// Start is called before the first frame update void Start() { // コンポーネントを取得 selectPlayCount = GetComponent <SelectPlayCount>(); playerImageManager = GetComponent <PlayerImageManager>(); inputManager = GetComponent <InputManager>(); imageManager = GetComponent <PlayerImageManager>(); }
// Start is called before the first frame update void Start() { // コンポーネントの取得 selectPlayCount = GetComponent <SelectPlayCount>(); inputManager = GetComponent <InputManager>(); }