Ejemplo n.º 1
0
 /// <summary>
 ///     Raises the <see cref="PlayerStateChanged" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="StateEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerStateChanged(GtaPlayer player, StateEventArgs e)
 {
     if (PlayerStateChanged != null)
         PlayerStateChanged(player, e);
 }
Ejemplo n.º 2
0
 /// <summary>
 ///     Raises the <see cref="PlayerStateChanged" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="StateEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerStateChanged(BasePlayer player, StateEventArgs e)
 {
     PlayerStateChanged?.Invoke(player, e);
 }