private static void CassMain(EventArgs args) { Player = ObjectManager.Player; if (Player.BaseSkinName != "Cassiopeia") { return; } Config = CassiopeiaMenu.CreateMenu(); Config.AddToMainMenu(); InitializeSpells(); new CommonAutoLevel(skillorder); AntiGapcloser.OnEnemyGapcloser += OnGapClose; Interrupter2.OnInterruptableTarget += OnInterruptableTarget; Game.OnUpdate += OnUpdate; Game.OnUpdate += CheckKillable; Game.OnUpdate += AutoSpells; Drawing.OnDraw += OnDraw; Orbwalking.BeforeAttack += BeforeAuto; }
public static void CassMain() { Player = ObjectManager.Player; if (Player.CharData.BaseSkinName != "Cassiopeia") { return; } Config = CassiopeiaMenu.CreateMenu(); InitializeSpells(); AntiGapcloser.OnEnemyGapcloser += OnGapClose; Interrupter2.OnInterruptableTarget += OnInterruptableTarget; Game.OnUpdate += OnUpdate; Game.OnUpdate += CheckKillable; Game.OnUpdate += AutoSpells; Drawing.OnDraw += OnDraw; Orbwalker.OnPreAttack += BeforeAuto; }