internal bool OnPlayerDisconnect(int playerid, int reason) { var args = new DisconnectEventArgs((DisconnectReason) reason); OnPlayerDisconnected(BasePlayer.FindOrCreate(playerid), args); OnPlayerCleanup(BasePlayer.FindOrCreate(playerid), args); return true; }
/// <summary> /// Raises the <see cref="PlayerDisconnected" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="DisconnectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerDisconnected(GtaPlayer player, DisconnectEventArgs e) { if (PlayerDisconnected != null) PlayerDisconnected(player, e); }
/// <summary> /// Raises the <see cref="PlayerCleanup" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="DisconnectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerCleanup(GtaPlayer player, DisconnectEventArgs e) { if (PlayerCleanup != null) PlayerCleanup(player, e); }
/// <summary> /// Raises the <see cref="PlayerCleanup" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="DisconnectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerCleanup(BasePlayer player, DisconnectEventArgs e) { PlayerCleanup?.Invoke(player, e); }