protected virtual void SwitchToAimState() { if (m_ped.IsAimOn && m_ped.IsHoldingWeapon) { BaseAimMovementState.SwitchToAimMovementStateBasedOnInput(m_ped); } }
protected virtual bool SwitchToOtherAimMovementState() { BaseAimMovementState.SwitchToAimMovementStateBasedOnInput(m_ped); return(!this.IsActiveState); }
public virtual void StopFiring() { BaseAimMovementState.SwitchToAimMovementStateBasedOnInput(m_ped); }