コード例 #1
0
        public RandomCircleLightSource(Scientrace.Object3dEnvironment env, Scientrace.Location center, Scientrace.UnitVector direction, 
									Scientrace.Plane plane, double radius, int linecount, LightSpectrum spectrum)
            : base(env)
        {
            //this.direction = direction;
            Random randNum = new Random();
            Scientrace.UnitVector urange, vrange;
            double r1, r2;
            urange = plane.u.toUnitVector();
            vrange = plane.v.toUnitVector();
            Scientrace.Line line;
            for (int iline = 0; iline < linecount; iline++) {
            //Scientrace.Line line = new Scientrace.Line(loc+(urange*randNum.NextDouble()+(vrange*randNum.NextDouble())).toLocation(), direction);
            r1 = 1-randNum.NextDouble()*2;
            r2 = 1-randNum.NextDouble()*2;
            if (Math.Pow(r1,2)+Math.Pow(r2,2)<1) {
                line = new Scientrace.Line(center+((urange*r1*radius)+(vrange*r2*radius)).toLocation(),direction);
                } else {
                iline--;
                continue;
                }
            //this.traces.Add(new Scientrace.Trace(wavelength*0.6, this, line, env));
            //this.traces.Add(new Scientrace.Trace(wavelength*0.8, this, line, env));
            //double wavelength = wlmin+(randNum.NextDouble()*(wlmax-wlmin));
            double wavelength = spectrum.wl(iline);
            double intensity = spectrum.it(iline);
            Console.WriteLine("Warning: ParallelRandomCylindricalLightSource does not use modulo yet");
            this.addTrace(new Scientrace.Trace(wavelength, this, line, env, intensity, intensity));
            //this.traces.Add(new Scientrace.Trace(wavelength*1.2, this, line, env));
            //this.traces.Add(new Scientrace.Trace(wavelength*1.4, this, line, env));
            }
        }
コード例 #2
0
 public SingleRaySource(Scientrace.Line rayline, int raycount, LightSpectrum spectrum, Scientrace.Object3dEnvironment env) : base(env)
 {
     this.weighted_intensity = spectrum.total_intensity;
     this.spectrum           = spectrum;
     this.linecount          = raycount;
     this.ray = rayline;
 }
コード例 #3
0
ファイル: SingleRaySource.cs プロジェクト: JoepBC/scientrace
 public SingleRaySource(Scientrace.Line rayline, int raycount, LightSpectrum spectrum, Scientrace.Object3dEnvironment env)
     : base(env)
 {
     this.weighted_intensity = spectrum.total_intensity;
     this.spectrum = spectrum;
     this.linecount = raycount;
     this.ray = rayline;
 }
コード例 #4
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        public SpiralLightSource(Scientrace.Object3dEnvironment env, Scientrace.Location center,
                                 Scientrace.UnitVector direction, Scientrace.Plane plane, int linecount,
                                 double radius, double loops, double distance, LightSpectrum spectrum) : base(env)
        {
            /*Scientrace.UniformTraceModifier utm =
             *      //new UniformTraceModifier(DistributionPattern.PeriodicSingleCircle, SpatialDistribution.UniformAngles);
             *      new UniformTraceModifier(DistributionPattern.SquareGrid, SpatialDistribution.UniformProjections);
             * utm.add_self = false;
             * utm.setMaxAngleDeg(0.5);
             * utm.modify_traces_count = 16;
             * utm.randomSeed = 1;
             * this.modifiers.Add(utm); */
            //this.init_findmultip(env, center, direction, plane, linecount, radius, loops, spectrum);

            this.paramInit(center, direction, plane, linecount, radius, loops, distance);
        }
コード例 #5
0
ファイル: LightSource.cs プロジェクト: JoepBC/scientrace
        public LightSource(ShadowScientrace.ShadowLightSource aShadowLightSource)
        {
            this.setObjectEnvironment(aShadowLightSource.env);
            this.minimum_intensity_fraction = aShadowLightSource.getDouble("minimum_intensity_fraction", this.minimum_intensity_fraction);
            this.addTraceModifiers((IEnumerable<Scientrace.UniformTraceModifier>)aShadowLightSource.getObject("trace_modifiers", true));

            //AND it was put back like a normal ShadowClass object...
            //this.spectrum = aShadowLightSource.spectrum;
            this.spectrum = (Scientrace.LightSpectrum)aShadowLightSource.getObject("spectrum", !this.mandatory_spectrum);

            if (spectrum == null)
            Console.WriteLine("WARNING: No spectrum given.");
            this.efficiency_characteristics = (Scientrace.OpticalEfficiencyCharacteristics)aShadowLightSource.getObject("efficiency_characteristics");

            this.weighted_intensity = (double)(aShadowLightSource.getNDouble("weighted_intensity") ?? this.spectrum.total_intensity);
        }
コード例 #6
0
        public SpiralLightSource(Scientrace.Object3dEnvironment env, Scientrace.Location center, 
		                         Scientrace.UnitVector direction, Scientrace.Plane plane, int linecount,
		                         double radius, double loops, double distance, LightSpectrum spectrum)
            : base(env)
        {
            /*Scientrace.UniformTraceModifier utm =
            //new UniformTraceModifier(DistributionPattern.PeriodicSingleCircle, SpatialDistribution.UniformAngles);
            new UniformTraceModifier(DistributionPattern.SquareGrid, SpatialDistribution.UniformProjections);
            utm.add_self = false;
            utm.setMaxAngleDeg(0.5);
            utm.modify_traces_count = 16;
            utm.randomSeed = 1;
            this.modifiers.Add(utm); */
            //this.init_findmultip(env, center, direction, plane, linecount, radius, loops, spectrum);

            this.paramInit(center,direction,plane,linecount,radius,loops, distance);
        }
コード例 #7
0
        public LightSource(ShadowScientrace.ShadowLightSource aShadowLightSource)
        {
            this.setObjectEnvironment(aShadowLightSource.env);
            this.minimum_intensity_fraction = aShadowLightSource.getDouble("minimum_intensity_fraction", this.minimum_intensity_fraction);
            this.addTraceModifiers((IEnumerable <Scientrace.UniformTraceModifier>)aShadowLightSource.getObject("trace_modifiers", true));

            //AND it was put back like a normal ShadowClass object...
            //this.spectrum = aShadowLightSource.spectrum;
            this.spectrum = (Scientrace.LightSpectrum)aShadowLightSource.getObject("spectrum", !this.mandatory_spectrum);

            if (spectrum == null)
            {
                Console.WriteLine("WARNING: No spectrum given.");
            }
            this.efficiency_characteristics = (Scientrace.OpticalEfficiencyCharacteristics)aShadowLightSource.getObject("efficiency_characteristics");

            this.weighted_intensity = (double)(aShadowLightSource.getNDouble("weighted_intensity") ?? this.spectrum.total_intensity);
        }
コード例 #8
0
        public RandomCircleLightSource(Scientrace.Object3dEnvironment env, Scientrace.Location center, Scientrace.UnitVector direction,
                                       Scientrace.Plane plane, double radius, int linecount, LightSpectrum spectrum) : base(env)
        {
            //this.direction = direction;
            Random randNum = new Random();

            Scientrace.UnitVector urange, vrange;
            double r1, r2;

            urange = plane.u.toUnitVector();
            vrange = plane.v.toUnitVector();
            Scientrace.Line line;
            for (int iline = 0; iline < linecount; iline++)
            {
                //Scientrace.Line line = new Scientrace.Line(loc+(urange*randNum.NextDouble()+(vrange*randNum.NextDouble())).toLocation(), direction);
                r1 = 1 - randNum.NextDouble() * 2;
                r2 = 1 - randNum.NextDouble() * 2;
                if (Math.Pow(r1, 2) + Math.Pow(r2, 2) < 1)
                {
                    line = new Scientrace.Line(center + ((urange * r1 * radius) + (vrange * r2 * radius)).toLocation(), direction);
                }
                else
                {
                    iline--;
                    continue;
                }
                //this.traces.Add(new Scientrace.Trace(wavelength*0.6, this, line, env));
                //this.traces.Add(new Scientrace.Trace(wavelength*0.8, this, line, env));
                //double wavelength = wlmin+(randNum.NextDouble()*(wlmax-wlmin));
                double wavelength = spectrum.wl(iline);
                double intensity  = spectrum.it(iline);
                Console.WriteLine("Warning: ParallelRandomCylindricalLightSource does not use modulo yet");
                this.addTrace(new Scientrace.Trace(wavelength, this, line, env, intensity, intensity));
                //this.traces.Add(new Scientrace.Trace(wavelength*1.2, this, line, env));
                //this.traces.Add(new Scientrace.Trace(wavelength*1.4, this, line, env));
            }
        }