/// <summary> /// Raises the <see cref="PlayerStateChanged" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="StateEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerStateChanged(GtaPlayer player, StateEventArgs e) { if (PlayerStateChanged != null) PlayerStateChanged(player, e); }
/// <summary> /// Raises the <see cref="PlayerStateChanged" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="StateEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerStateChanged(BasePlayer player, StateEventArgs e) { PlayerStateChanged?.Invoke(player, e); }