Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     // コンポーネントを取得
     selectPlayCount    = GetComponent <SelectPlayCount>();
     playerImageManager = GetComponent <PlayerImageManager>();
     inputManager       = GetComponent <InputManager>();
     imageManager       = GetComponent <PlayerImageManager>();
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     // コンポーネントの取得
     selectPlayCount = GetComponent <SelectPlayCount>();
     inputManager    = GetComponent <InputManager>();
 }