/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); UI.UIContentManager.getInstance().LoadContents(Content); mousePic = UI.UIContentManager.getInstance().getTexture("mouse"); BG = UI.UIContentManager.getInstance().getTexture("BG"); }
public Sprite(SpriteContent content, bool loopable, double framerate) { this.content = content; this.loop = loopable; this.framerate = framerate; }