private void NotImplemented(object sender, PlayerIndexEventArgs e) { PopupScreen notImplemented = new PopupScreen("Aun no implementado", "\nPresione <ESC> para volver", true); ScreenManagerController.AddScreen(notImplemented, null); }
private void tutorial_Selected(object sender, PlayerIndexEventArgs e) { ScreenManagerController.AddScreen(new Tutorial.Tutorial1(), null); }
private void creditos_Selected(object sender, PlayerIndexEventArgs e) { ScreenManagerController.AddScreen(new MenuCreditos(), null); }
private void NivelSelected(object sender, PlayerIndexEventArgs e) { Sonido.PlayMusic(PiezasMusica.CuevaIntro); LoadingScreen.Load(ScreenManagerController, false, string.Empty, null, new Nivel(this.SelectedEntry + 1)); }
/// <summary> /// Permite que sea más facil usar OnCancel como un Event de MenuEntry /// </summary> /// <param name="sender"> Object </param> /// <param name="e">Evento generado que contiene el indice del player que lo gatilló</param> protected void OnCancel(object sender, PlayerIndexEventArgs e) { OnCancel(e.PlayerIndex); }
private void end_Accepted(object sender, PlayerIndexEventArgs e) { MediaPlayer.Stop(); LoadingScreen.Load(ScreenManagerController, true, string.Empty, null, new BackgroundScreen("Texturas/mainmenu"), new MenuPrincipal(string.Empty)); }
void TrampasEntrySelected(object sender, PlayerIndexEventArgs e) { if (Nivel.Herramientas >= CostoTrampas) { Sonido.PlayEffect(Sound.PiezasEfectos.PowerUp); ++TrampasDisponibles; Nivel.Herramientas -= CostoTrampas; SetMenuEntryText(); } }
void ArmaEntrySelected(object sender, PlayerIndexEventArgs e) { if (Nivel.Herramientas >= CostoNivelArma) { Sonido.PlayEffect(Sound.PiezasEfectos.PowerUp); ++NivelArma; Nivel.Herramientas -= CostoNivelArma; SetMenuEntryText(); } }
void leyenda_Selected(object sender, PlayerIndexEventArgs e) { ScreenManagerController.AddScreen(new Tutorial2(), null); }