Example #1
0
        /// <summary>
        /// Handles the multisource frame data arriving from the sensor
        /// </summary>
        /// <param name="sender">object sending the event</param>
        /// <param name="e">event arguments</param>
        private unsafe void Reader_MultiSourceFrameArrived(object sender, MultiSourceFrameArrivedEventArgs e)
        {
            // Create instance of EMGUargs which holds the output of data from the kinect
            EMGUargs emguArgs = new EMGUargs();
            MultiSourceFrameReference frameReference = e.FrameReference;
            // Variables initialized to null for easy check of camera failures
            MultiSourceFrame multiSourceFrame = null;
            InfraredFrame    infraredFrame    = null;
            ColorFrame       colorFrame       = null;
            DepthFrame       depthFrame       = null;

            // Acquire frame from the Kinect
            multiSourceFrame = frameReference.AcquireFrame();

            // If the Frame has expired by the time we process this event, return.
            if (multiSourceFrame == null)
            {
                return;
            }
            try
            {
                /*
                 * DepthSpacePoint dp = new DepthSpacePoint
                 * {
                 *  X = 50,
                 *  Y = 20
                 * };
                 * DepthSpacePoint[] dps = new DepthSpacePoint[] { dp };
                 * ushort[] depths = new ushort[] { 2000 };
                 * CameraSpacePoint[] ameraSpacePoints = new CameraSpacePoint[1];
                 *
                 * mapper.MapDepthPointsToCameraSpace(dps, depths, ameraSpacePoints);
                 */
                InfraredFrameReference infraredFrameReference = multiSourceFrame.InfraredFrameReference;
                infraredFrame = infraredFrameReference.AcquireFrame();

                DepthFrameReference depthFrameReference = multiSourceFrame.DepthFrameReference;
                depthFrame = depthFrameReference.AcquireFrame();

                // Check whether needed frames are avaliable
                if (infraredFrame == null || depthFrame == null)
                {
                    return;
                }

                // the fastest way to process the depth frame data is to directly access
                // the underlying buffer
                using (Microsoft.Kinect.KinectBuffer depthBuffer = depthFrame.LockImageBuffer())
                {
                    // verify data and write the new depth frame data to the display bitmap
                    if (((this.depthFrameDescription.Width * this.depthFrameDescription.Height) ==
                         (depthBuffer.Size / this.depthFrameDescription.BytesPerPixel)))
                    {
                        // Conversion to needed EMGU image
                        Mat depthImage = this.ProcessDepthFrameData(depthFrame);

                        emguArgs.DepthImage          = depthImage;
                        emguArgs.DepthFrameDimension = new FrameDimension(depthFrameDescription.Width, depthFrameDescription.Height);
                    }

                    //BgrToDephtPixel(depthBuffer.UnderlyingBuffer, depthBuffer.Size);

                    depthFrame.Dispose();
                    depthFrame = null;
                }

                // IR image
                FrameDescription infraredFrameDescription = infraredFrame.FrameDescription;

                // the fastest way to process the infrared frame data is to directly access
                // the underlying buffer
                using (Microsoft.Kinect.KinectBuffer infraredBuffer = infraredFrame.LockImageBuffer())
                {
                    // verify data and write the new infrared frame data to the display bitmap
                    if (((this.infraredFrameDescription.Width * this.infraredFrameDescription.Height) == (infraredBuffer.Size / this.infraredFrameDescription.BytesPerPixel)))
                    {
                        // Conversion to needed EMGU image
                        Mat infraredImage = this.ProcessInfaredFrameData(infraredFrame);
                        emguArgs.InfraredImage          = infraredImage;
                        emguArgs.InfraredFrameDimension = new FrameDimension(infraredFrameDescription.Width, infraredFrameDescription.Height);
                        //  infraredImage.Dispose();
                    }
                    infraredFrame.Dispose();
                    infraredFrame = null;

                    // Check as to whether or not the color image is needed for mainwindow view
                    if (generateColorImage)
                    {
                        ColorFrameReference colorFrameReference = multiSourceFrame.ColorFrameReference;
                        colorFrame = colorFrameReference.AcquireFrame();
                        if (colorFrame == null)
                        {
                            return;
                        }

                        // color image
                        FrameDescription colorFrameDescription = colorFrame.FrameDescription;

                        // the fastest way to process the color frame data is to directly access
                        // the underlying buffer
                        using (Microsoft.Kinect.KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer())
                        {
                            // Conversion to needed EMGU image
                            Mat colorImage = this.ProcessColorFrameData(colorFrame);
                            emguArgs.Colorimage          = colorImage;
                            emguArgs.ColorFrameDimension = new FrameDimension(colorFrameDescription.Width, colorFrameDescription.Height);
                        }
                        // We're done with the colorFrame
                        colorFrame.Dispose();
                        colorFrame = null;
                    }
                }
                // Call the processing finished event for the conversion to EMGU images
                OnEmguArgsProcessed(emguArgs);
            }
            catch (Exception ex)
            {
                // ignore if the frame is no longer available
                Console.WriteLine("FRAME CHRASHED: " + ex.ToString());
            }
            finally
            {
                // generate event at send writeable bitmaps for each frame, and cleanup.
                // only generate event if the mainwindow is shown.

                // DepthFrame, ColorFrame are Disposable.
                if (colorFrame != null)
                {
                    colorFrame.Dispose();
                    colorFrame = null;
                }
                if (depthFrame != null)
                {
                    depthFrame.Dispose();
                    depthFrame = null;
                }
                // infraredFrame is Disposable
                if (infraredFrame != null)
                {
                    infraredFrame.Dispose();
                    infraredFrame = null;
                }
                if (multiSourceFrame != null)
                {
                    multiSourceFrame = null;
                }
            }
        }
Example #2
0
 /// <summary>
 /// Sends an event with FrameProcessedEventArgs when a frame has be processed
 /// </summary>
 /// <param name="e"></param>
 protected virtual void OnEmguArgsProcessed(EMGUargs e)
 {
     EmguArgsProcessed?.Invoke(this, e);
 }