInRange(LissEMissile.Position, Spells["W"].Range);
                if (enemiesatpointW >= Config.Item("Combo.ecountW").GetValue <Slider>().Value&& SpellSlot.W.IsReady())
                {
                    if (LissUtils.PointUnderEnemyTurret(LissEMissile.Position) && LissUtils.Active("Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                    return;
                }
            }
        }
コード例 #2
0
ファイル: Lissandra.cs プロジェクト: as510446/LeagueSharp
        private static void WaveClearHandler()
        {
            var Minions =
                ObjectManager.Get <Obj_AI_Minion>()
                .Where(
                    m =>
                    m.IsValidTarget() &&
                    (Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["Q"].Range ||
                     Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["W"].Range ||
                     Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["E"].Range));



            if (SpellSlot.Q.IsReady() && LissUtils.Active("Waveclear.UseQ"))
            {
                var qminions =
                    Minions.Where(m => Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["Q"].Range && m.IsValidTarget());
                MinionManager.FarmLocation QLocation = MinionManager.GetBestLineFarmLocation(qminions.Select(m => m.ServerPosition.To2D()).ToList(), Spells["Q"].Width, Spells["Q"].Range);
                if (QLocation.Position != null && QLocation.MinionsHit > 1)
                {
                    Spells["Q"].Cast(QLocation.Position);
                }
            }

            if (SpellSlot.E.IsReady() && LissUtils.Active("Waveclear.UseE"))
            {
                var eminions = Minions.Where(m => Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["E"].Range && m.IsValidTarget());
                if (LissEMissile == null && !LissUtils.CanSecondE())
                {
                    var Eminions =
                        Minions.Where(
                            m => Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["E"].Range);
                    MinionManager.FarmLocation ELocation =
                        MinionManager.GetBestLineFarmLocation(Eminions.Select(m => m.ServerPosition.To2D()).ToList(),
                                                              Spells["E"].Width, Spells["E"].Range);
                    if (ELocation.Position != null && ELocation.MinionsHit > 0)
                    {
                        Spells["E"].Cast(ELocation.Position);
                    }
                }
                else if (LissEMissile != null && LissUtils.Active("Waveclear.UseE2") && LissEMissile.Position == LissEMissile.EndPosition - 15 && SpellSlot.E.IsReady())
                {
                    if (LissUtils.PointUnderEnemyTurret(LissEMissile.Position) && LissUtils.Active("Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                }
            }

            if (SpellSlot.W.IsReady() && LissUtils.Active("Waveclear.UseW"))
            {
                var wminions = Minions.Where(m => Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["W"].Range && m.IsValidTarget());
                if (wminions.Count() > LissUtils.GetSlider("Waveclear.Wcount"))
                {
                    Spells["W"].CastOnUnit(Player);
                }
            }
        }
コード例 #3
0
ファイル: Lissandra.cs プロジェクト: commonsharp/PortAIO
        //return asap to check the most amount of times
        private static void SecondEChecker(AIHeroClient target)
        {
            if (LissUtils.AutoSecondE() && LissUtils.isHealthy() && LissEMissile != null && Spells["E"].IsReady())
            {
                if (Vector2.Distance(MissilePosition, target.ServerPosition.To2D()) <
                    Vector3.Distance(Player.ServerPosition, target.ServerPosition) &&
                    !LissUtils.PointUnderEnemyTurret(MissilePosition) &&
                    Vector3.Distance(target.ServerPosition, LissEMissile.EndPosition) >
                    Vector3.Distance(Player.ServerPosition, target.ServerPosition))
                {
                    Spells["E"].CastOnUnit(Player);
                    return;
                }
                var Enemiesatpoint  = LissEMissile.Position.GetEnemiesInRange(Spells["R"].Range);
                var enemiesatpointR = Enemiesatpoint.Count;

                if ((enemiesatpointR >= getSliderItem(comboMenu, "Combo.ecountR") && SpellSlot.R.IsReady()) ||
                    Enemiesatpoint.Any(
                        e =>
                        e.IsKillableFromPoint(LissEMissile.Position) &&
                        Vector3.Distance(LissEMissile.Position, e.ServerPosition) <
                        Vector3.Distance(Player.ServerPosition, e.ServerPosition)))
                {
                    if (LissUtils.PointUnderEnemyTurret(MissilePosition) &&
                        getCheckBoxItem(miscMenu, "Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                    return;
                }
                var enemiesatpointW = LissEMissile.Position.CountEnemiesInRange(Spells["W"].Range);
                if (enemiesatpointW >= getSliderItem(comboMenu, "Combo.ecountW") && SpellSlot.W.IsReady())
                {
                    if (LissUtils.PointUnderEnemyTurret(MissilePosition) &&
                        getCheckBoxItem(miscMenu, "Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                }
            }
        }
コード例 #4
0
ファイル: Lissandra.cs プロジェクト: as510446/LeagueSharp
        static void KillSteal()
        {
            var targets =
                HeroManager.Enemies.Where(x => x.IsValidTarget() && !x.IsInvulnerable & !x.IsZombie);

            if (SpellSlot.Q.IsReady() && LissUtils.Active("Killsteal.UseQ"))
            {
                Obj_AI_Hero qtarget =
                    targets.Where(x => x.Distance(Player.Position) < Spells["Q"].Range)
                    .MinOrDefault(x => x.Health);
                if (qtarget != null)
                {
                    var qdmg = Player.GetSpellDamage(qtarget, SpellSlot.Q);
                    if (qtarget.Health < qdmg)
                    {
                        var pred = Spells["Q"].GetPrediction(qtarget, false);
                        if (pred != null)
                        {
                            Spells["Q"].Cast(pred.CastPosition);
                        }
                    }
                }
            }
            if (SpellSlot.W.IsReady() && LissUtils.Active("Killsteal.UseW"))
            {
                Obj_AI_Hero wtarget =
                    targets.Where(x => x.Distance(Player.Position) < Spells["W"].Range)
                    .MinOrDefault(x => x.Health);
                if (wtarget != null)
                {
                    var wdmg = Player.GetSpellDamage(wtarget, SpellSlot.W);
                    if (wtarget.Health < wdmg)
                    {
                        Spells["W"].CastOnUnit(Player);
                    }
                }
            }

            Obj_AI_Hero etarget =
                targets.Where(x => x.Distance(Player.Position) < Spells["E"].Range).MinOrDefault(x => x.Health);

            if (SpellSlot.E.IsReady() && LissEMissile == null && !LissUtils.CanSecondE() && LissUtils.Active("Killsteal.UseE"))
            {
                if (etarget != null)
                {
                    var edmg = Player.GetSpellDamage(etarget, SpellSlot.E);
                    if (etarget.Health < edmg)
                    {
                        var pred = Spells["E"].GetPrediction(etarget, false);
                        if (pred != null)
                        {
                            Spells["E"].Cast(pred.CastPosition);
                        }
                    }
                }
            }

            if (LissEMissile != null && etarget != null && etarget.HealthPercent > 5 && etarget.HealthPercent < 15 && LissUtils.isHealthy() && LissUtils.Active("Killsteal.UseE2"))
            {
                if (Vector3.Distance(LissEMissile.Position, etarget.Position) < Spells["Q"].Range && SpellSlot.Q.IsReady() && etarget.Health < Player.GetSpellDamage(etarget, SpellSlot.Q))
                {
                    if (LissUtils.PointUnderEnemyTurret(LissEMissile.Position) && LissUtils.Active("Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                }
            }

            if (Spells["Ignite"].IsReady() && LissUtils.Active("Killsteal.UseIgnite"))
            {
                Obj_AI_Hero igntarget =
                    targets.Where(x => x.Distance(Player.Position) < Spells["Ignite"].Range)
                    .MinOrDefault(x => x.Health);
                if (igntarget != null)
                {
                    var igniteDmg = Player.GetSummonerSpellDamage(igntarget, Damage.SummonerSpell.Ignite);
                    if (igniteDmg > igntarget.Health)
                    {
                        Spells["Ignite"].Cast(igntarget);
                    }
                }
            }

            if (SpellSlot.R.IsReady() && LissUtils.Active("Killsteal.UseR"))
            {
                var Rtarget = targets.Where(h =>
                                            (Vector3.Distance(Player.ServerPosition, h.ServerPosition) < Spells["R"].Range) && h.CountEnemiesInRange(Spells["R"].Range) > 1 && h.Health < Player.GetSpellDamage(h, SpellSlot.R) && !LissUtils.Active("Blacklist." + h.ChampionName)).MinOrDefault(h => h.Health);
                if (Rtarget != null)
                {
                    Spells["R"].Cast(Rtarget);
                }
            }
        }
コード例 #5
0
ファイル: Lissandra.cs プロジェクト: commonsharp/PortAIO
        private static void KillSteal()
        {
            var targets = HeroManager.Enemies.Where(x => x.IsValidTarget() && !x.IsInvulnerable & !x.IsZombie);

            var objAiHeroes = targets as IList <AIHeroClient> ?? targets.ToList();

            if (SpellSlot.Q.IsReady() && getCheckBoxItem(ksMenu, "Killsteal.UseQ"))
            {
                var qtarget =
                    objAiHeroes.Where(x => x.Distance(Player.Position) < Spells["Q"].Range)
                    .MinOrDefault(x => x.Health);
                if (qtarget != null)
                {
                    var qdmg = Player.GetSpellDamage(qtarget, SpellSlot.Q);
                    if (qtarget.Health < qdmg)
                    {
                        var pred = Spells["Q"].GetPrediction(qtarget);
                        if (pred != null)
                        {
                            Spells["Q"].Cast(qtarget);
                        }
                    }
                }
            }
            if (SpellSlot.W.IsReady() && getCheckBoxItem(ksMenu, "Killsteal.UseW"))
            {
                var wtarget =
                    objAiHeroes.Where(x => x.Distance(Player.Position) < Spells["W"].Range)
                    .MinOrDefault(x => x.Health);
                if (wtarget != null)
                {
                    var wdmg = Player.GetSpellDamage(wtarget, SpellSlot.W);
                    if (wtarget.Health < wdmg)
                    {
                        Spells["W"].CastOnUnit(Player);
                    }
                }
            }

            var etarget =
                objAiHeroes.Where(x => x.Distance(Player.Position) < Spells["E"].Range).MinOrDefault(x => x.Health);

            if (SpellSlot.E.IsReady() && LissEMissile == null && !LissUtils.CanSecondE() &&
                getCheckBoxItem(ksMenu, "Killsteal.UseE"))
            {
                if (etarget != null)
                {
                    var edmg = Player.GetSpellDamage(etarget, SpellSlot.E);
                    if (etarget.Health < edmg)
                    {
                        var pred = Spells["E"].GetPrediction(etarget);
                        if (pred != null)
                        {
                            Spells["E"].Cast(etarget);
                        }
                    }
                }
            }

            if (LissEMissile != null && etarget != null && etarget.HealthPercent > 5 && etarget.HealthPercent < 15 &&
                LissUtils.isHealthy() && getCheckBoxItem(ksMenu, "Killsteal.UseE2"))
            {
                if (Vector3.Distance(LissEMissile.Position, etarget.Position) < Spells["Q"].Range &&
                    SpellSlot.Q.IsReady() && etarget.Health < Player.GetSpellDamage(etarget, SpellSlot.Q))
                {
                    if (LissUtils.PointUnderEnemyTurret(MissilePosition) &&
                        getCheckBoxItem(miscMenu, "Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                }
            }

            if (Spells["Ignite"].IsReady() && getCheckBoxItem(ksMenu, "Killsteal.UseIgnite"))
            {
                var igntarget =
                    objAiHeroes.Where(x => x.Distance(Player.Position) < Spells["Ignite"].Range)
                    .MinOrDefault(x => x.Health);
                if (igntarget != null)
                {
                    var igniteDmg = Player.GetSummonerSpellDamage(igntarget, Damage.SummonerSpell.Ignite);
                    if (igniteDmg > igntarget.Health)
                    {
                        Spells["Ignite"].Cast(igntarget);
                    }
                }
            }

            if (SpellSlot.R.IsReady() && getCheckBoxItem(ksMenu, "Killsteal.UseR"))
            {
                var Rtarget =
                    objAiHeroes.Where(
                        h =>
                        (Vector3.Distance(Player.ServerPosition, h.ServerPosition) < Spells["R"].Range) &&
                        h.CountEnemiesInRange(Spells["R"].Range) > 1 &&
                        h.Health < Player.GetSpellDamage(h, SpellSlot.R) &&
                        !getCheckBoxItem(blackListMenu, "Blacklist." + h.NetworkId)).MinOrDefault(h => h.Health);
                if (Rtarget != null)
                {
                    Spells["R"].Cast(Rtarget);
                }
            }
        }
コード例 #6
0
ファイル: Lissandra.cs プロジェクト: geramz/PortAIO
        private static void WaveClearHandler()
        {
            var Minions =
                ObjectManager.Get <Obj_AI_Minion>()
                .Where(
                    m =>
                    m.LSIsValidTarget() && m.IsEnemy &&
                    (Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["Q"].Range ||
                     Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["W"].Range ||
                     Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["E"].Range));


            if (Spells["Q"].IsReady() && getCheckBoxItem(clearMenu, "Waveclear.UseQ"))
            {
                var qminions =
                    Minions.Where(
                        m =>
                        Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["Q"].Range &&
                        m.LSIsValidTarget());
                var QLocation =
                    MinionManager.GetBestLineFarmLocation(qminions.Select(m => m.ServerPosition.LSTo2D()).ToList(),
                                                          Spells["Q"].Width, Spells["Q"].Range);
                if (QLocation.Position != null && QLocation.MinionsHit > 1)
                {
                    Spells["Q"].Cast(QLocation.Position);
                }
            }

            if (Spells["E"].IsReady() && getCheckBoxItem(clearMenu, "Waveclear.UseE"))
            {
                if (LissEMissile == null && !LissUtils.CanSecondE())
                {
                    var Eminions =
                        Minions.Where(
                            m => Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["E"].Range);
                    var ELocation =
                        MinionManager.GetBestLineFarmLocation(Eminions.Select(m => m.ServerPosition.LSTo2D()).ToList(),
                                                              Spells["E"].Width, Spells["E"].Range);
                    if (ELocation.Position != null && ELocation.MinionsHit > 0)
                    {
                        Spells["E"].Cast(ELocation.Position);
                    }
                }
                else if (LissEMissile != null && getCheckBoxItem(clearMenu, "Waveclear.UseE2") &&
                         Vector2.Distance(MissilePosition, LissEMissile.EndPosition.LSTo2D()) <= 15 &&
                         Spells["E"].IsReady())
                {
                    if (LissUtils.PointUnderEnemyTurret(MissilePosition) &&
                        getCheckBoxItem(miscMenu, "Misc.DontETurret"))
                    {
                        return;
                    }
                    Spells["E"].CastOnUnit(Player);
                }
            }

            if (Spells["W"].IsReady() && getCheckBoxItem(clearMenu, "Waveclear.UseW"))
            {
                var wminions =
                    Minions.Where(
                        m =>
                        Vector3.Distance(m.ServerPosition, Player.ServerPosition) <= Spells["W"].Range &&
                        m.LSIsValidTarget());
                if (wminions.Count() > getSliderItem(clearMenu, "Waveclear.Wcount"))
                {
                    Spells["W"].CastOnUnit(Player);
                }
            }
        }