/// <summary> /// This is a javascript application. /// </summary> /// <param name="page">HTML document rendered by the web server which can now be enhanced.</param> public Application(IApp page) { // will skip DefineVersionInfoResource //2b5c:02:01:1e RewriteToAssembly error: System.NotSupportedException: Type 'xchrome.BCLImplementation.System.Net.Sockets.__TcpListener' was not completed. // Uncaught ReferenceError: kvYlVNrcg0qBT40xR_bUt6Q is not defined // it does work, yet chrome server is a slow asset server for now.. #if false #region AtFormCreated FormStyler.AtFormCreated = s => { s.Context.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; var x = new ChromeTCPServerWithFrameNone.HTML.Pages.AppWindowDrag().AttachTo(s.Context.GetHTMLTarget()); }; #endregion #region ChromeTCPServer dynamic self = Native.self; dynamic self_chrome = self.chrome; object self_chrome_socket = self_chrome.socket; if (self_chrome_socket != null) { chrome.Notification.DefaultTitle = "Craft"; chrome.Notification.DefaultIconUrl = new HTML.Images.FromAssets.Preview().src; ChromeTCPServer.TheServerWithStyledForm.Invoke( AppSource.Text, AtFormCreated: FormStyler.AtFormCreated ); return; } #endregion #endif // Process com.abstractatech.gamification.craft (pid 1456) has died. // http://stackoverflow.com/questions/7316680/process-has-died // http://zproxy.wordpress.com/2012/11/13/dos-warcraft/ // load the shadow land // why does this not work?? page.body.style.cursorImage = new severed(); page.Preview.style.cursorImage = new guantlet(); page.Avatar.style.cursorImage = new guantlet(); // http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 // http://www.effectgames.com/demos/canvascycle/ // http://productforums.google.com/forum/#!topic/chrome/hgxRgmT0INY // http://www.boutell.com/newfaq/creating/midi.html //new com.abstractatech.gamification.craft.HTML.Audio.FromAssets.intro().AttachToHead().play(); // http://www.javascripter.net/faq/sound/play.htm new HTML.Audio.FromAssets.IntroWarII { loop = true, volume = 0.5 }.play(); //new IHTMLObject //{ // data = // new com.abstractatech.gamification.craft.HTML.Audio.FromAssets.intro().src //}.AttachToHead(); // <object data="mysong.mid"> //<param name="loop" value="10"/> //If you're seeing this, you don't have a MIDI player //on your computer. //</object> // IStyleSheet.Default.AddRule("body", "cursor: url('" + new cursor().src + "'), auto;", 0); // // do we have to use MIDI.js? //new HTML.Audio.FromAssets.Warcraft1_TitleTheme().play(); #region OrcSounds var orc = new Func<Action>( delegate { // I/ChromiumHTTPDataSourceSupport( 124): Request failed with status 4 and os_error -102 //I/chromium(27962): [INFO:CONSOLE(40699)] "Uncaught InvalidStateError: An attempt was made to use an object that is not, or is no longer, usable.", source: http://192.168.43.7:18906/view-source (40699) var nodes = new OrcSounds().AudioElements() // will we run out of memory? //.Take(2) .ToArray(); nodes.WithEach(a => a.load()); return delegate { var r = new Random().Next(); var i = r % nodes.Length; Console.WriteLine(new { i }); nodes[i].play(); var src = nodes[i].src; nodes[i] = (IHTMLAudio)nodes[i].cloneNode(false); //nodes[i].src = src; //nodes[i].load(); }; } )(); #endregion page.Preview.onclick += delegate { orc(); }; // vb xlinq ..<img> #region arena // could run out of memory fast! var map = new Point(2048 * 3, 2048 * 2); var arena = new ArenaControl(); arena.Layers.Canvas.style.backgroundColor = Color.FromGray(0); arena.SetLocation(Rectangle.Of(0, 0, Native.window.Width, Native.window.Height)); arena.SetCanvasSize(map); arena.Control.AttachToDocument(); page.header.AttachTo( arena.Layers.User ); //arena.DrawTextToInfo("Craft", new Point(8, 8), Color.White); Native.window.onresize += delegate { arena.SetLocation( Rectangle.Of(0, 0, Native.window.Width, Native.window.Height)); arena.SetCanvasPosition( arena.CurrentCanvasPosition ); }; #endregion //arena.CurrentCanvasPosition = arena.SetCanvasViewCenter( new Point( 1048 + 2048, 1024 + 2048 ) ); //{ X = -2645 } //{ X = -2290 } //Console.WriteLine(new { arena.CurrentCanvasPosition.X }); Console.WriteLine(new { arena.GetCanvasViewCenter().X }); new ScriptCoreLib.JavaScript.Runtime.Timer( delegate { // two fingers? if (arena.DragEngaged) return; if (arena.InSelectionMode) return; var pp = arena.GetCanvasViewCenter(); //Console.WriteLine(new { pp.X }); pp.X += 1; //Console.WriteLine(new { pp.X }); arena.SetCanvasViewCenter(pp); } ).StartInterval(1000 / 5); var scalarx = 0; new WarcraftImages().ImageElements().Randomize() .Take(6) .WithEachIndex( (img, index) => { // we need 4x images. think retina displays. Console.WriteLine(new { index }); img.InvokeOnComplete( delegate { var context = new CanvasRenderingContext2D(img.width * 2, img.height * 2) { // http://phoboslab.org/log/html5 // not supported for IE ImageSmoothingEnabled = false }; context.drawImage(img, 0, 0, context.canvas.width, context.canvas.height); var x = scalarx % map.X; var y = (int)Math.Floor((float)scalarx / map.X) * context.canvas.height; //Console.WriteLine(new { index, x, y }); context.canvas.AttachTo(arena.Layers.Canvas).style.SetLocation( x, y ); scalarx += context.canvas.width; } ); //img.AttachToDocument(); } ); }
public Program(IHTMLElement placeholder) { // http://www.howtocreate.co.uk/tutorials/javascript/browserwindow // http://www.quirksmode.org/js/doctypes.html // http://www.evolt.org/article/document_body_doctype_switching_and_more/17/30655/index.html // we do not want to see those scrollbars Native.Document.body.style.overflow = IStyle.OverflowEnum.hidden; // Preload Images foreach (var v in Frames.Harvester1) { var dummy = v.Image; } //Console.EnableActiveXConsole(); var MyDudeHotRange = 24; var MyDudes = new List<Dude2>(); var MySelectedDudes = new Dude2[] { }; Session = new MySession(); this.Session.IServer_EnterLobby( delegate(string e) { var TheWorld = new MyGameWorld(); #region supporting user chat var ChatBox = new LayeredTextBox(); Native.Document.onkeypress += delegate(IEvent ev) { if (ev.KeyCode == 'q') Console.WriteLine("Q"); if (ev.KeyCode == 'w') Console.WriteLine("W"); if (ev.KeyCode == 'e') Console.WriteLine("E"); if (ev.KeyCode == 'r') { var random_spawn_position = new __Type1 { x = new System.Random().NextDouble() * 600, y = new System.Random().NextDouble() * 400, }; Console.WriteLine("random_spawn_position: " + random_spawn_position); // Lets Spawn Something into the world } //Console.Log("onkeypress: " + new { KeyCode = ev.KeyCode }); if (!ChatBox.IsVisible) { if (ev.KeyCode == 't') { ev.PreventDefault(); Timer.DoAsync( delegate { ChatBox.ShowAndFocus(); } ); } } }; #endregion this.Session.ClientName = e; var a = new ArenaControl(); var m = new ArenaMinimapControl(); a.Control.AttachToDocument(); a.Layers.Canvas.style.backgroundColor = Color.FromRGB(0, 0x80, 0); // set the map to be somewhere left a.SetLocation(Rectangle.Of(32, 32, 640, 480)); // set tha map canvas size to be something big a.SetCanvasSize(new Point(8000, 8000)); #region DrawTextWithTimeout System.Action<string, Color> DrawTextWithTimeout = delegate(string text, Color color) { var z = new IHTMLDiv(new ITextNode(text)); z.style.color = color; z.style.backgroundColor = Color.Black; a.Layers.Info.appendChild(z); this.SessionTimer[TimerEvent.DelayOnce(9000)] = delegate { z.Dispose(); }; }; #endregion this.SessionTimer[TimerEvent.DelayOnce(1000)] = delegate { a.DrawTextToInfo("just some data", new Point(46, 246), Color.Black); a.DrawTextToInfo("just some data", new Point(45, 245), Color.Yellow); DrawTextWithTimeout("hello world", Color.Red); }; var data = new List<Pair<Rectangle, Color>>(); #region minimap m.Zoom.Validate += delegate { if (a.CurrentCanvasSize.X > a.CurrentCanvasSize.Y) { var w = m.CurrentLocation.Width / a.CurrentCanvasSize.X; if (m.Zoom.Value < w) m.Zoom.Value = w; } else { var h = m.CurrentLocation.Height / a.CurrentCanvasSize.Y; if (m.Zoom.Value < h) m.Zoom.Value = h; } }; m.Zoom.Changed += delegate { m.Layers.Canvas.removeChildren(); m.SetCanvasSize(a.CurrentCanvasSize * m.Zoom.Value); m.SetSelectionLocation(a.CanvasView * m.Zoom.Value); m.MakeSelectionVisible(); var data_array = data.ToArray(); foreach (var v in data_array) { var r = v.A; var c = v.B; m.DrawRectangleToCanvas(r * m.Zoom.Value, c); } }; m.Control.AttachToDocument(); m.SetLocation(Rectangle.Of(690, 50, 200, 200)); #endregion #region DrawRectangle Action<Rectangle, Color> DrawRectangleLocal = delegate(Rectangle r, Color c) { var p = new Pair<Rectangle, Color>(r, c); data.Add(p); a.DrawRectangleToCanvas(r, c); m.DrawRectangleToCanvas(r * m.Zoom.Value, c); }; this.Session.OnIClient_DrawRectangle += delegate(Message._IClient_DrawRectangle p) { var r = new Rectangle { Left = p.rect.Left, Top = p.rect.Top, Width = p.rect.Width, Height = p.rect.Height, }; DrawRectangleLocal(r, p.color); }; Action<Rectangle, Color> DrawRectangle = delegate(Rectangle r, Color c) { DrawRectangleLocal(r, c); this.Session.IServer_DrawRectangle(r, c); }; #endregion #region SpawnHarvester Action<Point, double> SpawnHarvester_Local = delegate(Point Location, double Direction) { // add new dude var dude = CreateHarvester(); dude.Direction = Direction; dude.Zoom.StaticZoom = 1; dude.TeleportTo(Location.X, Location.Y); dude.Control.AttachTo(a.Layers.Canvas); MyDudes.Add(dude); }; this.Session.OnIClient_SpawnHarvester += ev => SpawnHarvester_Local(ev.Location, (ev.Direction / 32d)); Action<Point, double> SpawnHarvester = (Location, Direction) => { SpawnHarvester_Local(Location, Direction); this.Session.IServer_SpawnHarvester(Location, (Direction * 32).ToInt32()); }; //(Location, Direction) => //{ // SpawnHarvester_Local(Location, Direction); //}; #endregion a.SelectionClick += delegate(Point p, IEvent ev) { Console.WriteLine("SelectionClick_1"); if (ev.ctrlKey) { SpawnHarvester(p, (Math.PI * 2).Random()); // DrawRectangle(p.WithMargin(a.SelectionMinimumSize * 2), Color.Green); } else { var Selection = MyDudes.Where(v => v.CurrentLocation.GetRange(p) < MyDudeHotRange).ToArray(); if (Selection.Length == 0) { MySelectedDudes.ForEach(v => v.WalkTo(p)); } else { MySelectedDudes.ForEach(v => v.IsSelected = false); MySelectedDudes = Selection; MySelectedDudes.ForEach(v => v.IsSelected = true); } } }; a.MouseMove += point => { foreach (var v in MyDudes) { v.IsHot = v.CurrentLocation.GetRange(point) < MyDudeHotRange; } }; a.ApplySelection += delegate(Rectangle r, IEvent ev) { if (ev.ctrlKey) { DrawRectangle(r, RandomColor); } else { MySelectedDudes.ForEach(v => v.IsSelected = false); MySelectedDudes = MyDudes.Where(v => r.Contains(v.CurrentLocation)).ToArray(); MySelectedDudes.ForEach(v => v.IsSelected = true); } }; a.CanvasViewChanged += delegate(Rectangle p) { m.SetSelectionLocation(p * m.Zoom.Value); m.MakeSelectionVisible(); }; a.SetCanvasPosition(Point.Zero); m.SelectionCenterChanged += delegate(Point p) { a.SetCanvasViewCenter(p / m.Zoom.Value); }; m.Zoom.SetValue(0); //chatbox.style.SetLocation(32, 480 - 32, 650, 22); //chatbox.style.height = "1em"; //chatbox.attachToDocument(); ChatBox.SetLocation(Rectangle.Of(0, 440, 640, 22)); a.Layers.Info.appendChild(ChatBox.Control); ChatBox.Layers.Canvas.style.backgroundColor = Color.Yellow; ChatBox.Layers.Canvas.style.Opacity = 0.8; ChatBox.Layers.Text.style.color = Color.White; ChatBox.Hide(); ChatBox.Send += delegate(string text) { DrawTextWithTimeout(text, Color.White); this.Session.IServer_TalkToOthers(text); }; this.Session.OnIClient_DisplayNotification += x => DrawTextWithTimeout(x.text, x.color); // put some elements on the canvas //DrawRectangleLocal(Rectangle.Of(48, 48, 128, 64), Color.Green); //DrawRectangleLocal(Rectangle.Of(48, 128, 128, 64), Color.Gray); //DrawRectangleLocal(Rectangle.Of(400, 300, 128, 64), Color.Black); //DrawRectangleLocal(Rectangle.Of(400, 500, 128, 64), 0xff5566); //DrawRectangleLocal(Rectangle.Of(700, 600, 128, 64), 0x3f5466); #region game units var ai = new ArenaInfo(); ai.Arena = a; ai.Minimap = m; #region hidden /* { var mcy = new ArenaUnit(); mcy.Color = Color.Red; mcy.Owner = ai; mcy.Title = "My Construction Yard Unit"; mcy.SetLocation(new Point(64, 64)); mcy.SetSize(new Point(72, 72)); // put the unit on the canvas ai.Arena.Layers.Canvas.appendChild(mcy.Control); // update its location mcy.UpdateControlLocation(); // remeber that we have such a unit ai.Units.Add(mcy); } */ /* { var mcy = new ArenaUnit(); mcy.Health.Max = 2000; mcy.Health.Current = 1500; mcy.Color = Color.Red; mcy.Owner = ai; mcy.Title = "My Construction Yard Unit 3"; mcy.IsSelectable = true; mcy.SetLocation(new Point(250, 200)); var mfx = fx.Settings.ConstructionYard; mcy.SetSize(mfx.Size); mfx.ShowFrame(mcy.Control, 12); // put the unit on the canvas ai.Arena.Layers.Canvas.appendChild(mcy.Control); // update its location mcy.UpdateControlLocation(); // remeber that we have such a unit ai.Units.Add(mcy); } { var mcy = new ArenaUnit(); mcy.Health.Max = 2000; mcy.Health.Current = 1500; mcy.Color = Color.Red; mcy.Owner = ai; mcy.Title = "My Construction Yard Unit 3"; mcy.IsSelectable = true; mcy.SetLocation(new Point(250, 300)); var mfx = fx.Settings.ConstructionYard; mcy.SetSize(mfx.Size); mfx.ShowFrame(mcy.Control, 12); // put the unit on the canvas ai.Arena.Layers.Canvas.appendChild(mcy.Control); // update its location mcy.UpdateControlLocation(); // remeber that we have such a unit ai.Units.Add(mcy); }*/ #endregion m.Zoom.Changed += delegate { // redraw all units to the minimap ai.DrawToMinimap(); }; #endregion a.SelectionClick += delegate(Point p, IEvent ev) { ai.SelectUnits(p); }; a.ApplySelection += delegate(Rectangle r, IEvent ev) { ai.SelectUnits(r); }; ai.DrawToMinimap(); } ); }