public MyMultiplayerBattleData(MyMultiplayerBase multiplayer)
 {
     m_multiplayer = multiplayer;
     m_multiplayer.RegisterControlMessage <KeyValueDataMsg>(MyControlMessageEnum.BattleKeyValue, OnKeyValueChanged);
 }
Exemple #2
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 public MyMultiplayerBattleData(MyMultiplayerBase multiplayer)
 {
     m_multiplayer = multiplayer;
     m_multiplayer.RegisterControlMessage <KeyValueDataMsg>(MyControlMessageEnum.BattleKeyValue, OnKeyValueChanged, MyMessagePermissions.FromServer);
 }