Esempio n. 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            UI.UIContentManager.getInstance().LoadContents(Content);
            mousePic = UI.UIContentManager.getInstance().getTexture("mouse");
            BG = UI.UIContentManager.getInstance().getTexture("BG");
        }
Esempio n. 2
0
 public Sprite(SpriteContent content, bool loopable, double framerate)
 {
     this.content = content;
     this.loop = loopable;
     this.framerate = framerate;
 }