public ExecuteResult CheckTeamExists(string key, Team team) { object[] results = this.Invoke("CheckTeamExists", new object[] { key, team}); return ((ExecuteResult)(results[0])); }
/// <remarks/> public void AddTeamAsync(string key, Team team) { this.AddTeamAsync(key, team, null); }
/// <remarks/> public void AddTeamAsync(string key, Team team, object userState) { if ((this.AddTeamOperationCompleted == null)) { this.AddTeamOperationCompleted = new System.Threading.SendOrPostCallback(this.OnAddTeamOperationCompleted); } this.InvokeAsync("AddTeam", new object[] { key, team}, this.AddTeamOperationCompleted, userState); }
public ExecuteResult AddTeam(string key, Team team) { object[] results = this.Invoke("AddTeam", new object[] { key, team}); return ((ExecuteResult)(results[0])); }
/// <remarks/> public void AddTeamBatchAsync(string key, Team[] teamList) { this.AddTeamBatchAsync(key, teamList, null); }
public ExecuteDataChangeResult AddTeamBatch(string key, Team[] teamList) { object[] results = this.Invoke("AddTeamBatch", new object[] { key, teamList}); return ((ExecuteDataChangeResult)(results[0])); }
/// <remarks/> public void CheckTeamExistsAsync(string key, Team team, object userState) { if ((this.CheckTeamExistsOperationCompleted == null)) { this.CheckTeamExistsOperationCompleted = new System.Threading.SendOrPostCallback(this.OnCheckTeamExistsOperationCompleted); } this.InvokeAsync("CheckTeamExists", new object[] { key, team}, this.CheckTeamExistsOperationCompleted, userState); }
/// <remarks/> public void CheckTeamExistsAsync(string key, Team team) { this.CheckTeamExistsAsync(key, team, null); }