public MyMultiplayerBattleData(MyMultiplayerBase multiplayer) { m_multiplayer = multiplayer; m_multiplayer.RegisterControlMessage <KeyValueDataMsg>(MyControlMessageEnum.BattleKeyValue, OnKeyValueChanged); }
public MyMultiplayerBattleData(MyMultiplayerBase multiplayer) { m_multiplayer = multiplayer; m_multiplayer.RegisterControlMessage <KeyValueDataMsg>(MyControlMessageEnum.BattleKeyValue, OnKeyValueChanged, MyMessagePermissions.FromServer); }