public void Update() { if (MyFakes.ENABLE_PATHFINDING) { m_gridPathfinding.Update(); m_voxelPathfinding.Update(); } }
public void Update() { if (MyPerGameSettings.EnablePathfinding) { m_gridPathfinding.Update(); m_voxelPathfinding.Update(); } }
public void Update() { if (MyPerGameSettings.EnablePathfinding) { m_obstacles.Update(); MyPathfindingStopwatch.CheckStopMeasuring(); MyPathfindingStopwatch.Start(); m_gridPathfinding.Update(); m_voxelPathfinding.Update(); MyPathfindingStopwatch.Stop(); } }