/// <summary> /// Handles the multisource frame data arriving from the sensor /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private unsafe void Reader_MultiSourceFrameArrived(object sender, MultiSourceFrameArrivedEventArgs e) { // Create instance of EMGUargs which holds the output of data from the kinect EMGUargs emguArgs = new EMGUargs(); MultiSourceFrameReference frameReference = e.FrameReference; // Variables initialized to null for easy check of camera failures MultiSourceFrame multiSourceFrame = null; InfraredFrame infraredFrame = null; ColorFrame colorFrame = null; DepthFrame depthFrame = null; // Acquire frame from the Kinect multiSourceFrame = frameReference.AcquireFrame(); // If the Frame has expired by the time we process this event, return. if (multiSourceFrame == null) { return; } try { /* * DepthSpacePoint dp = new DepthSpacePoint * { * X = 50, * Y = 20 * }; * DepthSpacePoint[] dps = new DepthSpacePoint[] { dp }; * ushort[] depths = new ushort[] { 2000 }; * CameraSpacePoint[] ameraSpacePoints = new CameraSpacePoint[1]; * * mapper.MapDepthPointsToCameraSpace(dps, depths, ameraSpacePoints); */ InfraredFrameReference infraredFrameReference = multiSourceFrame.InfraredFrameReference; infraredFrame = infraredFrameReference.AcquireFrame(); DepthFrameReference depthFrameReference = multiSourceFrame.DepthFrameReference; depthFrame = depthFrameReference.AcquireFrame(); // Check whether needed frames are avaliable if (infraredFrame == null || depthFrame == null) { return; } // the fastest way to process the depth frame data is to directly access // the underlying buffer using (Microsoft.Kinect.KinectBuffer depthBuffer = depthFrame.LockImageBuffer()) { // verify data and write the new depth frame data to the display bitmap if (((this.depthFrameDescription.Width * this.depthFrameDescription.Height) == (depthBuffer.Size / this.depthFrameDescription.BytesPerPixel))) { // Conversion to needed EMGU image Mat depthImage = this.ProcessDepthFrameData(depthFrame); emguArgs.DepthImage = depthImage; emguArgs.DepthFrameDimension = new FrameDimension(depthFrameDescription.Width, depthFrameDescription.Height); } //BgrToDephtPixel(depthBuffer.UnderlyingBuffer, depthBuffer.Size); depthFrame.Dispose(); depthFrame = null; } // IR image FrameDescription infraredFrameDescription = infraredFrame.FrameDescription; // the fastest way to process the infrared frame data is to directly access // the underlying buffer using (Microsoft.Kinect.KinectBuffer infraredBuffer = infraredFrame.LockImageBuffer()) { // verify data and write the new infrared frame data to the display bitmap if (((this.infraredFrameDescription.Width * this.infraredFrameDescription.Height) == (infraredBuffer.Size / this.infraredFrameDescription.BytesPerPixel))) { // Conversion to needed EMGU image Mat infraredImage = this.ProcessInfaredFrameData(infraredFrame); emguArgs.InfraredImage = infraredImage; emguArgs.InfraredFrameDimension = new FrameDimension(infraredFrameDescription.Width, infraredFrameDescription.Height); // infraredImage.Dispose(); } infraredFrame.Dispose(); infraredFrame = null; // Check as to whether or not the color image is needed for mainwindow view if (generateColorImage) { ColorFrameReference colorFrameReference = multiSourceFrame.ColorFrameReference; colorFrame = colorFrameReference.AcquireFrame(); if (colorFrame == null) { return; } // color image FrameDescription colorFrameDescription = colorFrame.FrameDescription; // the fastest way to process the color frame data is to directly access // the underlying buffer using (Microsoft.Kinect.KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer()) { // Conversion to needed EMGU image Mat colorImage = this.ProcessColorFrameData(colorFrame); emguArgs.Colorimage = colorImage; emguArgs.ColorFrameDimension = new FrameDimension(colorFrameDescription.Width, colorFrameDescription.Height); } // We're done with the colorFrame colorFrame.Dispose(); colorFrame = null; } } // Call the processing finished event for the conversion to EMGU images OnEmguArgsProcessed(emguArgs); } catch (Exception ex) { // ignore if the frame is no longer available Console.WriteLine("FRAME CHRASHED: " + ex.ToString()); } finally { // generate event at send writeable bitmaps for each frame, and cleanup. // only generate event if the mainwindow is shown. // DepthFrame, ColorFrame are Disposable. if (colorFrame != null) { colorFrame.Dispose(); colorFrame = null; } if (depthFrame != null) { depthFrame.Dispose(); depthFrame = null; } // infraredFrame is Disposable if (infraredFrame != null) { infraredFrame.Dispose(); infraredFrame = null; } if (multiSourceFrame != null) { multiSourceFrame = null; } } }
/// <summary> /// Sends an event with FrameProcessedEventArgs when a frame has be processed /// </summary> /// <param name="e"></param> protected virtual void OnEmguArgsProcessed(EMGUargs e) { EmguArgsProcessed?.Invoke(this, e); }