private void NotImplemented(object sender, PlayerIndexEventArgs e)
        {
            PopupScreen notImplemented = new PopupScreen("Aun no implementado", "\nPresione <ESC> para volver", true);

            ScreenManagerController.AddScreen(notImplemented, null);
        }
 private void tutorial_Selected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManagerController.AddScreen(new Tutorial.Tutorial1(), null);
 }
 private void creditos_Selected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManagerController.AddScreen(new MenuCreditos(), null);
 }
 private void NivelSelected(object sender, PlayerIndexEventArgs e)
 {
     Sonido.PlayMusic(PiezasMusica.CuevaIntro);
     LoadingScreen.Load(ScreenManagerController, false, string.Empty, null, new Nivel(this.SelectedEntry + 1));
 }
 /// <summary>
 /// Permite que sea más facil usar OnCancel como un Event de MenuEntry
 /// </summary>
 /// <param name="sender"> Object </param>
 /// <param name="e">Evento generado que contiene el indice del player que lo gatilló</param>
 protected void OnCancel(object sender, PlayerIndexEventArgs e)
 {
     OnCancel(e.PlayerIndex);
 }
 private void end_Accepted(object sender, PlayerIndexEventArgs e)
 {
     MediaPlayer.Stop();
     LoadingScreen.Load(ScreenManagerController, true, string.Empty, null, new BackgroundScreen("Texturas/mainmenu"), new MenuPrincipal(string.Empty));
 }
 void TrampasEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (Nivel.Herramientas >= CostoTrampas) {
         Sonido.PlayEffect(Sound.PiezasEfectos.PowerUp);
         ++TrampasDisponibles;
         Nivel.Herramientas -= CostoTrampas;
         SetMenuEntryText();
     }
 }
 void ArmaEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     if (Nivel.Herramientas >= CostoNivelArma) {
         Sonido.PlayEffect(Sound.PiezasEfectos.PowerUp);
         ++NivelArma;
         Nivel.Herramientas -= CostoNivelArma;
         SetMenuEntryText();
     }
 }
 void leyenda_Selected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManagerController.AddScreen(new Tutorial2(), null);
 }